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Nanny Times Back Issues
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The NannyMUD Times issue 2000 June.
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Topic: The NannyMUD Times issue 2000 June. (Read 7296 times)
Polar
Moderator
Full Member
Posts: 205
The NannyMUD Times issue 2000 June.
«
on:
September 07, 2006, 09:11:09 AM »
---------------------- The NannyMUD Times --------------------- page 1 ---
(1) - Index
This is it.
(2) - Announcements
Announcements including marriages in May.
(3) - Commercial
A word from a sponsor (You thought we worked for free?).
(4) - Player Question
A new month, a new player question.
(5) - PK log
<blank>
(6) - Top 10
A few suggestions on what to do with a MUD newspaper.
(7) - The Grammar Column
Once again Narya is here to help you with English grammar.
(
- The Grammar Column Continued
Yes, we know. A lousy trick to make the paper look huge.
(9) - Horoscope
Your horoscope for the sunny month of June.
(10) - Pub Review
Another pub gets its assortment scrutinized by Reznor.
(11) - Madame's Corner
The mysterious Madame takes a look at emote rooms.
(12) - Player Facts Page
A great chance for you to get famous.
(13) - The Scrolls of Deep Time
Check out this way old script of the creation of NannyMUD.
(14) - Classified Ads
You didn't find a new buddy in May? Try again this month.
(15) - The World Outside
Unsuspecting tourist slain in NYC park.
(16) - Quiz Solutions
Solutions to Hrodlauf's Quiz for the month of May.
(17) - Hrodlauf's Quiz
Hrodlauf's new quiz.
(18) - Puzzle Solutions
Solutions to last month's puzzles.
(19) - Puzzles
Another chance for you to earn some easy money.
(20) - Editor's Comments
Avoid it. For God's sake, avoid it!
Got any complaints, ideas, praises or other things you want
The NannyMUD Times to know about? Mail Dunstan!
---------------------- The NannyMUD Times --------------------- page 2 ---
Announcements from the month of May.
Boyd, Altus and Lorenzo all had new areas opened.
The Telgar Restaurant was opened by Readis and Firelight.
The desert somewhere west of green disappeared. Rumour has
it that the great desert had been spotted somewhere on
Antharis.
Find the gateway to the Tree of Life and you may well have
solved Barbarella's new quest 'Discover Ouroboros'.
The Club of Archers opened and can be found in a dark and
cold forest somewhere in Kvarnen's area.
Applejack crossed the line one time too many and found
himself banished forever. Vicotnic and Casca got banished
for multiplaying and harassment. Mengor demoted two weeks
for abusing the echo command.
...And the marriages.
Roscoe was married to Grothus by Spiral Wed May 3 08:11:10 2000
Landril was married to Brightfire by Lys Thu May 4 06:33:56 2000
Dagoth was married to Mourn by Dagoth Thu May 4 23:07:41 2000
Bube was married to Ennoia by Sheena Sat May 6 20:23:55 2000
Sagrario was married to Preoteasa by Adso Tue May 9 16:14:49 2000
Sharky was married to Dulcineea by Benyamin Wed May 17 17:34:37 2000
Maehdros was married to Regina by Barbarella Sun May 21 03:33:22 2000
Vrajitoru was married to Mota by Mota Wed May 24 13:32:57 2000
Tasoth was married to Asarnil by Tasoth Sat May 27 03:42:17 2000
Aylith was married to Jay by Jay Sun May 28 03:28:07 2000
Jacqualine was married to Preist by Reece Sun May 28 04:21:43 2000
Gold was married to Esmirelda by Reece Mon May 29 02:03:01 2000
Talisha was married to Surbo by Gangrene Tue May 30 05:31:58 2000
Logged
Polar
Moderator
Full Member
Posts: 205
Re: The NannyMUD Times issue 2000 June.
«
Reply #1 on:
September 07, 2006, 09:11:27 AM »
---------------------- The NannyMUD Times --------------------- page 3 ---
We know it is that time of year where your guild colleague
takes off with his wife and twelve kids to enjoy a month of
relaxation on the Isle of Lost Empires. Have you noticed the
wicked grin on his face when he boards the ship and leaves
you behind to some boring slaying of the same old monsters?
-- Not to forget the boring old puzzles and quests you are
stuck with.
Well, my friend, you don't have to worry about that any
more. We have got just the right place for you, when you are
in need of making your friends jealous. Yep! Come visit the
lovely continent of Antharis. We are easy to reach -- Either
by sea or by air, we are not overrun by dumb tourists, and
we have got plenty of attractions for you -- including areas
by Avis, Nasigoreng, Mortis, Balin, Drechbrel, and Lorenzo.
Oh, and be sure to take note that we also have some great
taverns and restaurants (among these a Chefs roadhouse),
lots of guild halls for your safety should e.g. Xhruel, Lars
forbid it, decide to send his minions towards Camelot, we
have a herb garden for you healing monks and last, but not
least, we have a lovely club, where you and your friends can
make your own little team of killers and compete against a
lot of other teams. If all this isn't enough for you, don't
forget the puzzles we have that, once solved, will leave
your friends' heads green of envy.
To sum it all up, we have all you will ever need, and if
that includes fresh air, we can insure you that we dont have
an ugly, foul-smelling village dump that tries to do you in
every time you get near it.
So, run down to the south coast, walk a little east and
south, board the ship (or if you prefer the luxury of our
high-speed airship, go up and pay the ridiculously cheap
fare of only 100 coins), and you are well on your way to
Antharis. Hurry, though, news of our little paradise will
spread quickly, so get your ticket today. We promise you
won't regret it!
The Antharis Board of Commerce.
---------------------- The NannyMUD Times --------------------- page 4 ---
Lectral tells you: Hi! I'm doing a poll for the NannyMUD Times. What should be
changed about, or added to, Antharis to make you want to visit there?
[Explorers] Rapscallion tells you: Nekkid girls?
<-Assembly-> Valas tells you: never heard about it
Riva replies to you: what??
Taim tells you: Not a clue.
[Khorne] Dannoc tells you: I have no idea how to get there
<-Assembly-> Small tells you: let me think.
Rupey tells you: A statue of me in all my glory.. er
Abhoth tells you: some new quests perhaps
Stalker replies to you: a vampire safehouse
[Simyarin] Alexus tells you: dont know never been there
<-Assembly-> Reddragon tells you: pizza
Cogliostro replies to you: dunno...
Valdor tells you: Hmm, ok, let me think on some points. I'll get right back to
you.
