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Polar
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« on: September 07, 2006, 09:11:09 AM »

---------------------- The NannyMUD Times --------------------- page 1    ---



  (1) - Index
          This is it.
  (2) - Announcements
          Announcements including marriages in May.
  (3) - Commercial
          A word from a sponsor (You thought we worked for free?).
  (4) - Player Question
          A new month, a new player question.
  (5) - PK log
          <blank>
  (6) - Top 10
          A few suggestions on what to do with a MUD newspaper.
  (7) - The Grammar Column
          Once again Narya is here to help you with English grammar.
  (Cool - The Grammar Column Continued
          Yes, we know. A lousy trick to make the paper look huge.
  (9) - Horoscope
          Your horoscope for the sunny month of June.
 (10) - Pub Review
 
          Another pub gets its assortment scrutinized by Reznor.
 (11) - Madame's Corner
          The mysterious Madame takes a look at emote rooms.
 (12) - Player Facts Page
          A great chance for you to get famous.
 (13) - The Scrolls of Deep Time
          Check out this way old script of the creation of NannyMUD.
 (14) - Classified Ads
          You didn't find a new buddy in May? Try again this month.
 (15) - The World Outside
          Unsuspecting tourist slain in NYC park.
 (16) - Quiz Solutions
          Solutions to Hrodlauf's Quiz for the month of May.
 (17) - Hrodlauf's Quiz
          Hrodlauf's new quiz.
 (18) - Puzzle Solutions
          Solutions to last month's puzzles.
 (19) - Puzzles
          Another chance for you to earn some easy money.
 (20) - Editor's Comments
          Avoid it. For God's sake, avoid it!

 

        Got any complaints, ideas, praises or other things you want
        The NannyMUD Times to know about? Mail Dunstan!



---------------------- The NannyMUD Times --------------------- page 2    ---



        Announcements from the month of May.

        Boyd, Altus and Lorenzo all had new areas opened.

        The Telgar Restaurant was opened by Readis and Firelight.

        The desert somewhere west of green disappeared. Rumour has
        it that the great desert had been spotted somewhere on
        Antharis.

        Find the gateway to the Tree of Life and you may well have
        solved Barbarella's new quest 'Discover Ouroboros'.

        The Club of Archers opened and can be found in a dark and
        cold forest somewhere in Kvarnen's area.

        Applejack crossed the line one time too many and found
        himself banished forever. Vicotnic and Casca got banished
        for multiplaying and harassment. Mengor demoted two weeks
 
        for abusing the echo command.
       


        ...And the marriages.   

        Roscoe was married to Grothus by Spiral Wed May  3 08:11:10 2000
        Landril was married to Brightfire by Lys Thu May  4 06:33:56 2000
        Dagoth was married to Mourn by Dagoth Thu May  4 23:07:41 2000
        Bube was married to Ennoia by Sheena Sat May  6 20:23:55 2000
        Sagrario was married to Preoteasa by Adso Tue May  9 16:14:49 2000
        Sharky was married to Dulcineea by Benyamin Wed May 17 17:34:37 2000
        Maehdros was married to Regina by Barbarella Sun May 21 03:33:22 2000
        Vrajitoru was married to Mota by Mota Wed May 24 13:32:57 2000
        Tasoth was married to Asarnil by Tasoth Sat May 27 03:42:17 2000
        Aylith was married to Jay by Jay Sun May 28 03:28:07 2000
        Jacqualine was married to Preist by Reece Sun May 28 04:21:43 2000

        Gold was married to Esmirelda by Reece Mon May 29 02:03:01 2000
        Talisha was married to Surbo by Gangrene Tue May 30 05:31:58 2000
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Polar
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« Reply #1 on: September 07, 2006, 09:11:27 AM »

---------------------- The NannyMUD Times --------------------- page 3    ---



        We know it is that time of year where your guild colleague
        takes off with his wife and twelve kids to enjoy a month of
        relaxation on the Isle of Lost Empires. Have you noticed the
        wicked grin on his face when he boards the ship and leaves
        you behind to some boring slaying of the same old monsters?
         -- Not to forget the boring old puzzles and quests you are
        stuck with.

        Well, my friend, you don't have to worry about that any
        more. We have got just the right place for you, when you are
        in need of making your friends jealous. Yep! Come visit the
        lovely continent of Antharis. We are easy to reach -- Either
        by sea or by air, we are not overrun by dumb tourists, and
        we have got plenty of attractions for you -- including areas
        by Avis, Nasigoreng, Mortis, Balin, Drechbrel, and Lorenzo.

        Oh, and be sure to take note that we also have some great
        taverns and restaurants (among these a Chefs roadhouse),
        lots of guild halls for your safety should e.g. Xhruel, Lars
 
        forbid it, decide to send his minions towards Camelot, we
        have a herb garden for you healing monks and last, but not
        least, we have a lovely club, where you and your friends can
        make your own little team of killers and compete against a
        lot of other teams. If all this isn't enough for you, don't
        forget the puzzles we have that, once solved, will leave
        your friends' heads green of envy.

        To sum it all up, we have all you will ever need, and if
        that includes fresh air, we can insure you that we dont have
        an ugly, foul-smelling village dump that tries to do you in
        every time you get near it.

        So, run down to the south coast, walk a little east and
        south, board the ship (or if you prefer the luxury of our
        high-speed airship, go up and pay the ridiculously cheap
        fare of only 100 coins), and you are well on your way to

        Antharis. Hurry, though, news of our little paradise will
        spread quickly, so get your ticket today. We promise you
        won't regret it!


 
                                     The Antharis Board of Commerce.



---------------------- The NannyMUD Times --------------------- page 4    ---



Lectral tells you: Hi! I'm doing a poll for the NannyMUD Times. What should be
        changed about, or added to, Antharis to make you want to visit there?


[Explorers] Rapscallion tells you: Nekkid girls?
<-Assembly-> Valas tells you: never heard about it
Riva replies to you: what??
Taim tells you: Not a clue.
[Khorne] Dannoc tells you: I have no idea how to get there Smile
<-Assembly-> Small tells you: let me think.
Rupey tells you: A statue of me in all my glory.. er Smile
Abhoth tells you: some new quests perhaps Smile
Stalker replies to you: a vampire safehouse
[Simyarin] Alexus tells you: dont know never been there
<-Assembly-> Reddragon tells you: pizza
Cogliostro replies to you: dunno...

