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Author Topic: Aliases / Nicknames / Prompts  (Read 4355 times)
garetjax
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« on: April 21, 2004, 03:00:12 AM »

This may be a little too advanced to belong in the newbie section but I couldn't another section that this would fall under...   I was wondering what some of your favorite useful aliases / nicknames / prompts were?

Here are some non-guild specific aliases that I use all the time:

pack stuff

pc -> put all from corpses in pack
pg -> put all from ground in pack
safp -> sell all from pack

party stuff
ps -> party say
pf -> party follow
psp -> party split

buying (when you're trying to speed eat/drink, this is useful)
o -> buy

misc
ct -> climb tree
cm -> climb mountain
cd -> climb down
cu -> climb up
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Dain
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« Reply #1 on: April 21, 2004, 03:30:44 AM »

i also have:

sag = sell all from ground

i used to have an alias for drink firebreathers. anyway fire = firebreather at least in the village pub.

and a couple of specific guild aliases.
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On my anvil the hammer roars loud.
On the battlefield the blood of my enemies I spill
the metal gods I serve, at their altars I kneel.
Yberiel
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« Reply #2 on: April 21, 2004, 03:36:51 AM »

Mine is

pcp - put all from corpse in pack
pp - put all from ground in pack

sa - sell all
sap - sell all from pack

ps - party say
pps - party split
pf - party follow

ta - take all
tc - take all from corpse (useful when pack is full)
tp - take coinses from pack

cm - climb mountain
es - enter ship
eg - enter gate
eh - enter house
ef - enter ferry
ep - enter portal
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Jose
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« Reply #3 on: April 21, 2004, 03:38:21 AM »

hh help here
tb toggle brief Cool
rs read sign
trv tellreview
r reply
a advance

p party
, party say
ps party split
pf party follow

1 buy 1
2 buy 2 etc.  

kk auto kill  Twisted Evil  (dont use it in rooms where are more than one monster)
q quit (very used by me Mr. Green )

nicknames got me intro trouble i use them just for some friends that have long names  Wink
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Vehement
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« Reply #4 on: April 21, 2004, 05:31:44 AM »

This probably is too complex for the newbie bit, but one of my favourite features is the shell variable expansion. Example:

>alias b com bandage $%1
>alias dd com defend $%1


Then when you join a party you set up the variable...
>set v vehement

then doing
>dd v
will expand to 'defend vehement', and
>b v
will expand to 'bandage vehement'.

Useful in certain contexts.
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Rowr.
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« Reply #5 on: April 21, 2004, 09:05:26 AM »

Not surprisingly there are a lot of aliases with first characters in each word like 'ct' = 'climb tree' and 'lt' = 'light torch'.

I also find the shell useful, use it with different things of the same type, like containers for example. Use an alias to 'com put all from corpse in $container' and then when you get a sack you do 'set container sack'.

Might not be perfectly accurate above, but the idea is right Smile
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Kherec
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« Reply #6 on: April 21, 2004, 09:56:51 AM »

I am a lot more found of setting variables in the shell. To me it's very convenient because I rarely fight more than one thing at the time, so it saves a lot of typing for me to just set the target and then all the commands will target what I want.

For example, packs and containers.

> alias tt set container
> alias z com put all from ground in $container
> alias < com put all from corpses in $container


Etc, etc, and the same thing for spells and other offensive powers.

> alias t set target
> alias k com kill $target
> alias f com command falcon to attack $target


Just to name a few ways to use the shell variables. This is of course more valuable for guilds with a larger variety of commands, like Chefs, Monks and Simyarins.

Monks for example, I use like this.

> alias k com heal $target
> alias j com heal $target physically
> alias jj com heal $target physically with herb
> alias m com heal $target mentally
> alias mm com heal $target mentally with herb
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garetjax
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« Reply #7 on: April 21, 2004, 01:37:16 PM »

Yup, I think some guilds (and clubs) are borderline unplayabale without aliases.

I used to use double letters for healing with herbs as well but then I figured out that aliases are case sensitive:

alias a com heal $ptarget
alias A com heal $ptarget with herb
alias z com heal $ptarget physically
alias Z com heal $ptarget physically with herb
alias x com heal $ptarget mentally
alias X com heal $ptarget mentally with herb

So if if I ever wanted the extra herb power in my healing, I just press shift while hitting the corresponding the button.

And then of course you have the dispoable aliases to set the variables depending on the situation.  When you have a bunch of these, a good strategy is to use initials inside the alias (and one to point to yourself):  

[set of aliases I still have setup in my former deputy monk]
alias t1 set ptarget me
alias tv set ptarget valdor
alias tp set ptarget pasca
alias tb set ptarget bree
alias ty set ptarget yavathol
alias tV set ptarget valkris
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Sharky
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« Reply #8 on: June 01, 2004, 03:18:31 AM »

Here are 2 of my most important aliases:

x=put all from corpse in pack;put all from ground in pack;take coins from pack
`=quit

A hint for all the newbies out there:
alias SE southeast
alias SW southwest
alias NE northeast
alias NW northwest.

Hope this helps somewhat....

PS. the 'x' alias is performed by the client I use not by the game shell
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Kherec
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« Reply #9 on: June 01, 2004, 12:58:36 PM »

I'm a bit confused by that last part ... first of all, ; doesn't work in the shell (it's a client feature).

Secondly, se, ne, nw, sw works just fine without aliases, so no need to add that unless (again) your client intercepts 'se' as s + e instead of southeast.

Just to clarify, in case someone got confused.
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Carrion
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« Reply #10 on: June 01, 2004, 02:52:28 PM »

Quote from: Kherec
I'm a bit confused by that last part ... first of all, ; doesn't work in the shell (it's a client feature).
Eh... Now you REALLY got me confused!
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Sharky
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« Reply #11 on: June 02, 2004, 01:26:17 AM »

Quote from: Kherec
I'm a bit confused by that last part ... first of all, ; doesn't work in the shell (it's a client feature).


Yes, that's what I said.

Quote from: Kherec

Secondly, se, ne, nw, sw works just fine without aliases, so no need to add that unless (again) your client intercepts 'se' as s + e instead of southeast.


Didn't know that  Laughing  All the clients I've used so far treated se as s+e as you guessed.
Sorry for the useless posts  Embarassed
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Carrion
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« Reply #12 on: June 02, 2004, 02:25:05 AM »

Quote from: Sharky
Sorry for the useless posts  Embarassed
Pooooor baby Wink

(That said, I got a bit confused by Kherec's post too!)
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garetjax
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« Reply #13 on: June 02, 2004, 07:20:31 PM »

Besides the slight temporary confusion, a few people learnt a thing or 2, so I wouldn't say it was useless Smile
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Dain
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« Reply #14 on: June 03, 2004, 03:11:29 AM »

your client interprets se as s+e cause it was designed for an other type of mud that has only east, west, north, south, up, down as directions.

nanny is a bit different, that's why you need to make aliases for southeast etc; or you can change your client. also probably most of the people play under windows so they use a win based client which from my knowledge don't have the se, ne etc.
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A dwarven lord I am, mighty and proud
On my anvil the hammer roars loud.
On the battlefield the blood of my enemies I spill
the metal gods I serve, at their altars I kneel.
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