Fey tells you: I dont think I've visited Antharis
<-Assembly-> Calis tells you: dont know where it is ?
Hiro replies to you: I feel no need to waste much mp in telling you that I have
never been to Antharis and hardly know what it is.
[Khorne] Mishra tells you: No comment, since I don't play mortal
.
Mortis tells you: my new area
coding atm ... well not right now ofc
Cogliostro replies to you: i don't really read the NannyMUD Times...
[Khorne] Claws tells you: hmm...I don't really know what's there now
<-Assembly-> Small tells you: more areas perhaps, I can't think of anything in
particular
Avis tells you: a quest where everyone in Nanny has to kill Armageddon (who
secretly lives on Antharis) or the game will reboot.
[Khorne] Mishra tells you: But, if you'd allow wizards to hack and slash there,
I'd want to visit it...
[Khorne] Dannoc tells you: and you are not nallowed to use my name in the paper
Ilyrion tells you: More puzzles, maybe quests and another healing place or two.
Oak tells you: It should have a new name -- Antharis sounds like a disease
brought on by old age.
Rowen tells you: this is one of the auto replies that will be shown in the
Paper as replies?? and, how do you have this time for this??
[Khorne] Asarnil tells you: naked women would be nice
Groo tells you: Groo has been to Antharis and there was nothing there to do or
see! Everything was far away from the docks and then there were few
monsters or men to slay. Groo looked and looked in every room, too, but
there was never anything there to find, no matter how complicated the room
was! Groo has better things to do with his time.
Oak tells you: "I went to Antharis and got this horrible RASH! It won't go
away, and I can't get a date anymore! Oh no! It's spreading!"
Opus tells you: I dont like all the long road between the areas. I dont use a
speedwalk client so I actually have to type east, east, east, southeast,
east, east, east, east, east, east, east, east, north, north, north blah
blah blah to find that monster I want to kill. But if I dont think about
that: The continent is better than the old one.
Small tells you: more info about antharis would be nice to, I tend to forget
about it.
Balin replies to you: Make an easy way to get there like the Mirrormaze or
perhaps a teleporting mage (with a fee). Allow guilds to set login
locatation to either continent guild hall.
Someone tells you: more quests and puzzles!
Kelli tells you: ummmm... quicker way to get there and more interesting stuff.
It's almost bare there. =) Puzzles and quests would be fun too.
Reece tells you: Giant statues of me. Think of it, the easter island, but with
Reece statues instead of those annoying heads! They should me made of
gold and marble, preferrably. The two could alternate each other for some
variation. Mortals who wanted to enter Antharis should also be forced to
pray to Reece.
Groo tells you: Can Lectral tell Groo where to find cheese dip on Antharis?
Spiral replies to you: Hmmm .. some players?
Kelli tells you: But I visit there anyway, so does my answer really matter?
<-Assembly-> Giltas tells you: I think it's still not high enough in the
'public eye'. More areas etc. are always going to be nice but the
whole vicious circle of 'people don't go there, so wizzes don't
code there' needs to be broken first. Some temporary way of
getting mortals there instantly, or some great incentive to go
there for a while, maybe.
Spiral replies to you: To put it this way, I find that Antharis has way to
little attractions for the player. Thus, players don't go there, thus
wizards don't open areas there, thus there are little and little
attractions, thus.
Spiral replies to you: thus... even.
[Simyarin] Rahljin tells you: I'm already one a devoted Antharis fan. I guess
those who aren't there very often either don't know of it enough,
think the way there is too long or perhaps they are the sort of
mudders who only like to hack and slash for xp and hence see no
reason to go the little extra way there since it would perhaps lower
their ratio. Those who like to explore and visit well written areas
though, should thrive there.
Gorion tells you: i dont know what antharis is!
Gorion tells you: some more commercial
Valdor tells you: 1. I've actually been there a few times. The first time I
stepped into a wrongly loaded room though, so that got me a slightly
irritated. But ofc, that can happen....
Valdor tells you: 2. Something else that I noticed is the quietness. Of course,
the lack of players coming there creates this, but I haven't seen any
NPC's as well. Why not let a few villagers walk around? It tends to
become very boring if you walk around 50 new rooms without seeing a
single someone walking around.
Valdor tells you: 3. The journey time of course, I won't go there if I think an
attack is near. Although I heared something about a portal, haven't
checked it out though.
Valdor tells you: 4. Maybe a few easy to find killing zones could be added?
(Maybe my quick exploring missed them) If players know where to get the
xp, they will return.
Valdor tells you: I don't think these points are unknown, but I hope it helped
a bit.
Lectral shouts: Thanks to all who answered!
Barbarella tells you: Hmm, too late? I'd personally like to see more
belly-dancing mummies. Could you arrange that?
---
Logged
Polar
Moderator
Full Member
Posts: 205
Re: The NannyMUD Times issue 2000 June.
«
Reply #2 on:
September 07, 2006, 09:11:49 AM »
---------------------- The NannyMUD Times --------------------- page 5 ---
This month's issue doesn't feature a PK-log, because:
1) Noone suffered a PK-death within the last month, or...
2) Noone contributed a PK-log.
>
>
>
>
>
> read page 6
You read page 6 in your newspaper.
---------------------- The NannyMUD Times --------------------- page 6 ---
_/_/_/ _/_/_/_/
_/_/_/_/ _/_/_/_/_/_/
_/_/ _/_/ _/_/
_/_/ _/_/ _/_/
_/_/ _/_/ _/_/
_/_/ _/_/ _/_/
_/_/ _/_/_/_/_/_/
_/_/ _/_/_/_/
...stupid things to do with a MUD newspaper.
1. Put it by the toilet in case you run out of toilet paper.
2. Take it with you on a fishing trip.
3. Make confetti of it.
4. Cut out the Top 10 list, so you can show it to friends
at school.
5. Whack your annoying little brother over the head with it.
6. Quickly grab it out of desperation and then pretend to
read it when your inlaws show up uninvited.
7. Fold it a couple of times to make a pirate's hat.
8. Throw it in the fireplace to build the fire.
9. Put it by the toilet to read.
10. Print it out.
---------------------- The NannyMUD Times --------------------- page 7 ---
The grammar column!
This month, at the request of several people, we'll be
discussing the difference between "who" and "whom."
Basically, the differences between the two are very simple:
if you know when to use "she" or "he" instead of "her" or
"him," you can learn to use "who" and "whom."
As you might have guessed from the above, they're parallel:
"who" is to "whom" as "he" is to "him." You use "he" and
"she" only when you're talking about someone doing
something--
1) _He_ hit the ball.