Valdor tells you: Hmm, ok, let me think on some points. I'll get right back to
       you.
Fey tells you: I dont think I've visited Antharis
 <-Assembly-> Calis tells you: dont know where it is ?
Hiro replies to you: I feel no need to waste much mp in telling you that I have
     never been to Antharis and hardly know what it is.
[Khorne] Mishra tells you: No comment, since I don't play mortal Smile.
Mortis tells you: my new area Wink coding atm ... well not right now ofc Smile
Cogliostro replies to you: i don't really read the NannyMUD Times...
[Khorne] Claws tells you: hmm...I don't really know what's there now
<-Assembly-> Small tells you: more areas perhaps, I can't think of anything in
             particular
Avis tells you: a quest where everyone in Nanny has to kill Armageddon (who

     secretly lives on Antharis) or the game will reboot.
[Khorne] Mishra tells you: But, if you'd allow wizards to hack and slash there,
         I'd want to visit it...
[Khorne] Dannoc tells you: and you are not nallowed to use my name in the paper
         Wink
Ilyrion tells you: More puzzles, maybe quests and another healing place or two.
Oak tells you: It should have a new name -- Antharis sounds like a disease
    brought on by old age.
Rowen tells you: this is one of the auto replies that will be shown in the
      Paper as replies??  and, how do you have this time for this??
[Khorne] Asarnil tells you: naked women would be nice Smile
Groo tells you: Groo has been to Antharis and there was nothing there to do or
 
     see! Everything was far away from the docks and then there were few
     monsters or men to slay. Groo looked and looked in every room, too, but
     there was never anything there to find, no matter how complicated the room
     was! Groo has better things to do with his time.
Oak tells you: "I went to Antharis and got this horrible RASH!  It won't go
    away, and I can't get a date anymore!  Oh no! It's spreading!"
Opus tells you: I dont like all the long road between the areas. I dont use a
     speedwalk client so I actually have to type east, east, east, southeast,
     east, east, east, east, east, east, east, east, north, north, north blah
     blah blah to find that monster I want to kill. But if I dont think about
     that: The continent is better than the old one.
Small tells you: more info about antharis would be nice to, I tend to forget
      about it.
Balin replies to you: Make an easy way to get there like the Mirrormaze or
      perhaps a teleporting mage (with a fee). Allow guilds to set login
      locatation to either continent guild hall.
Someone tells you: more quests and puzzles!
Kelli tells you: ummmm... quicker way to get there and more interesting stuff.
      It's almost bare there. =)  Puzzles and quests would be fun too.
Reece tells you: Giant statues of me. Think of it, the easter island, but with
      Reece statues instead of those annoying heads! They should me made of
      gold and marble, preferrably. The two could alternate each other for some
 
      variation. Mortals who wanted to enter Antharis should also be forced to
      pray to Reece.
Groo tells you: Can Lectral tell Groo where to find cheese dip on Antharis?
Spiral replies to you: Hmmm .. some players?
Kelli tells you: But I visit there anyway, so does my answer really matter?  Wink
<-Assembly-> Giltas tells you: I think it's still not high enough in the
             'public eye'. More areas etc. are always going to be nice but the
             whole vicious circle of 'people don't go there, so wizzes don't
             code there' needs to be broken first. Some temporary way of
             getting mortals there instantly, or some great incentive to go
             there for a while, maybe.
Spiral replies to you: To put it this way, I find that Antharis has way to
       little attractions for the player. Thus, players don't go there, thus
       wizards don't open areas there, thus there are little and little
       attractions, thus.
Spiral replies to you: thus... even.
[Simyarin] Rahljin tells you: I'm already one a devoted Antharis fan. I guess
           those who aren't there very often either don't know of it enough,
           think the way there is too long or perhaps they are the sort of
           mudders who only like to hack and slash for xp and hence see no
           reason to go the little extra way there since it would perhaps lower
           their ratio. Those who like to explore and visit well written areas
 
           though, should thrive there.
Gorion tells you: i dont know what antharis is!
Gorion tells you: some more commercial
Valdor tells you: 1. I've actually been there a few times. The first time I
       stepped into a wrongly loaded room though, so that got me a slightly
       irritated. But ofc, that can happen....
Valdor tells you: 2. Something else that I noticed is the quietness. Of course,
       the lack of players coming there creates this, but I haven't seen any
       NPC's as well. Why not let a few villagers walk around? It tends to
       become very boring if you walk around 50 new rooms without seeing a
       single someone walking around.
Valdor tells you: 3. The journey time of course, I won't go there if I think an
       attack is near. Although I heared something about a portal, haven't
       checked it out though.
Valdor tells you: 4. Maybe a few easy to find killing zones could be added?
       (Maybe my quick exploring missed them) If players know where to get the
       xp, they will return.
Valdor tells you: I don't think these points are unknown, but I hope it helped
       a bit.

Lectral shouts: Thanks to all who answered!

 
Barbarella tells you: Hmm, too late?  I'd personally like to see more
           belly-dancing mummies.  Could you arrange that?

        ---

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Polar
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« Reply #2 on: September 07, 2006, 09:11:49 AM »

---------------------- The NannyMUD Times --------------------- page 5    ---



        This month's issue doesn't feature a PK-log, because:


        1) Noone suffered a PK-death within the last month, or...
       
        2) Noone contributed a PK-log.


>
>
>
>
>
> read page 6
You read page 6 in your newspaper.

---------------------- The NannyMUD Times --------------------- page 6    ---


                               _/_/_/     _/_/_/_/   
                            _/_/_/_/   _/_/_/_/_/_/
                               _/_/  _/_/      _/_/
                              _/_/  _/_/      _/_/
                             _/_/  _/_/      _/_/
                            _/_/  _/_/      _/_/
                           _/_/   _/_/_/_/_/_/
                          _/_/     _/_/_/_/
                         

                ...stupid things to do with a MUD newspaper.


         1. Put it by the toilet in case you run out of toilet paper.

         2. Take it with you on a fishing trip.

         3. Make confetti of it.

         4. Cut out the Top 10 list, so you can show it to friends
 
            at school.

         5. Whack your annoying little brother over the head with it.

         6. Quickly grab it out of desperation and then pretend to
            read it when your inlaws show up uninvited.

         7. Fold it a couple of times to make a pirate's hat.

         8. Throw it in the fireplace to build the fire.

         9. Put it by the toilet to read.

        10. Print it out.




---------------------- The NannyMUD Times --------------------- page 7    ---



                          The grammar column!


        This month, at the request of several people, we'll be
        discussing the difference between "who" and "whom."

        Basically, the differences between the two are very simple:
        if you know when to use "she" or "he" instead of "her" or
        "him," you can learn to use "who" and "whom."

        As you might have guessed from the above, they're parallel:
        "who" is to "whom" as "he" is to "him." You use "he" and
        "she" only when you're talking about someone doing
        something--

            1) _He_ hit the ball.

        --and "him" and "her" when talking about someone who's
        having or had something done to him or her--
 
            2) The IRS sued _her_ for every penny.


        In 1), "he" is in what you might have learned as the
        "subjective" case, or possibly the "nominative." It's the
        case used when the person referred to is actually performing
        the action, in this case hitting the ball.

