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Author Topic: Still here?  (Read 5471 times)
Sharlana
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« Reply #30 on: September 19, 2009, 11:23:33 PM »

I feel that NannyMUD is very flexible and that I am in control of where I go and what I do much more and my imagination comes into play just like when I read a book and I like seeing the descriptions in rooms.  I like interacting with my friends there also, its kinda like a Nanny Family.
I have played games that are visual and I find that it takes away from the feeling of being there for me and inhibits my searching abilities.
About the inventory I think it would be nice to have storage also.
I have not been playing as much lately, I have more RL responsibilities and so do a few Facebook things now when I don't have a large block of time to spend in Nanny.
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Shar
RyanT
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« Reply #31 on: October 14, 2009, 09:53:49 PM »

Not sure why I don't play.  It's just always so quiet and no knights are ever on.  Perhaps I should hop on more and encourage others to do likewise?  The game could certainly stand to lean a little less to the hardcore side and be more friendly in allowing people to hop on and immediately start the action.  Not many people have the time or attention span to take 10-30 minutes to get optimally set up for a 2 hour killing spree.  Generally I rarely have more than an hour to dedicate to playing any game, so it makes Nanny terribly difficult. 

Oh, the other issue is with the very nature of the game:  no map, memory to get around, take a year off and you are lost again.   Unless you keep good notes, or have an insane memory.  I do not.  Exploring isn't my primary play style, I want to kill big things, it makes me happy. 

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Gelu
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« Reply #32 on: October 15, 2009, 08:38:23 AM »

Oh, the other issue is with the very nature of the game:  no map, memory to get around, take a year off and you are lost again.   Unless you keep good notes, or have an insane memory.  I do not.  Exploring isn't my primary play style, I want to kill big things, it makes me happy. 

That's why I use CMud. I love its mapping feature  Laughing.

Here, take a look:
http://img10.imageshack.us/img10/9466/cmudscreenshotdu2.png
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My Nanny chars:
Gelu, Frodo, Kruf, Knox, Aladin, Sindbad, Retnuh
draculea
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« Reply #33 on: July 07, 2011, 05:40:46 AM »

I agree we should do something about storage of items. I feel that you should be able to store nearly anything at very low cost. I'll think this through a bit further and discuss it with some other admins.

I even think you should be able to store uniques, and it won't be taken away until another player goes and fetches it from its source. This may take some time to implement because it may need an update to every unique out there, but at least we could put the framework into place.

How does this go so far?
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draculea
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« Reply #34 on: July 07, 2011, 06:05:04 AM »

Anyhow, what kept me away (for the periods I was away) was the lack of players.
Nanny became such an addiction to me because of the player interactions.
Less players, less interaction. Ok, right now with multiplaying allowed many things
turned into "playing with oneself", but there are still events where we have to
interact with each other.
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