--and "him" and "her" when talking about someone who's
having or had something done to him or her--
2) The IRS sued _her_ for every penny.
In 1), "he" is in what you might have learned as the
"subjective" case, or possibly the "nominative." It's the
case used when the person referred to is actually performing
the action, in this case hitting the ball.
In 2), "her" is in the "objective" case. Something is being
done to the woman or girl in question, namely that the IRS
is suing her. You luck out with English in one small way:
anything that's not in the subjective case is in the
objective (anyone who's studied Latin is laughing bitterly
now). So sentences in which a word follows a preposition
also fall into the objective case, as in 2):
3) We gave the ice cream to _her_.
Any time you don't have a sentence like 1), where the
pronoun refers to the subject of the sentence, you use the
other set of pronouns--"him," "her," "them," "us", "me"--and
"you," which unhelpfully looks just like the subjective
form. Anything that directly follows a preposition, for
instance (i.e., "to," "from," "with," etc.) takes "him"/
"her"/"them"/"us"/"me"/"you."
As I said above, the difference between "who" and "whom" is
just like that: "who" is subjective, "whom" is everything
else. Easy, hah? Not as much so as you might hope, alas. So
we'll cover it in two big cases.
I) THE OBVIOUS CASE
The obvious case is easy. This is when you're not looking at
the "who"/"whom" problem with reference to any sort of
dependent or subordinate clause. (Dependent/subordinate
clauses are the larger set of relative clauses, which I
talked about last month. I'll describe them under II), since
they are a little harder to describe.) So, what's the easy
case involve? It involves simple cases like this:
4) Who took the car last night?
and
5) To whom do you want me to give this?
In 4), the "who" refers to the subject of a sentence--a
person taking the car--so you use "who." In 5), it's the
object of the preposition "to," so it takes the objective
and is "whom."
There's a very easy test for this: if you're in doubt,
answer the question with a pronoun and see which you use. If
you use "he"/"she"/"I"/"we"/"they," then you should use
"who" in the original; if you use "him"/"her"/"me"/"us"/
"them," well, then you use "whom." For example:
4') Who took the car last night? --He took the car last
night.
5') To whom do you want me to give this? --Give it to
them.
See? E-Z.
Now, I will mention that one thing in the simple case that
appears to trip people up is when a "whom" is far removed
from a preposition. 5) sounds OK to native English speakers,
but so does this:
5'') *Who do you want me to give this to?
(The * at the beginning of the sentence indicates it's
wrong, by the way.) All I've done is move the "to" to the
end of the sentence, and so it's wrong. It should be
5''') Whom do you want me to give this to?
This can be easily enough checked by the little test above.
The answer's the same--
5'''') Whom do you want me to give this to? --Give it to
them.
--you still answer with "them," so you still use "whom."
Still, many native English speakers recognize that you
shouldn't say "to who" or "for who" or "from who" but don't
recognize that they should still be using "whom" if the
preposition is moved a few words away. So, a couple more
examples:
6) Whom did you get this from?
(The same, basically, as "From whom did you get this?" It
can be answered with "I got this from her" and NOT by "I got
this from she.")
7) Whom did he go to the store with?
(The same, more or less, as "With whom did he go to the
store?" It can be answered with "He went with me" and not by
"He went with I.")
OK. This wouldn't be English if there weren't exceptions, so
I'm going to handle ONE case from the "simple" category in a
special subsection at the end. This is
Who's there?
Now, by the above rule, since 98 English speakers out of 100
will answer that with "It's me!" or "It's her!" or "It's
them!", you might think the right way of asking that
question is
8') *Whom's there?
But you'd be wrong. (I will explain at the end--let's just
say for now that
is right and 8') is wrong, wrong, wrong.
If you don't want to read the section at the end, just
remember: "WHO'S there?", which you would probably have used
anyway.)
Read the next page to find out more about "who" and "whom!"
Logged
Polar
Moderator
Full Member
Posts: 205
Re: The NannyMUD Times issue 2000 June.
«
Reply #3 on:
September 07, 2006, 09:12:09 AM »
---------------------- The NannyMUD Times --------------------- page 8 ---
The grammar column! Continued!
II) THE INOBVIOUS CASE
The inobvious case is when you're using "who" or "whom" in a
dependent or subordinate clause. Dependent or subordinate
clauses are phrases--they have subjects and predicates--but
they can't stand alone (as the words "subordinate" and
"dependent" suggest). The underlined phrases in the three
sentences following are subordinate or dependent clauses:
9) We talked to the crowd _that had gathered below the
window_.
10) The people _who had brought soda_ shared it with
everyone.
11) The signs _that had been put up_ got ruined in the
rain.
The relative clauses that I mentioned last month are a kind
of dependent/subordinate clause. And as you've probably
guessed, yes, this is the "inobvious" case.
The rule is simple:
In a dependent clause, consider ONLY the clause and NOT
the rest of the sentence.
In practice, a lot of people have no idea of what this
means, however. So, let's look at some examples.
12) The fans _who waited outside_ never did get an
autograph.
Just look at "who waited outside" and not the rest of the
sentence. You look at these clauses as starting with
"who(m)" or "who(m)ever" and include any verb phrase. In
this case, you then see that the "who" is subjective--i.e.,
the "who" refers to the people who are performing the action
of waiting--and passes the little test given above: "Who
waited outside?" You'd answer "They waited outside," not
"them waited outside." Ergo, "who."
13) The man _whom we gave our money to_ turned out to be
a thief.
OK, "whom we gave our money to"--note that there's a
preposition there, and that if we restate it as a question
("Whom did we give our money to?") you get "We gave our
money to him." Therefore, "whom."
14) _Whoever's going to the store_ should buy milk.
"Who's buying milk?" "I am." So, "who." (Or, as in this
case, "whoever.")
15) I'll give money to the woman _whom Dr. Hopper
suggested._
"Whom did Dr. Hopper suggest?" "He suggested her." So,
"whom."
OK! This is looking easy, right? Good! There's only one
little problem: some sentences are a little more baffling.
Usually these occur when there's a preposition followed by a
dependent clause:
16) I'll give the book to _whoever answers this
question._
A lot of people would say no, that's wrong, it's
16') *I'll give the book to _whomever answers this
question._
But the same rule applies: ONLY look at the clause itself,
subject and predicate (i.e., "who(m)/ever" + verb phrase).