        In 2), "her" is in the "objective" case. Something is being
        done to the woman or girl in question, namely that the IRS
        is suing her. You luck out with English in one small way:
        anything that's not in the subjective case is in the
        objective (anyone who's studied Latin is laughing bitterly
        now). So sentences in which a word follows a preposition
        also fall into the objective case, as in 2):

            3) We gave the ice cream to _her_.

        Any time you don't have a sentence like 1), where the
        pronoun refers to the subject of the sentence, you use the
        other set of pronouns--"him," "her," "them," "us", "me"--and
        "you," which unhelpfully looks just like the subjective
    form. Anything that directly follows a preposition, for
        instance (i.e., "to," "from," "with," etc.) takes "him"/
        "her"/"them"/"us"/"me"/"you."

        As I said above, the difference between "who" and "whom" is
        just like that: "who" is subjective, "whom" is everything
        else. Easy, hah? Not as much so as you might hope, alas. So
        we'll cover it in two big cases.

        I) THE OBVIOUS CASE

        The obvious case is easy. This is when you're not looking at
        the "who"/"whom" problem with reference to any sort of
        dependent or subordinate clause. (Dependent/subordinate
        clauses are the larger set of relative clauses, which I
        talked about last month. I'll describe them under II), since
        they are a little harder to describe.) So, what's the easy
        case involve? It involves simple cases like this:

            4) Who took the car last night?

        and
 

            5) To whom do you want me to give this?

        In 4), the "who" refers to the subject of a sentence--a
        person taking the car--so you use "who." In 5), it's the
        object of the preposition "to," so it takes the objective
        and is "whom."

        There's a very easy test for this: if you're in doubt,
        answer the question with a pronoun and see which you use. If
        you use "he"/"she"/"I"/"we"/"they," then you should use
        "who" in the original; if you use "him"/"her"/"me"/"us"/
        "them," well, then you use "whom." For example:

            4') Who took the car last night? --He took the car last
            night.

            5') To whom do you want me to give this? --Give it to
            them.

        See? E-Z.

 
        Now, I will mention that one thing in the simple case that
        appears to trip people up is when a "whom" is far removed
        from a preposition. 5) sounds OK to native English speakers,
        but so does this:

            5'') *Who do you want me to give this to?

        (The * at the beginning of the sentence indicates it's
        wrong, by the way.) All I've done is move the "to" to the
        end of the sentence, and so it's wrong. It should be

            5''') Whom do you want me to give this to?

        This can be easily enough checked by the little test above.
        The answer's the same--

            5'''') Whom do you want me to give this to? --Give it to
            them.

        --you still answer with "them," so you still use "whom."
        Still, many native English speakers recognize that you
        shouldn't say "to who" or "for who" or "from who" but don't
 
        recognize that they should still be using "whom" if the
        preposition is moved a few words away. So, a couple more
        examples:

            6) Whom did you get this from?

        (The same, basically, as "From whom did you get this?" It
        can be answered with "I got this from her" and NOT by "I got
        this from she.")

            7) Whom did he go to the store with?

        (The same, more or less, as "With whom did he go to the
        store?" It can be answered with "He went with me" and not by
        "He went with I.")

        OK. This wouldn't be English if there weren't exceptions, so
        I'm going to handle ONE case from the "simple" category in a
        special subsection at the end. This is

            Cool Who's there?

 
        Now, by the above rule, since 98 English speakers out of 100
        will answer that with "It's me!" or "It's her!" or "It's
        them!", you might think the right way of asking that
        question is

            8') *Whom's there?

        But you'd be wrong. (I will explain at the end--let's just
        say for now that Cool is right and 8') is wrong, wrong, wrong.
        If you don't want to read the section at the end, just
        remember: "WHO'S there?", which you would probably have used
        anyway.)

        Read the next page to find out more about "who" and "whom!"

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« Reply #3 on: September 07, 2006, 09:12:09 AM »

---------------------- The NannyMUD Times --------------------- page 8    ---



                      The grammar column! Continued!


        II) THE INOBVIOUS CASE

        The inobvious case is when you're using "who" or "whom" in a
        dependent or subordinate clause. Dependent or subordinate
        clauses are phrases--they have subjects and predicates--but
        they can't stand alone (as the words "subordinate" and
        "dependent" suggest). The underlined phrases in the three
        sentences following are subordinate or dependent clauses:

            9) We talked to the crowd _that had gathered below the
            window_.

            10) The people _who had brought soda_ shared it with
            everyone.

            11) The signs _that had been put up_ got ruined in the
 
            rain.

        The relative clauses that I mentioned last month are a kind
        of dependent/subordinate clause. And as you've probably
        guessed, yes, this is the "inobvious" case.

        The rule is simple:

            In a dependent clause, consider ONLY the clause and NOT
            the rest of the sentence.

        In practice, a lot of people have no idea of what this
        means, however. So, let's look at some examples.

            12) The fans _who waited outside_ never did get an
            autograph.

        Just look at "who waited outside" and not the rest of the
        sentence. You look at these clauses as starting with
        "who(m)" or "who(m)ever" and include any verb phrase. In
        this case, you then see that the "who" is subjective--i.e.,
        the "who" refers to the people who are performing the action
 
        of waiting--and passes the little test given above: "Who
        waited outside?" You'd answer "They waited outside," not
        "them waited outside." Ergo, "who."

            13) The man _whom we gave our money to_ turned out to be
            a thief.

        OK, "whom we gave our money to"--note that there's a
        preposition there, and that if we restate it as a question
        ("Whom did we give our money to?") you get "We gave our
        money to him." Therefore, "whom."

            14) _Whoever's going to the store_ should buy milk.

        "Who's buying milk?" "I am." So, "who." (Or, as in this
        case, "whoever.")

            15) I'll give money to the woman _whom Dr. Hopper
            suggested._

        "Whom did Dr. Hopper suggest?" "He suggested her." So,
        "whom."
 

        OK! This is looking easy, right? Good! There's only one
        little problem: some sentences are a little more baffling.
        Usually these occur when there's a preposition followed by a
        dependent clause:

            16) I'll give the book to _whoever answers this
            question._

        A lot of people would say no, that's wrong, it's

            16') *I'll give the book to _whomever answers this
            question._

        But the same rule applies: ONLY look at the clause itself,
        subject and predicate (i.e., "who(m)/ever" + verb phrase).
        The urge here is to see the "to" and then assume that the
        word immediately following it is its object--and hence to
        use "whomever." But that's not the case: The "to" in this
        case is not part of the dependent clause, since it's not
        part of the verb phrase "answers the question." Instead,
        it's attached to the "give" of the main sentence (since
 
        "give X to Y" is the phrase we see in the main clause). So
        the "to" doesn't affect what's going on in the dependent
        clause "whoever answers this question."

        A little trick I sometimes use to clarify this in my own
        head is this: look at the sentence this way--

            16'') I'll give the book to (((whoever answers this
            question))).

        I sort of "box up" the clause, starting with the "who(m)"
        or "who(m)ever," which is really just standing in for a noun
        or pronoun--"I'll give the book to X," where X is an unknown
        quantity that satisfies whatever's in the box. The clause is
        off doing its own thing, like an evaluated statement in a
        computer program or a mathematical expression that has to
        balance within the parentheses. Then, since I can answer the
        implied question in that box--"who answers this question?"--

        with "s/he answers this question" I use "who" and not
        "whom."

        A few more examples:
 

            17) Bill offered to drive whoever didn't have a car.

        Again, think of it this way:

            17') Bill offered to drive (((whoever didn't have a
            car))).

        As in 16), the important part is that whole clause--"whoever
        didn't have a car." Turning it into a question helps,
        again--"Who didn't have a car?" "We didn't have a car," not
        "Us didn't have a car." So, "whoever."

            18) ToxiCorp offered large settlements to whomever it
            had poisoned.

        or

            18') ToxiCorp offered large settlements to (((whomever
            it had poisoned))).

        The relevant part is "whomever it had poisoned." If you
    think of it, again, as an implicit question, you might ask
        "whom did it poison?" "It poisoned us," you might answer, or
        "him" or "her," but not "It poisoned we" or "he" or "she."
        Since you used "him," "her," or "us," you use "whom" here.

        If you want more practice, try these:

            19) The teacher shushed (whoever/whomever) made any
            noise.

            20) The teacher shushed (whoever/whomever) she heard
            talking.

            21) We offered ice cream to (whoever/whomever) showed
            up.

            22) We'll flunk anyone (who/whom) we think was cheating.

            23) No one knew (who/whom) the party would nominate.

            24) The police arrested (whoever/whomever) was at the
            scene.
 

        The answers are at the end.

        I) CONTINUED: "WHO'S THERE?"; ALSO, A FINAL NOTE

        OK. This is a rather esoteric bit. Coming back to the "Who's
        there?" question: While most native speakers of English
        would answer "It's me!", this is a case where usage and
        tradition weigh in more heavily than any formal grammatical
        rules. You could answer this question one of two ways:

        First, you could answer it rather stodgily and say "I am
        here" or "He's there" or what have you. In that case, it's
        obvious that you should use "who" and not "whom" in the
        question. However, few people would say it like this.

        So, second, if you're like most people, you'd answer it
        "It's me!" or "It's him!" or another such phrase. In this
        case, as I mentioned above, it might seem like you should
        use "Whom's there?" But it's still the case that you

        shouldn't. So is it wrong to say "It's me?" Should you
        instead say "It is I?" The problem is that most people find
    saying "It is I!" hopelessly antiquated, like something out
        of a bad pirate movie from the '30s.

        What's the deal? The deal is this: If English behaved more
        like Latin, we would say "It is I" or "It is he." But this
        is one of those places where English has long since deviated
        from Latin, as have other languages (i.e., "L'etat, c'est
        moi"): Shakespeare and other of his contemporaries use
        sentences of the "It's me"/"It's her" variety.

        Note that this is in informal usage. Most people writing in
        a formal style would probably not write "It is she" but
        would rather avoid the whole issue altogether by writing
        something like "She is at the door" or some other weaselly
        way of avoiding the problem of which pronoun comes after
        the "it's" or "it is." Technically, to be consistent with
        the rules of English grammar, you probably should use "it is
        I" or "it is he," but it sounds so odd that, even in formal
        use, you should probably find a way around it by restating
        it.
       
        And remember: "Who's there?"
 

        Finally, one last note: a lot of American native speakers,
        certainly, are dropping "whom," and even some radical
        grammarians are saying the "who"/"whom" problem is a dead
        issue and "whom" has lost. So, while I hate to say this:

        If you're really not sure which to use, use "who." While
        most well-educated people will overlook the absence of a
        "whom" where it's supposed to be, nothing grates like a
        misplaced "whom." One of my favorite quotes illustrating
        this is:

            "'Whom are you?' said he, for he had been to night
            school."--George Ade

        Some people seem to think "whom" is the hidden, magical,
        universally correct form of "who," and will plop it into
        sentences willy-nilly, and that's the surest sign that they
        really don't know what they're doing. If you don't know
        which to use in a given case, it's safer to use "who."


        Oh, and practice question answers:
 

            To 19): "whoever"--"Who made noise?" "He did."

            To 20): "whomever"--"Whom did she hear talking?" "She
            heard me."

            To 21): "whoever"--"Who showed up?" "We showed up."

            To 22): "who"--"Who did we think was cheating?" "We
            thought she was cheating."

            To 23): "whom"--"Whom did they nominate?" "They
            nominated us."

            To 24): "whoever"--"Who was at the scene?" "They were at
            the scene."

        --

        Got a grammar question? Send mud-mail to Narya!

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« Reply #4 on: September 07, 2006, 09:12:26 AM »

---------------------- The NannyMUD Times --------------------- page 9    ---



                      Nanny horoscope for June 2000


        -----------------------------------------------------------
        Sign: Executioner                           Month: Darkness

        This is an unsettling few months for the Executioner. The
        Year of Sacrifice is associated not only with your month of
        Darkness but also a bad month for you, Fertility. So while
        you'll be riding the wave generally, even through Fertility
        and Plant, keep an eye out for that chaos you so distrust--
        and try to think of it as an opportunity.

        -----------------------------------------------------------
        Sign: Judge                                    Month: Truth

        Not a lot happens for the Judge in these months to come.
        Your distant friend the Scholar will experience some ups and
        downs, and no thoughtful philosopher can pass through the
 
        Year of Sacrifice without pause, so take a little time out
        to reflect on the nature of justice, truth, and loss.

        -----------------------------------------------------------
        Sign: Traveller                                 Month: Wind

        Well, Traveller, the weighty Year of Sacrifice is a little
        too weighty for you. Still, no sign is specifically against
        you, and your nodding acquaintance the Witch is doing,
        overall, well. Rest easy, but seek no unnecessary trouble.

        -----------------------------------------------------------
        Sign: Witch                                    Month: Water

        The Witch will find this a bumpy ride: you start in your own
        month of Water, have a bit of a down-turn, then emerge
        victorious again. The Year of Sacrifice, too, is not really
        distasteful to the watery Witch, with her connections, with

        its echoes of blood and darkness, so take a few risks--I
        predict you'll have luck on your side.

        -----------------------------------------------------------
 
        Sign: Scholar                                 Month: Spirit

        Poor Scholar. While the Witch is not your exact opposite,
        still, your experience will be much the opposite of hers.
        These months will be rough for you and made more uneasy by
        the dark, corporeal reality of the Year of Sacrifice. Expect
        no great windfalls and avoid risks.