The urge here is to see the "to" and then assume that the
word immediately following it is its object--and hence to
use "whomever." But that's not the case: The "to" in this
case is not part of the dependent clause, since it's not
part of the verb phrase "answers the question." Instead,
it's attached to the "give" of the main sentence (since
"give X to Y" is the phrase we see in the main clause). So
the "to" doesn't affect what's going on in the dependent
clause "whoever answers this question."
A little trick I sometimes use to clarify this in my own
head is this: look at the sentence this way--
16'') I'll give the book to (((whoever answers this
question))).
I sort of "box up" the clause, starting with the "who(m)"
or "who(m)ever," which is really just standing in for a noun
or pronoun--"I'll give the book to X," where X is an unknown
quantity that satisfies whatever's in the box. The clause is
off doing its own thing, like an evaluated statement in a
computer program or a mathematical expression that has to
balance within the parentheses. Then, since I can answer the
implied question in that box--"who answers this question?"--
with "s/he answers this question" I use "who" and not
"whom."
A few more examples:
17) Bill offered to drive whoever didn't have a car.
Again, think of it this way:
17') Bill offered to drive (((whoever didn't have a
car))).
As in 16), the important part is that whole clause--"whoever
didn't have a car." Turning it into a question helps,
again--"Who didn't have a car?" "We didn't have a car," not
"Us didn't have a car." So, "whoever."
18) ToxiCorp offered large settlements to whomever it
had poisoned.
or
18') ToxiCorp offered large settlements to (((whomever
it had poisoned))).
The relevant part is "whomever it had poisoned." If you
think of it, again, as an implicit question, you might ask
"whom did it poison?" "It poisoned us," you might answer, or
"him" or "her," but not "It poisoned we" or "he" or "she."
Since you used "him," "her," or "us," you use "whom" here.
If you want more practice, try these:
19) The teacher shushed (whoever/whomever) made any
noise.
20) The teacher shushed (whoever/whomever) she heard
talking.
21) We offered ice cream to (whoever/whomever) showed
up.
22) We'll flunk anyone (who/whom) we think was cheating.
23) No one knew (who/whom) the party would nominate.
24) The police arrested (whoever/whomever) was at the
scene.
The answers are at the end.
I) CONTINUED: "WHO'S THERE?"; ALSO, A FINAL NOTE
OK. This is a rather esoteric bit. Coming back to the "Who's
there?" question: While most native speakers of English
would answer "It's me!", this is a case where usage and
tradition weigh in more heavily than any formal grammatical
rules. You could answer this question one of two ways:
First, you could answer it rather stodgily and say "I am
here" or "He's there" or what have you. In that case, it's
obvious that you should use "who" and not "whom" in the
question. However, few people would say it like this.
So, second, if you're like most people, you'd answer it
"It's me!" or "It's him!" or another such phrase. In this
case, as I mentioned above, it might seem like you should
use "Whom's there?" But it's still the case that you
shouldn't. So is it wrong to say "It's me?" Should you
instead say "It is I?" The problem is that most people find
saying "It is I!" hopelessly antiquated, like something out
of a bad pirate movie from the '30s.
What's the deal? The deal is this: If English behaved more
like Latin, we would say "It is I" or "It is he." But this
is one of those places where English has long since deviated
from Latin, as have other languages (i.e., "L'etat, c'est
moi"): Shakespeare and other of his contemporaries use
sentences of the "It's me"/"It's her" variety.
Note that this is in informal usage. Most people writing in
a formal style would probably not write "It is she" but
would rather avoid the whole issue altogether by writing
something like "She is at the door" or some other weaselly
way of avoiding the problem of which pronoun comes after
the "it's" or "it is." Technically, to be consistent with
the rules of English grammar, you probably should use "it is
I" or "it is he," but it sounds so odd that, even in formal
use, you should probably find a way around it by restating
it.
And remember: "Who's there?"
Finally, one last note: a lot of American native speakers,
certainly, are dropping "whom," and even some radical
grammarians are saying the "who"/"whom" problem is a dead
issue and "whom" has lost. So, while I hate to say this:
If you're really not sure which to use, use "who." While
most well-educated people will overlook the absence of a
"whom" where it's supposed to be, nothing grates like a
misplaced "whom." One of my favorite quotes illustrating
this is:
"'Whom are you?' said he, for he had been to night
school."--George Ade
Some people seem to think "whom" is the hidden, magical,
universally correct form of "who," and will plop it into
sentences willy-nilly, and that's the surest sign that they
really don't know what they're doing. If you don't know
which to use in a given case, it's safer to use "who."
Oh, and practice question answers:
To 19): "whoever"--"Who made noise?" "He did."
To 20): "whomever"--"Whom did she hear talking?" "She
heard me."
To 21): "whoever"--"Who showed up?" "We showed up."
To 22): "who"--"Who did we think was cheating?" "We
thought she was cheating."
To 23): "whom"--"Whom did they nominate?" "They
nominated us."
To 24): "whoever"--"Who was at the scene?" "They were at
the scene."
--
Got a grammar question? Send mud-mail to Narya!
Logged
Polar
Moderator
Full Member
Posts: 205
Re: The NannyMUD Times issue 2000 June.
«
Reply #4 on:
September 07, 2006, 09:12:26 AM »
---------------------- The NannyMUD Times --------------------- page 9 ---
Nanny horoscope for June 2000
-----------------------------------------------------------
Sign: Executioner Month: Darkness
This is an unsettling few months for the Executioner. The
Year of Sacrifice is associated not only with your month of
Darkness but also a bad month for you, Fertility. So while
you'll be riding the wave generally, even through Fertility
and Plant, keep an eye out for that chaos you so distrust--
and try to think of it as an opportunity.
-----------------------------------------------------------
Sign: Judge Month: Truth
Not a lot happens for the Judge in these months to come.
Your distant friend the Scholar will experience some ups and
downs, and no thoughtful philosopher can pass through the
Year of Sacrifice without pause, so take a little time out
to reflect on the nature of justice, truth, and loss.
-----------------------------------------------------------
Sign: Traveller Month: Wind
Well, Traveller, the weighty Year of Sacrifice is a little
too weighty for you. Still, no sign is specifically against
you, and your nodding acquaintance the Witch is doing,
overall, well. Rest easy, but seek no unnecessary trouble.
-----------------------------------------------------------
Sign: Witch Month: Water
The Witch will find this a bumpy ride: you start in your own
month of Water, have a bit of a down-turn, then emerge
victorious again. The Year of Sacrifice, too, is not really
distasteful to the watery Witch, with her connections, with
its echoes of blood and darkness, so take a few risks--I
predict you'll have luck on your side.