        -----------------------------------------------------------
        Sign: Smith                                Month: Fertility

        Good news, Smith: it's not only your year but also your
        months, and there's no signs of trouble. Whatever it is
        you've been meaning to do--go for it.

        -----------------------------------------------------------
        Sign: Apprentice                               Month: Plant

        The Apprentice, like the Smith, will find these good months.
        Still, the year isn't the best, since the Year of Sacrifice
        emphasizes the sharp end before the beginning rather than
        the continual (if haphazard) growth you often prefer.
 
        Complete your pet projects but keep an eye half-cocked.

        -----------------------------------------------------------
        Sign: Mountain                                 Month: Earth

        Things start out pretty bad for you in this period,
        Mountain, but then get better. The Year of Sacrifice isn't
        your worst, though it's not your best. As we pull into your
        month of Earth, take a few cautious chances.

        -----------------------------------------------------------
        Sign: Storyteller                            Month: Harmony

        Ah, Storyteller, we're coming up on your month. And what
        stories will you tell? As you can see by the other
        horoscopes, these are years and months of uneasiness and
        change. My advice: Remember that the best stories need not
        be of great deeds alone.

        -----------------------------------------------------------
        Sign: Lamplighter                               Month: Fire

 
        On the whole, this isn't a good period for you, except for
        the month of Spirit. Still, sacrifice often brings new
        beginnings, so I suggest you look for ways to turn any
        difficulties into new excuses for creation.

        -----------------------------------------------------------
        Sign: Trickster                             Month: Illusion

        Not much is going on for you now, Trickster, but you see
        find these elemental months hard for you, perhaps in
        sympathy for your distant friend the Dragon. Further, the
        Year of Sacrifice involves a little too much harsh reality.
        I suggest you blend into the background and observe the
        world to gather more materials for your future illusions.

        -----------------------------------------------------------
        Sign: Gatekeeper                                 Month: Law

        The Gatekeeper will find that these fertile months of
        growing are, though not inimical to his nature, at least
        foreign to it. Take a page from your distantly-affiliated
        sign, the Executioner, and play it cool. Also remember that
 
        while the Executioner finds some joy in these months and in
        this year that you'll find little.

        -----------------------------------------------------------
        Sign: Dragon                                  Month: Demons

        Bad months ahead, Dragon--they're all a little too earthy,
        too involved in creation and growth. Stay low and let the
        pleasure of the dark side of sacrifice see you through the
        coming hard months.




---------------------- The NannyMUD Times --------------------- page 10   --



        Reznor has the word for this month's Pub review...

        Today I am reviewing Groda's tavern. Though a bit hard to
        find if you are not familiar with the area (like I was),
        they have reasonable prices and fair healing, with a
        different atmosphere.

        To find Groda's tavern, travel west of green to the road
        going towards the Skullcap mountain, then south to an eagle
        which will help you to the island.  Once at the island, go
        west, north some, then west some more until you reach a
        mountain blocking the trail. Climb and enter the clouds,
        then jump through the clouds and you'll land outside the
        tavern.

        The tavern seems poor and run-down, with an odd owner and
        even more odd menu, consisting of everything frog. Though
        not a place you would probably want to stay in, it is good
        for a quick heal, if you don't mind the distance. 
 
        A wonderful place for froglovers, and frogs to find
        companionship, I suppose.

        Now, the menu:


           /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
          /                                                   \
          <   Drinks .. .   .    .     .    .   . .. Solids   >
          \                                                   /
          >   1  Frogjuice      50     4  Froglegs       50   <
          /   2  Frogblood     120     5  Frogbutts     120   \
          <   3  Frogmix       320     6  Frogmeal      320   >
          \                                                   /
           \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


        Quick and cheap:
        Bottled Frogjuice and a plate Froglegs. Despite the first
        one not sounding appetizing, they are both nice heals at
        10 HP & SP, for 50 coins, each.

 
        Medium:
        120 coins gets you the 20 HP & SP healing items, a glass of
        Frogblood for the vampire in you, and surprisingly edible
        Frogbutts platter.

        Large, expensive heals:
        Slightly pricey, 320 gold for the 40 HP & SP meals,
        a Frogmix drink that, though you may not want to know what
        makes a 'frogmix', is quite good, and a tastey Frogmeal.

        Though I wish this place had the more useful HP and SP
        specific heals, it's healing is overall pretty good, and if
        you love visiting the dump and hanging around with and
        devouring swamp creatures, it's perfect for you.


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« Reply #5 on: September 07, 2006, 09:12:48 AM »

---------------------- The NannyMUD Times --------------------- page 11   --



        Starting this month we are doing a new series of reviews.
        Emote room reviews. Yep, the mysterious and anonymous Madame
        will review those often talked about emote rooms residing in
        the world of NannyMUD. First though, a little explanation of
        the concept of emoting.

        Among the many marvels in the world of NannyMUD exist special
        rooms where one can explore more interesting ways of
        communicating. Often politely referred to as emote rooms, one
        can create one's own actions and "feelings" with a simple
        command: emote.

        For example, typing: emote pauses to demonstrate an emote.
        You are amazed! will produce the following in one of these
        rooms:

           Madame pauses to demonstrate an emote. You are amazed!


        Long believed to be only available in lecherous wizards
    workrooms, there are actually many accessable to the common
        mortal. But then you already knew that. Don't act so
        innocent!

        My very favourite emote room was long ago removed. It was a
        lovely hot tub where one could relax with friends, enjoy
        cheese nibbles, sip fine wine and feel very happy. Ah, it was
        the perfect place to unwind!

        Of the remaining, some have wonderful atmosphere, while
        others are rather bland. Many are well-known, while others
        are more secluded.

        The Honeymoon Suite is possibly the best known example. One
        simply has to take one's sweetheart to the "Little Chapel O'
        Love", just west of the church and find a nice Paragon or
        Wizard to wed them.


        For those comfirmed bachelors, the bridal suite looks like
        this:


 
 This is the bedroom of a sumptuous bridal suite. The center piece of this
 room is a large four-poster bed. Light floods into the room from the open
 french windows at the end of the room. A large dressing table stands against
 one wall. On the table is a small important looking book. Standing next to
 the book is a silver bucket containing a bottle of champagne. There is a deep
 cream carpet on the floor. The walls are covered in a peach coloured rose
 motif. There is a glimmering portal against one wall.
   There are two obvious exits: out and church.


        The ambience is very romantic. There is even champagne with
        which to toast your new spouse. The decor is exquisite,
        colours, lighting all designed to enhance the newly married
        experience. The biggest drawback to the room is that one must
        get married to gain entry. This can be a problem, since
        former spouses become aware of your infidelity upon login,
        when they discover you've divorced them.