-----------------------------------------------------------
Sign: Scholar Month: Spirit
Poor Scholar. While the Witch is not your exact opposite,
still, your experience will be much the opposite of hers.
These months will be rough for you and made more uneasy by
the dark, corporeal reality of the Year of Sacrifice. Expect
no great windfalls and avoid risks.
-----------------------------------------------------------
Sign: Smith Month: Fertility
Good news, Smith: it's not only your year but also your
months, and there's no signs of trouble. Whatever it is
you've been meaning to do--go for it.
-----------------------------------------------------------
Sign: Apprentice Month: Plant
The Apprentice, like the Smith, will find these good months.
Still, the year isn't the best, since the Year of Sacrifice
emphasizes the sharp end before the beginning rather than
the continual (if haphazard) growth you often prefer.
Complete your pet projects but keep an eye half-cocked.
-----------------------------------------------------------
Sign: Mountain Month: Earth
Things start out pretty bad for you in this period,
Mountain, but then get better. The Year of Sacrifice isn't
your worst, though it's not your best. As we pull into your
month of Earth, take a few cautious chances.
-----------------------------------------------------------
Sign: Storyteller Month: Harmony
Ah, Storyteller, we're coming up on your month. And what
stories will you tell? As you can see by the other
horoscopes, these are years and months of uneasiness and
change. My advice: Remember that the best stories need not
be of great deeds alone.
-----------------------------------------------------------
Sign: Lamplighter Month: Fire
On the whole, this isn't a good period for you, except for
the month of Spirit. Still, sacrifice often brings new
beginnings, so I suggest you look for ways to turn any
difficulties into new excuses for creation.
-----------------------------------------------------------
Sign: Trickster Month: Illusion
Not much is going on for you now, Trickster, but you see
find these elemental months hard for you, perhaps in
sympathy for your distant friend the Dragon. Further, the
Year of Sacrifice involves a little too much harsh reality.
I suggest you blend into the background and observe the
world to gather more materials for your future illusions.
-----------------------------------------------------------
Sign: Gatekeeper Month: Law
The Gatekeeper will find that these fertile months of
growing are, though not inimical to his nature, at least
foreign to it. Take a page from your distantly-affiliated
sign, the Executioner, and play it cool. Also remember that
while the Executioner finds some joy in these months and in
this year that you'll find little.
-----------------------------------------------------------
Sign: Dragon Month: Demons
Bad months ahead, Dragon--they're all a little too earthy,
too involved in creation and growth. Stay low and let the
pleasure of the dark side of sacrifice see you through the
coming hard months.
---------------------- The NannyMUD Times --------------------- page 10 --
Reznor has the word for this month's Pub review...
Today I am reviewing Groda's tavern. Though a bit hard to
find if you are not familiar with the area (like I was),
they have reasonable prices and fair healing, with a
different atmosphere.
To find Groda's tavern, travel west of green to the road
going towards the Skullcap mountain, then south to an eagle
which will help you to the island. Once at the island, go
west, north some, then west some more until you reach a
mountain blocking the trail. Climb and enter the clouds,
then jump through the clouds and you'll land outside the
tavern.
The tavern seems poor and run-down, with an odd owner and
even more odd menu, consisting of everything frog. Though
not a place you would probably want to stay in, it is good
for a quick heal, if you don't mind the distance.
A wonderful place for froglovers, and frogs to find
companionship, I suppose.
Now, the menu:
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
/ \
< Drinks .. . . . . . . .. Solids >
\ /
> 1 Frogjuice 50 4 Froglegs 50 <
/ 2 Frogblood 120 5 Frogbutts 120 \
< 3 Frogmix 320 6 Frogmeal 320 >
\ /
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Quick and cheap:
Bottled Frogjuice and a plate Froglegs. Despite the first
one not sounding appetizing, they are both nice heals at
10 HP & SP, for 50 coins, each.
Medium:
120 coins gets you the 20 HP & SP healing items, a glass of
Frogblood for the vampire in you, and surprisingly edible
Frogbutts platter.
Large, expensive heals:
Slightly pricey, 320 gold for the 40 HP & SP meals,
a Frogmix drink that, though you may not want to know what
makes a 'frogmix', is quite good, and a tastey Frogmeal.
Though I wish this place had the more useful HP and SP
specific heals, it's healing is overall pretty good, and if
you love visiting the dump and hanging around with and
devouring swamp creatures, it's perfect for you.
Logged
Polar
Moderator
Full Member
Posts: 205
Re: The NannyMUD Times issue 2000 June.
«
Reply #5 on:
September 07, 2006, 09:12:48 AM »
---------------------- The NannyMUD Times --------------------- page 11 --
Starting this month we are doing a new series of reviews.
Emote room reviews. Yep, the mysterious and anonymous Madame
will review those often talked about emote rooms residing in
the world of NannyMUD. First though, a little explanation of
the concept of emoting.
Among the many marvels in the world of NannyMUD exist special
rooms where one can explore more interesting ways of
communicating. Often politely referred to as emote rooms, one
can create one's own actions and "feelings" with a simple
command: emote.
For example, typing: emote pauses to demonstrate an emote.
You are amazed! will produce the following in one of these
rooms:
Madame pauses to demonstrate an emote. You are amazed!
Long believed to be only available in lecherous wizards
workrooms, there are actually many accessable to the common
mortal. But then you already knew that. Don't act so
innocent!
My very favourite emote room was long ago removed. It was a
lovely hot tub where one could relax with friends, enjoy
cheese nibbles, sip fine wine and feel very happy. Ah, it was
the perfect place to unwind!
Of the remaining, some have wonderful atmosphere, while
others are rather bland. Many are well-known, while others
are more secluded.
The Honeymoon Suite is possibly the best known example. One
simply has to take one's sweetheart to the "Little Chapel O'
Love", just west of the church and find a nice Paragon or
Wizard to wed them.
For those comfirmed bachelors, the bridal suite looks like
this:
This is the bedroom of a sumptuous bridal suite. The center piece of this
room is a large four-poster bed. Light floods into the room from the open
french windows at the end of the room. A large dressing table stands against
one wall. On the table is a small important looking book. Standing next to
the book is a silver bucket containing a bottle of champagne. There is a deep
cream carpet on the floor. The walls are covered in a peach coloured rose
motif. There is a glimmering portal against one wall.
There are two obvious exits: out and church.
The ambience is very romantic. There is even champagne with
which to toast your new spouse. The decor is exquisite,
colours, lighting all designed to enhance the newly married
experience. The biggest drawback to the room is that one must
get married to gain entry. This can be a problem, since
former spouses become aware of your infidelity upon login,
when they discover you've divorced them.