        Since it is so well known, it often gets plenty of use. All
        too often that champagne bottle is already empty, leaving one
        to wonder about the cleanliness of the room. The cleaning
        staff is either negligent or the use of the room so heavy
 
        that they are unable to keep up. Thoughts like these can
        destroy the mood for the more discerning couple. But with a
        bit of creativity and imagination one can still enjoy
        themselves.

        For those more squeamish about commitment, I'll review two
        less restricted rooms in the next edition.



---------------------- The NannyMUD Times --------------------- page 12   --



        Hidely ho, mortaleenie! Looking for your 15 minutes of fame?
        Well, here's your chance. We at the Times realize that it's
        not just wizards who put lots of effort into their
        characters, so starting next month we'll be publishing player
        profiles each issue. If you'd like to see your name in lights
        (assuming a monitor screen counts as "lights"), then cut,
        paste, and fill out this form and mail it to the mudmail
        account "times." Get to know your fellow players!

        (Standard disclaimers: if we get lots of responses, we may
        not be able to publish yours for a little while. Please
        initially send us only ONE profile (i.e., if you have
        43 characters, pick your favorite for now, 'K?). Keep the

        responses reasonably short and free of expletives; we will
        edit lightly for grammar and length. Finally, we will try to
        pick and choose among the profiles for balance between guilds,
        gender, geographical distribution, etc., but will initially
        probably publish profiles of better-established characters.)

 

        ---


        PLAYER FACTS!

        What's your character's name?

        How long have you played Nanny, and how old is your
        character in RL time?

        What's your character's MUD description? (Age, height,
        weight, appearance, whatever you think appropropriate.)

        What's your story, in brief? (How did you arrive at your
        character's name, what sort of history does your character
        have, either in real life or in fantasy, what are
        his/her/your goals, etc.)

        What's your character's personality like? Are you grumpy or
        sweet? Do you give coins to newbies? Do you kill-steal? Are
        you a PKer? What, in short, are you like?
 

        What are your hobbies and/or playing style? Do you like to
        chat or to fight? Are you playing up your character or taking
        it easy? Are you an explorer or do you stick to the
        tried-and-true?

        How did you come to be in the guild you're in now? Did you
        pick it right off, have you bounced around ... ?

        What's your favorite area and why?

        What's your favorite pub or healing place and why?

        What would you tell a new player?

        Anything else we've missed? Tell us about it.


        ---


        Remember! Cut! Paste! Fill out! Mud-mail to "times!"
 
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« Reply #6 on: September 07, 2006, 09:13:09 AM »

---------------------- The NannyMUD Times --------------------- page 13   --



        EDITOR'S NOTE: The wizard Narya has taken recently to
        exploring the great void surrounding the world of Nanny,
        hoping to find debris or artefacts of the beginnings of the
        universe. Recently she discovered many old scrolls. Upon
        translation, much to her amazement and delight they turned
        out to be documents covering the most ancient history of
        Nanny. The NannyMUD Times has gotten the exclusive rights to
        publish the history revealed therein. So take a few minutes
        and read over these ancient stories: The Scrolls of Deep
        Time.

        ---

        At first the world was without form and void. We know little
        about these times. We do know that there were gods then, but
        of those gods we now know only Lars. Of those other gods,

        most are dead or have fled to other places. Of this we shall
        speak later.

    Now, the world began when the gods grew bored and begin
        shaping the chaos into discrete things. Among the things
        they made were people, men and women, to whom Mats is our
        only link. We know little about the world's first people,
        for all that was then has been wiped clean from the world's
        floating disc (as we know it must be shaped from great
        travellers' maps).

        The world then was not like it is today. All parts of that
        first world were separate from one another, small islands of
        order in the midst of an ocean of chaos. But in time the men
        and women of this first world learned to ply the chaos
        between islands of order as if it were water, and indeed
        today water retains something of that nature--it is the

        stuff of which life is made, necessary to it, and yet
        formless and unpredictable, just as that ocean of disorder
        was.

        That sea of chaos was not travelled by people alone, for the
        gods, bored with making only islands of order, created also
        demons who travelled over that ocean, imposing a different
        kind of order that was inimitable to human life. Were the
 
        gods then evil? Did they intend only to harm the world's
        first inhabitants? No, "evil" is not the right word, for
        later events showed they were merciful; the wisest among us
        think that perhaps they thought their demons would regulate
        human life and manage it for us, and that people would learn
        to live with these demons as their guardians. But this was
        not to be: wherever the demons came into contact with the
        men and women of the first world, there was always
        destruction. No sooner would one people rise up and begin to
        write their stories down than those stories would come to an
        end, erased from the disc of the world by a capricious imp.

        And yet our lost ancestors made a life for themselves,
        always unsure of the morrow. They persevered to the point
        that they developed a trade language among various tribes
        and places that allowed them to build the first true
        civilizations. To signify its role in unifying peoples
        across the ocean, they called it the Language of the Sea, or
        sometimes just the Sea-Language. And herein is the miracle:
        those were different times, and the real stuff of the world
        was closer to the surface than now. Our ancestors, through
        trial and error and sheer necessity, stumbled bit by bit
 
        upon the true language of the world. The most skilful
        speakers of the Sea-Language found that, through words
        alone, they could control the chaos around them. In this way
        magic was born, and in this way too our future was assured.

        Praise be to our ancestors' cleverness! No one today retains
        such clarity of thought and will, and even our mightiest
        wizards speak only a degenerate form of the Language of the
        Sea. Some even say the true bones of the world are now
        buried so deep that the finest orators in that arcane tongue
        could no longer control events while standing in this world,
        that such power now lies beyond all who walk only in this
        world.

        ---

        To be continued...



---------------------- The NannyMUD Times --------------------- page 14   --



                              Classified Ads


        To respond to these ads, send mud-mail to "times" with the
        "Respond to:" phrase in the subject line. Your mail will be
        forwarded to the appropriate party. You get ONE anonymous
        mail to the ad-holder if you request, but then the two of
        you must exchange mud-mail addresses.

        ------------------------------------------------------------
        Hot, sexy babe finds her electricity bills too high. If only
        I could find a cheap source of electricity! I could probably
        be talked into anything if you could provide it for me.

        Respond to: Online chick

        ------------------------------------------------------------
        Banished wizard seeking friendly admin to resurrect char.

        Get me back on the game and I promise I will behave, as well
    as provide you with some needed extra work.

        Respond to: "...but I didn't know it was against the rules"

        ------------------------------------------------------------
        Khorne looking for helpful monk. I will provide you with
        tons of XP and Gold. In return you will drag me around to
        monsters all worthy of my rank and, of course, do the
        occasional healing.

        Respond to: Rocket scientist

        ------------------------------------------------------------
        Young, female, Knights' Pub staff member looking for new
        employer. Tired of harassment from certain RT knightess.
        Will accept any job offered.