Since it is so well known, it often gets plenty of use. All
too often that champagne bottle is already empty, leaving one
to wonder about the cleanliness of the room. The cleaning
staff is either negligent or the use of the room so heavy
that they are unable to keep up. Thoughts like these can
destroy the mood for the more discerning couple. But with a
bit of creativity and imagination one can still enjoy
themselves.
For those more squeamish about commitment, I'll review two
less restricted rooms in the next edition.
---------------------- The NannyMUD Times --------------------- page 12 --
Hidely ho, mortaleenie! Looking for your 15 minutes of fame?
Well, here's your chance. We at the Times realize that it's
not just wizards who put lots of effort into their
characters, so starting next month we'll be publishing player
profiles each issue. If you'd like to see your name in lights
(assuming a monitor screen counts as "lights"), then cut,
paste, and fill out this form and mail it to the mudmail
account "times." Get to know your fellow players!
(Standard disclaimers: if we get lots of responses, we may
not be able to publish yours for a little while. Please
initially send us only ONE profile (i.e., if you have
43 characters, pick your favorite for now, 'K?). Keep the
responses reasonably short and free of expletives; we will
edit lightly for grammar and length. Finally, we will try to
pick and choose among the profiles for balance between guilds,
gender, geographical distribution, etc., but will initially
probably publish profiles of better-established characters.)
---
PLAYER FACTS!
What's your character's name?
How long have you played Nanny, and how old is your
character in RL time?
What's your character's MUD description? (Age, height,
weight, appearance, whatever you think appropropriate.)
What's your story, in brief? (How did you arrive at your
character's name, what sort of history does your character
have, either in real life or in fantasy, what are
his/her/your goals, etc.)
What's your character's personality like? Are you grumpy or
sweet? Do you give coins to newbies? Do you kill-steal? Are
you a PKer? What, in short, are you like?
What are your hobbies and/or playing style? Do you like to
chat or to fight? Are you playing up your character or taking
it easy? Are you an explorer or do you stick to the
tried-and-true?
How did you come to be in the guild you're in now? Did you
pick it right off, have you bounced around ... ?
What's your favorite area and why?
What's your favorite pub or healing place and why?
What would you tell a new player?
Anything else we've missed? Tell us about it.
---
Remember! Cut! Paste! Fill out! Mud-mail to "times!"
Logged
Polar
Moderator
Full Member
Posts: 205
Re: The NannyMUD Times issue 2000 June.
«
Reply #6 on:
September 07, 2006, 09:13:09 AM »
---------------------- The NannyMUD Times --------------------- page 13 --
EDITOR'S NOTE: The wizard Narya has taken recently to
exploring the great void surrounding the world of Nanny,
hoping to find debris or artefacts of the beginnings of the
universe. Recently she discovered many old scrolls. Upon
translation, much to her amazement and delight they turned
out to be documents covering the most ancient history of
Nanny. The NannyMUD Times has gotten the exclusive rights to
publish the history revealed therein. So take a few minutes
and read over these ancient stories: The Scrolls of Deep
Time.
---
At first the world was without form and void. We know little
about these times. We do know that there were gods then, but
of those gods we now know only Lars. Of those other gods,
most are dead or have fled to other places. Of this we shall
speak later.
Now, the world began when the gods grew bored and begin
shaping the chaos into discrete things. Among the things
they made were people, men and women, to whom Mats is our
only link. We know little about the world's first people,
for all that was then has been wiped clean from the world's
floating disc (as we know it must be shaped from great
travellers' maps).
The world then was not like it is today. All parts of that
first world were separate from one another, small islands of
order in the midst of an ocean of chaos. But in time the men
and women of this first world learned to ply the chaos
between islands of order as if it were water, and indeed
today water retains something of that nature--it is the
stuff of which life is made, necessary to it, and yet
formless and unpredictable, just as that ocean of disorder
was.
That sea of chaos was not travelled by people alone, for the
gods, bored with making only islands of order, created also
demons who travelled over that ocean, imposing a different
kind of order that was inimitable to human life. Were the
gods then evil? Did they intend only to harm the world's
first inhabitants? No, "evil" is not the right word, for
later events showed they were merciful; the wisest among us
think that perhaps they thought their demons would regulate
human life and manage it for us, and that people would learn
to live with these demons as their guardians. But this was
not to be: wherever the demons came into contact with the
men and women of the first world, there was always
destruction. No sooner would one people rise up and begin to
write their stories down than those stories would come to an
end, erased from the disc of the world by a capricious imp.
And yet our lost ancestors made a life for themselves,
always unsure of the morrow. They persevered to the point
that they developed a trade language among various tribes
and places that allowed them to build the first true
civilizations. To signify its role in unifying peoples
across the ocean, they called it the Language of the Sea, or
sometimes just the Sea-Language. And herein is the miracle:
those were different times, and the real stuff of the world
was closer to the surface than now. Our ancestors, through
trial and error and sheer necessity, stumbled bit by bit
upon the true language of the world. The most skilful
speakers of the Sea-Language found that, through words
alone, they could control the chaos around them. In this way
magic was born, and in this way too our future was assured.
Praise be to our ancestors' cleverness! No one today retains
such clarity of thought and will, and even our mightiest
wizards speak only a degenerate form of the Language of the
Sea. Some even say the true bones of the world are now
buried so deep that the finest orators in that arcane tongue
could no longer control events while standing in this world,
that such power now lies beyond all who walk only in this
world.
---
To be continued...
---------------------- The NannyMUD Times --------------------- page 14 --
Classified Ads
To respond to these ads, send mud-mail to "times" with the
"Respond to:" phrase in the subject line. Your mail will be
forwarded to the appropriate party. You get ONE anonymous
mail to the ad-holder if you request, but then the two of
you must exchange mud-mail addresses.
------------------------------------------------------------
Hot, sexy babe finds her electricity bills too high. If only
I could find a cheap source of electricity! I could probably
be talked into anything if you could provide it for me.
Respond to: Online chick
------------------------------------------------------------
Banished wizard seeking friendly admin to resurrect char.
Get me back on the game and I promise I will behave, as well
as provide you with some needed extra work.
Respond to: "...but I didn't know it was against the rules"
------------------------------------------------------------
Khorne looking for helpful monk. I will provide you with
tons of XP and Gold. In return you will drag me around to
monsters all worthy of my rank and, of course, do the
occasional healing.
Respond to: Rocket scientist
------------------------------------------------------------
Young, female, Knights' Pub staff member looking for new
employer. Tired of harassment from certain RT knightess.
Will accept any job offered.
Respond to: Damsel in distress
---------------------- The NannyMUD Times --------------------- page 15 --
DANISH YOUTH EVISCERATED BY SQUIRRELS
Irritable pedestrians kick twitching form out of way,
witnesses say.
NEW YORK CITY--An unnamed young Danish tourist was killed
and his viscera devoured by switchblade-wielding squirrels
this morning in Central Park, police say. The incident,
called "unfortunate" by the New York State Tourism Board,
failed to shock residents, however.
"He had just bought a bag of peanuts from a vendor," one of
the youth's two dazed travelling companions said. "He was
just leaning over to feed the squirrels, which were all
sitting in a group. We thought it would make a good
picture." The victim's other companion added, "We told him
not to get too close. We had heard squirrels carried rabies
and the plague. We did not think they carried weapons,
though." The squirrels then worked in unison to pull the man
to the ground, whereupon they not only took his wallet but
proceeded to kill him. "What really shocked us, though, was
the pedestrians," said one of the two remaining tourists.
"They just rolled him out of the way with their feet."
Residents were unsympathetic. "What did they think would
happen? This is the US, this is New York City," said a
police officer who asked to remain unidentified. "Did they
think those [squirrels] carry nuts in their cheek pouches?
Get real."
When asked why they had not been on their guards, the
tourists responded that they did not think small mammals
carried weapons, even in the US. "We thought that was a wild
exaggeration," one of the two men said. "We did not think
squirrels, who don't even have opposable thumbs, could wield
weapons! We did not even know you could make a switchblade
that small or that sharp!" The surviving Danes went on to
explain that in Denmark, squirrels do not prey upon
passersby.
A zoologist at the New York City Zoo confirmed this story.
"Squirrels in most of the rest of the world are relatively
harmless," Dr. Eric Thompson said. "While they have long
since been driven from the US by hardier varieties, you can
see them in older movies, such as _Snow White_ and other
cartoons. They're pretty much like that still in
Europe--small, fluffy, and shy." Dr. Thompson hastened to
add that squirrels do not really sing, however, at least not
in English.
The victim's companions remain in New York as witnesses for
the prosecution. The squirrels' lawyer was unavailable for
comment.
Logged
Polar
Moderator
Full Member
Posts: 205
Re: The NannyMUD Times issue 2000 June.
«
Reply #7 on:
September 07, 2006, 09:13:30 AM »
---------------------- The NannyMUD Times --------------------- page 16 --
Here you have them; The solutions for Hrodlauf's Quiz number
two.
1..In what area can you get your ears cut off if you are
mean to a certain monster?
A) Dref's
B) Orpheus'
C) In the druid guildhall, now play nicely with your owl!
Correct answer: B.
2..What highly useful command are given to those that wed in
nanny?
A) Beep partner, this is the reason why so many married
players have red well-beeped noses.
B) Toggle mudsex, this forbids the use of some of the dirtier
feelings on anyone but your partner.
C) Be someone, as someone, the wedded people gets to shout
their love to the world in a more discrete way.
Correct answer: A.
Additional point: Divorce, so you can correct your mistake.
Dest that ball and chain! (Jenayle)
3..Among other things, what doesn't Harry like?
A) He doesn't like small dogs that sound and look like cats.
B) He doesn't like wizards without an open area.
C) He doesn't like snow.
Correct answer: C.
Additional point: His lifespan, since it is in average
20 seconds. (Olav)
4..What goes for all the items in Catwoman's shop?
A) They are wacky and wild.
B) They wear fur and yellow feathers and does great duck
impersonations. All of them has also featured in several
of nannymud's talkshows and done very well.
C) Anyone who touches them gets the plague, finally you know
what those shouts are about.
Correct answer: A.
5..Does Armageddon have any family?
A) Yes, Little Geddon, Armageddon's younger brother.
B) No, he had a wife for a while but Armageddons way of
proclaiming that the end, from time to time, was near
killed off the romance and she ran away with the shop-
keeper from the main village.
C) No, although he has been seen in company with the
whiterobed priest.
Correct answer: A.
6..What is the name of the machine nanny is run on?
A) Pandora, don't try to open it.
B) Triffie.
C) Olga, great baby name by the way.
Correct answer: B.
7..What does adp usually mean in nanny?
A) Apprentice Daemon Prince.
B) Assasins Dagger Please, often heard on the knightline.
C) Advanced Desillusional Points, given mostly to old wizzes.
Correct answer: A.
8..Who was toastmaster during the NannyMuds 10th anniversary
dinner?
A) Mats.
B) Gurk.
C) Taren.
Correct answer: C.
9..What colour is the Dark Guild homepage?
A) O my god, now your screen is broken!
B) Black, now there is a surprise.
C) Purple background with neon green text and photos of pink
crocodiles and ducks.
Correct answer: B.
10..What is the name of the pub in Blanka's newbie area?
A) Tavern Of The Wasted Wizard, couldd I chave anothther
Dwichbar pleasch?
B) The Newbiepub, we need to start filling them early.
C) The Stonepub, can I get this drink on the rocks please.
Ahem, I mixed up the newbie areas here, sorry about that.
You all got points for this one. Thanks to Oriole and Olav
for pointing this out to me.
The winner, and the first person to get all 10 answers right
is...
Oriole!
Congratulations to the winner and thanks to all who
participated.
---------------------- The NannyMUD Times --------------------- page 17 --
If you are tired of working hard for a few bucks, here is
your chance to earn some real cash, fast. Yep, here it is,
Hrodlauf's Quiz!
Solutions on the previous Quiz, number two, can be found in
Hrodlauf's area and on the previous page of this issue.
Furthermore, a toplist can be found in Hrodlauf's area.
Solutions on Quiz number three will also be presented in
Hrodlauf's Quiz in his area and in The NannyMUD Times, when
Quiz number four comes out.
Updated rules for the Quiz:
For each correct answer 1 point will be given, so 10 points
can be given to any player. Maximum points will be 10,
instead of the earlier rules which was a bit unclear.
The one that provides the first solution with 10 correct
answers will be awarded a cash prize worth 5000 coins.
Mail your solutions to Hrodlauf.
Good luck.
----- Quiz number three -----
1..What sound does the french fries make in Whimpy's burger
bar when the chef puts them on the stove?
A) PFFFFFFFT...
B) FSHHHHHHH...
C) FIIISSSSK!