        Respond to: Damsel in distress




---------------------- The NannyMUD Times --------------------- page 15   --


                   DANISH YOUTH EVISCERATED BY SQUIRRELS


        Irritable pedestrians kick twitching form out of way,
        witnesses say.

        NEW YORK CITY--An unnamed young Danish tourist was killed
        and his viscera devoured by switchblade-wielding squirrels
        this morning in Central Park, police say. The incident,
        called "unfortunate" by the New York State Tourism Board,
        failed to shock residents, however.

        "He had just bought a bag of peanuts from a vendor," one of
        the youth's two dazed travelling companions said. "He was
        just leaning over to feed the squirrels, which were all
        sitting in a group. We thought it would make a good
        picture." The victim's other companion added, "We told him
        not to get too close. We had heard squirrels carried rabies
        and the plague. We did not think they carried weapons,
        though." The squirrels then worked in unison to pull the man
 
        to the ground, whereupon they not only took his wallet but
        proceeded to kill him. "What really shocked us, though, was
        the pedestrians," said one of the two remaining tourists.
        "They just rolled him out of the way with their feet."

        Residents were unsympathetic. "What did they think would
        happen? This is the US, this is New York City," said a
        police officer who asked to remain unidentified. "Did they
        think those [squirrels] carry nuts in their cheek pouches?
        Get real."

        When asked why they had not been on their guards, the
        tourists responded that they did not think small mammals
        carried weapons, even in the US. "We thought that was a wild
        exaggeration," one of the two men said. "We did not think
        squirrels, who don't even have opposable thumbs, could wield
        weapons! We did not even know you could make a switchblade

        that small or that sharp!" The surviving Danes went on to
        explain that in Denmark, squirrels do not prey upon
        passersby.

        A zoologist at the New York City Zoo confirmed this story.
 
        "Squirrels in most of the rest of the world are relatively
        harmless," Dr. Eric Thompson said. "While they have long
        since been driven from the US by hardier varieties, you can
        see them in older movies, such as _Snow White_ and other
        cartoons. They're pretty much like that still in
        Europe--small, fluffy, and shy." Dr. Thompson hastened to
        add that squirrels do not really sing, however, at least not
        in English.

        The victim's companions remain in New York as witnesses for
        the prosecution. The squirrels' lawyer was unavailable for
        comment.
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« Reply #7 on: September 07, 2006, 09:13:30 AM »

---------------------- The NannyMUD Times --------------------- page 16   --



        Here you have them; The solutions for Hrodlauf's Quiz number
        two.


        1..In what area can you get your ears cut off if you are
           mean to a certain monster?

        A) Dref's
        B) Orpheus'
        C) In the druid guildhall, now play nicely with your owl!

        Correct answer: B.


        2..What highly useful command are given to those that wed in
           nanny?

        A) Beep partner, this is the reason why so many married
           players have red well-beeped noses.
 
        B) Toggle mudsex, this forbids the use of some of the dirtier
           feelings on anyone but your partner.
        C) Be someone, as someone, the wedded people gets to shout
           their love to the world in a more discrete way.

        Correct answer: A.

        Additional point: Divorce, so you can correct your mistake.
                          Dest that ball and chain! (Jenayle)


        3..Among other things, what doesn't Harry like?

        A) He doesn't like small dogs that sound and look like cats.
        B) He doesn't like wizards without an open area.
        C) He doesn't like snow.

        Correct answer: C.

        Additional point: His lifespan, since it is in average
                          20 seconds. (Olav)

 

        4..What goes for all the items in Catwoman's shop?

        A) They are wacky and wild.
        B) They wear fur and yellow feathers and does great duck
           impersonations. All of them has also featured in several
           of nannymud's talkshows and done very well.
        C) Anyone who touches them gets the plague, finally you know
           what those shouts are about.

        Correct answer: A.


        5..Does Armageddon have any family?

        A) Yes, Little Geddon, Armageddon's younger brother.
        B) No, he had a wife for a while but Armageddons way of
           proclaiming that the end, from time to time, was near
           killed off the romance and she ran away with the shop-
           keeper from the main village.
        C) No, although he has been seen in company with the
           whiterobed priest.
 

        Correct answer: A.


        6..What is the name of the machine nanny is run on?

        A) Pandora, don't try to open it.
        B) Triffie.
        C) Olga, great baby name by the way.

        Correct answer: B.


        7..What does adp usually mean in nanny?

        A) Apprentice Daemon Prince.
        B) Assasins Dagger Please, often heard on the knightline.
        C) Advanced Desillusional Points, given mostly to old wizzes.

        Correct answer: A.


 
        8..Who was toastmaster during the NannyMuds 10th anniversary
           dinner?

        A) Mats.
        B) Gurk.
        C) Taren.

        Correct answer: C.


        9..What colour is the Dark Guild homepage?

        A) O my god, now your screen is broken!
        B) Black, now there is a surprise.
        C) Purple background with neon green text and photos of pink
           crocodiles and ducks.

        Correct answer: B.


        10..What is the name of the pub in Blanka's newbie area?

 
        A) Tavern Of The Wasted Wizard, couldd I chave anothther
           Dwichbar pleasch?
        B) The Newbiepub, we need to start filling them early.
        C) The Stonepub, can I get this drink on the rocks please.

        Ahem, I mixed up the newbie areas here, sorry about that.
        You all got points for this one. Thanks to Oriole and Olav
        for pointing this out to me.


        The winner, and the first person to get all 10 answers right
        is...


                                 Oriole!


        Congratulations to the winner and thanks to all who
        participated.



---------------------- The NannyMUD Times --------------------- page 17   --



        If you are tired of working hard for a few bucks, here is
        your chance to earn some real cash, fast. Yep, here it is,
        Hrodlauf's Quiz!

        Solutions on the previous Quiz, number two, can be found in
        Hrodlauf's area and on the previous page of this issue.
        Furthermore, a toplist can be found in Hrodlauf's area.

        Solutions on Quiz number three will also be presented in
        Hrodlauf's Quiz in his area and in The NannyMUD Times, when
        Quiz number four comes out.

        Updated rules for the Quiz:

        For each correct answer 1 point will be given, so 10 points
        can be given to any player. Maximum points will be 10,
        instead of the earlier rules which was a bit unclear.

        The one that provides the first solution with 10 correct
 
        answers will be awarded a cash prize worth 5000 coins.

        Mail your solutions to Hrodlauf.
       
        Good luck.


                     -----  Quiz number three -----


        1..What sound does the french fries make in Whimpy's burger
           bar when the chef puts them on the stove?

        A) PFFFFFFFT...
        B) FSHHHHHHH...
        C) FIIISSSSK!


        2..Whose area features a Viking zombie?