2..Whose area features a Viking zombie?
A) Boyd's.
B) Mortis', along with the evil vegetables!
C) The knights area, when they are attacked by Vikings.
3..What gender is the Knight's falcon?
A) It is male.
B) The poor thing has been made genderless to better focus
on the hunting.
C) Only a female can attack that furiously.
4..How much do you have to pay to get to travel with the
fast airship to Antharis?
A) You pay with your life (no wonder that few ever visits).
B) 100 coins, cheap for some speed that.
C) 1000 coins.
5..Who was guildmaster in the Kittens guild?
A) Catwoman.
B) Kat.
C) Lysander.
6..What guild, except Knights can use bandages?
A) Lepers Guild, they are trying to impersonate mummies and
are envious of the vampires that are allowed to be undeads.
B) Retired High Wizards Guild, who knows what evil rites they
perform.
C) Cult of Cthulhu, to help them trance and stand still for
hours and hours they need some body support.
7..What does the Bailiff do with the donations that he
collects from inhabitants of nanny?
A) He distributes it to newbies.
B) The money helps to fight organised crime in nanny.
C) The money goes to unspecified charity-work, namely the
Bailiff himself.
8..Who stands statue in Gore's park?
A) A filthy-looking man.
B) Jolena.
C) Lan.
9..Whose area does one enter through an ear?
A) Valhall's.
B) Balin's.
C) Lorenzo's.
10..What method was used to enter Valhalla before the
present way, the climbing of a rainbow?
A) Mount the horse Sleipner.
B) Climb a rope leading into the skies.
C) Call Odin.
Logged
Polar
Moderator
Full Member
Posts: 205
Re: The NannyMUD Times issue 2000 June.
«
Reply #8 on:
September 07, 2006, 09:13:53 AM »
---------------------- The NannyMUD Times --------------------- page 18 --
Solutions to last month's puzzles along with those who
provided correct answers (Ok, I admit it, these puzzles were
pretty easy).
- 1 -
The beginning of eternity
The end of time and space
The beginning of every end,
And the end of every place.
What am I?
The letter 'E'.
Winner: Exxelsior
Runners up: Mami, Yavathol, Nos, Khorn, Nirvana.
- 2 -
Dagoth had a party at his house yesterday.
Everybody shook hands with everybody once.
The total number of handshakes that were made were 136.
How many people attended the party?
17 people.
Winner: Gabe.
Runners up: Nos, Nirvana.
- 3 -
In the shop I found an item that costs 1 coin for five,
2 coins for twenty, and 3 coins for six hundred.
What is it?
House numbers. You pay by the digit.
Winner: Nos.
Runners up: Nirvana.
- 4-
A rider comes into Greenwich, England at noon on Monday.
He stays for exactly 72 hours, and leaves again at noon on Friday.
How is this possible?
The rider's horse is named Friday.
Winner: Mami.
Runners up: Ameno, Nothel, Khorn.
- 5 -
Roomhunt:
Over the pile of broken bottles on the counter the snotty bartender is busy
serving watered out beer. As you lean on the drool and beer-stained counter
you wonder why someone has bothered putting up the spitoon beside you. The
decomposing carcass of a dog competes with the spitoon for the attention of
the flies. A handpainted brown sign can be seen on the wall.
There are four obvious exits: east, north, south and southeast.
The room is located in Nasigoreng's area on Antharis and
the right solution to the puzzle is:
10s, e, s, board ship, travel basalt keep, out, e, 29s, 5w,
5nw, 3w, 2n, nw.
However, for those familiar with Nasigoreng's area there is
an alternative solution, namely:
10s, e, s, board ship, travel basalt keep, out, e, 29s, 5w,
5nw, w, tell gjejt escape.
We've bend the rules a tiny bit and allowed the second
solution as correct too. In any case, the first person to
give a correct solution to the puzzle earning the grand
prize of 5000 shiny new coins is Oriole.
Our congratulations to the experienced knightess.
---------------------- The NannyMUD Times --------------------- page 19 --
Here is another round of puzzles for your entertainment.
Mail your solutions to Dunstan and make sure the header of
the mail refers to the puzzle solved.
- 1 -
There was a green house.
Inside the green house there was a white house
Inside the white house there was a red house.
Inside the red house there were lots of babies.
What am I?
Cash Prize: 500 coins.
- 2 -
Three Khornes walk into the shop and buy a rusty dagger.
The shopkeeper says the price is 30 coins, so they each pay
10 coins. Before they leave, though, the shopkeeper notices
that the price is really 25 coins. Since 5 coins does not
split 3 ways evenly, the shopkeeper gives each buyer 1 coin
back, and pockets the remaining 2 coins. Each Khorne paid
9 coins, totaling 27 coins, and the shopkeeper got 2 coins,
making 29 coins altogether.
What happened to the other 1 coin?
Cash Prize: 500 coins.
- 3 -
If it takes a clock 15 seconds to strike 6 o'clock,
how long does it take to strike 12 o'clock?
Cash Prize: 1000 coins.
- 4 -
Room hunt. Once again we have got a room for you money
hungry explorers. The rules are simple.
Find the shortest route, measured in rooms travelled, from
church to the room shown below. Solutions that include
teleport spells or any other spells casted by players that
enhance movement are not valid.
You are standing in an dank cave. The floor is hardened by frequent use. The
strong odor of human habitation assails your senses. The combination of foul
body odors mixed with smoke and rotting garbage nauseates you. Flickering
torches on the west wall cast a dim light. To the north you hear the sound of
voices.
There are two obvious exits: out and north.
Cash Prize: 5000 coins.
Happy hunting!
---------------------- The NannyMUD Times --------------------- page 20 --
Here we are again. Another month has passed and the paper
seems to still exist, although released a little late -- My
apologies for that.
The summer is here (for most of us), which means a lot of
you people will hopefully be out in the sun doing other
things than mudding. As for The NannyMUD Times, the Editor
will be going on a longer vacation to/in RL, so you will
probably not see the Summer edition of the paper out before
around August 1.
Other than that there is not much to say. Thanks again to
the people who contributed ideas, material and encouragement
to the paper, and thanks for the compliments we received,
when the previous issue was released. It warmed our hearts!
One last reminder before I am off. Read page 5 again,
please. Contributions will make this paper even better, so
keep'em coming -- We exist for you. Moreover, if you think
we are missing something, let us know. We do get ideas, but
we might not get the idea YOU just thought about.
No more wise words from here. Enjoy the summer while it's
still here.
Till next time...
/Dunstan.
>
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> > read page 21
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