        A) Boyd's.
        B) Mortis', along with the evil vegetables!
 
        C) The knights area, when they are attacked by Vikings.


        3..What gender is the Knight's falcon?

        A) It is male.
        B) The poor thing has been made genderless to better focus
           on the hunting.
        C) Only a female can attack that furiously.


        4..How much do you have to pay to get to travel with the
           fast airship to Antharis?

        A) You pay with your life (no wonder that few ever visits).
        B) 100 coins, cheap for some speed that.
        C) 1000 coins.


        5..Who was guildmaster in the Kittens guild?

        A) Catwoman.
 
        B) Kat.
        C) Lysander.


        6..What guild, except Knights can use bandages?

        A) Lepers Guild, they are trying to impersonate mummies and
           are envious of the vampires that are allowed to be undeads.
        B) Retired High Wizards Guild, who knows what evil rites they
           perform.
        C) Cult of Cthulhu, to help them trance and stand still for
           hours and hours they need some body support.


        7..What does the Bailiff do with the donations that he
           collects from inhabitants of nanny?

        A) He distributes it to newbies.
        B) The money helps to fight organised crime in nanny.
        C) The money goes to unspecified charity-work, namely the
           Bailiff himself.

 

        8..Who stands statue in Gore's park?

        A) A filthy-looking man.
        B) Jolena.
        C) Lan.


        9..Whose area does one enter through an ear?

        A) Valhall's.
        B) Balin's.
        C) Lorenzo's.


        10..What method was used to enter Valhalla before the
            present way, the climbing of a rainbow?

        A) Mount the horse Sleipner.
        B) Climb a rope leading into the skies.
        C) Call Odin.

 

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« Reply #8 on: September 07, 2006, 09:13:53 AM »

---------------------- The NannyMUD Times --------------------- page 18   --



        Solutions to last month's puzzles along with those who
        provided correct answers (Ok, I admit it, these puzzles were
        pretty easy).


        - 1 -

        The beginning of eternity
        The end of time and space
        The beginning of every end,
        And the end of every place.

        What am I?

        The letter 'E'.

        Winner: Exxelsior
        Runners up: Mami, Yavathol, Nos, Khorn, Nirvana.

 

        - 2 -

        Dagoth had a party at his house yesterday.
        Everybody shook hands with everybody once.
        The total number of handshakes that were made were 136.
        How many people attended the party?

        17 people.

        Winner: Gabe.
        Runners up: Nos, Nirvana.


        - 3 -

        In the shop I found an item that costs 1 coin for five,
        2 coins for twenty, and 3 coins for six hundred.

        What is it?

        House numbers. You pay by the digit.
 

        Winner: Nos.
        Runners up: Nirvana.


        - 4-

        A rider comes into Greenwich, England at noon on Monday.
        He stays for exactly 72 hours, and leaves again at noon on Friday.

        How is this possible?

        The rider's horse is named Friday.

        Winner: Mami.
        Runners up: Ameno, Nothel, Khorn.


        - 5 -

        Roomhunt:

 
 Over the pile of broken bottles on the counter the snotty bartender is busy
 serving watered out beer. As you lean on the drool and beer-stained counter
 you wonder why someone has bothered putting up the spitoon beside you. The
 decomposing carcass of a dog competes with the spitoon for the attention of
 the flies. A handpainted brown sign can be seen on the wall.
   There are four obvious exits: east, north, south and southeast.


        The room is located in Nasigoreng's area on Antharis and
        the right solution to the puzzle is:

        10s, e, s, board ship, travel basalt keep, out, e, 29s, 5w,
        5nw, 3w, 2n, nw.

        However, for those familiar with Nasigoreng's area there is
        an alternative solution, namely:

        10s, e, s, board ship, travel basalt keep, out, e, 29s, 5w,
        5nw, w, tell gjejt escape.

        We've bend the rules a tiny bit and allowed the second
        solution as correct too. In any case, the first person to
        give a correct solution to the puzzle earning the grand
 
        prize of 5000 shiny new coins is Oriole.

        Our congratulations to the experienced knightess.



---------------------- The NannyMUD Times --------------------- page 19   --



        Here is another round of puzzles for your entertainment.
        Mail your solutions to Dunstan and make sure the header of
        the mail refers to the puzzle solved.
       

        - 1 -

        There was a green house.
        Inside the green house there was a white house
        Inside the white house there was a red house.
        Inside the red house there were lots of babies.

        What am I?


        Cash Prize:    500 coins.


        - 2 -
 

        Three Khornes walk into the shop and buy a rusty dagger.
        The shopkeeper says the price is 30 coins, so they each pay
        10 coins. Before they leave, though, the shopkeeper notices
        that the price is really 25 coins. Since 5 coins does not
        split 3 ways evenly, the shopkeeper gives each buyer 1 coin
        back, and pockets the remaining 2 coins. Each Khorne paid
        9 coins, totaling 27 coins, and the shopkeeper got 2 coins,
        making 29 coins altogether.

        What happened to the other 1 coin?


        Cash Prize:    500 coins.


        - 3 -

        If it takes a clock 15 seconds to strike 6 o'clock,
        how long does it take to strike 12 o'clock?


 
        Cash Prize:   1000 coins.


        - 4 -

        Room hunt. Once again we have got a room for you money
        hungry explorers. The rules are simple.

        Find the shortest route, measured in rooms travelled, from
        church to the room shown below. Solutions that include
        teleport spells or any other spells casted by players that
        enhance movement are not valid.


 You are standing in an dank cave. The floor is hardened by frequent use. The
 strong odor of human habitation assails your senses. The combination of foul
 body odors mixed with smoke and rotting garbage nauseates you. Flickering
 torches on the west wall cast a dim light. To the north you hear the sound of
 voices.
   There are two obvious exits: out and north.


 
        Cash Prize:   5000 coins.


        Happy hunting!



---------------------- The NannyMUD Times --------------------- page 20   --



        Here we are again. Another month has passed and the paper
        seems to still exist, although released a little late -- My
        apologies for that.

        The summer is here (for most of us), which means a lot of
        you people will hopefully be out in the sun doing other
        things than mudding. As for The NannyMUD Times, the Editor
        will be going on a longer vacation to/in RL, so you will
        probably not see the Summer edition of the paper out before
        around August 1.

        Other than that there is not much to say. Thanks again to
        the people who contributed ideas, material and encouragement
        to the paper, and thanks for the compliments we received,
        when the previous issue was released. It warmed our hearts!

        One last reminder before I am off. Read page 5 again,
        please. Contributions will make this paper even better, so
        keep'em coming -- We exist for you. Moreover, if you think

        we are missing something, let us know. We do get ideas, but
        we might not get the idea YOU just thought about.

        No more wise words from here. Enjoy the summer while it's
        still here.

        Till next time...


                                                         /Dunstan.




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