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Author Topic: Still here?  (Read 5470 times)
Escaflowne
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« on: July 16, 2009, 06:45:12 PM »

Who here still reads this forum?  Just say "aye" if you're still breathing.

And maybe we can start a topic.  While it's likely that for most of the people this question is targetted at necessarily won't be reading the question, I'm wondering what the number one cause is for people stopping playing NannyMUD.  Here is a speculative list:

1. Career, marriage, kids, etc. and thus having no time for Nanny.
2. Same as above, but you wouldn't play Nanny even if you had the time.
3. Discovered new games that are more interesting or less demanding.
4. The game has just, somehow, lost something for you, and isn't as fun as it used to be.
5. Realising that NannyMUD was more of an addiction than something genuinely or legitimately fun.
6. Discovering that wizards are better at idling than coding.
7. Too many downcodes or disagreeable changes to the game that ruined the game for you.
8. Getting pissed at how your area or yourself were treated by certain admins.
9. Getting banished.

If you could rate which is the truest reason or combination of reasons then that would be helpful, or come up with your own if it isn't on the list.

My next question is, is there anything that could conceivably rekindle your interest in the game--or someone else in a similar circumstance--in the role of a wizard or of a player, and if so what form might it take?

I think the more people that respond to these questions the better, because if one answer keeps reoccuring more than others it might point a direction the MUD needs to go in.
« Last Edit: July 16, 2009, 07:00:54 PM by Escaflowne » Logged
Carrion
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« Reply #1 on: July 17, 2009, 03:26:11 PM »

I'm still here, AND still active on Nanny Smile

I definitely think #1 is the most important reason for people losing contact with Nanny.

I think some sort of advertisement would be a possible way to get attention from some of the "lost souls", and hopefully they will try to connect again.

Btw, good with some action here again!
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spamfu
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« Reply #2 on: July 17, 2009, 03:53:42 PM »

Action? whats that? Wink

And RL definitely is a factor in anyone leaving such an addiction Smile We all know the best way to kick an addiction is saturation. (Looks over at those that never log off)
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Escaflowne
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« Reply #3 on: July 17, 2009, 04:15:27 PM »

I'm still here, AND still active on Nanny Smile

I definitely think #1 is the most important reason for people losing contact with Nanny.

I think some sort of advertisement would be a possible way to get attention from some of the "lost souls", and hopefully they will try to connect again.

Btw, good with some action here again!

It's always encouraging to see activity.  Maybe that's a lure in itself--people playing begets people playing?  If all the logged in wizards logged in as mortals for a day we'd have more than enough players we need.  I don't think that's going to happen, so I'm wondering what their own individual reasons are for their apathy toward the game.
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Smudge
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« Reply #4 on: July 17, 2009, 10:55:58 PM »

1. No time.

I play when I can and want to (not too long ago I had a couple of weeks of play and I had a lot of fun), but of course, free time is short-lived. I do miss Nanny though.  icon_frown
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Sharlana
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« Reply #5 on: July 18, 2009, 01:55:09 AM »

I am still playing actively. I have more RL responsibilities but intend to keep playing as long as I can.
My child is grown  Very Happy as many of you may know she is Gemfibrozil.  If something happens and I am unable to play I will let you all know... If I cant Gem will I am sure.
I am sure #1 is a big reason that some don't play.(some have spouses who do not understand our love of Nanny.)  I also think some have opted for #3, but I wont. 
Happy Mudding all and for those of you who aren't playing a lot any more at least stop in to say Hi now and then.
Shar/Noble etc.
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Shar
Escaflowne
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« Reply #6 on: July 18, 2009, 11:02:01 AM »

Thanks for the replies so far.  None of you are the guys I was trying to reach, but I guess I expected too much.

I think we shouldn't jump to conclusions about what other people's reasons are.  I'd like to actually hear it from their own mouths.  As I said though, any feedback is helpful.
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Escaflowne
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« Reply #7 on: July 18, 2009, 11:06:11 AM »

I am sure #1 is a big reason that some don't play.(some have spouses who do not understand our love of Nanny.)  I also think some have opted for #3, but I wont. 

Is that because Nanny is better? Smile
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Opus
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« Reply #8 on: July 18, 2009, 02:25:20 PM »

My main problem with Nanny is that the game is not suitable for casual gaming. Call me a noob, but it takes me about an hour to collect (non-unique) equipment before I can start to enjoy my gaming session. And that hour might be the only one I have available for gaming this week or month. The game can be up for 300 days in a row, but my equipment is lost after what, a week? I would like to see my locker keep all my gear until reboot, and with with some lpc-wizardy I am sure that some equipment could even be saved over a reboot. If I then spot an old friend online, I can go straight into the game, use the equipment I gathered a month (or a year) ago, and join a party for an hour of pure entertainment.
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Escaflowne
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« Reply #9 on: July 18, 2009, 02:55:02 PM »

Hmm, now THAT I didn't expect to come up.  I've never had a problem finding stashes, but I suppose there are a finite amount in the game (and I know a great many other people's).  Opus, how can you be a noob and the second-highest quester?

I suppose if we can do multiplaying we can do permanent eq for non-unique equipment, and maybe even unique equipment (reclaiming would still apply when the person is logged out!).
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Kherec
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« Reply #10 on: July 18, 2009, 05:14:16 PM »

Who here still reads this forum?  Just say "aye" if you're still breathing.

Aye Smile

I'm wondering what the number one cause is for people stopping playing NannyMUD.

It's not any one thing, I suppose.

Having to gather equipment to get going again, after being gone long enough has some part in it. I suppose. Also time is a factor. Whether you like it or not, if you don't have a lot of time to spend playing. It gets harder and harder to motivate yourself to play Nanny over something else where you can just instantly get going and spend your time actually playing, not suiting up or otherwise prepare to actually play.

Anyway, hello again ... nice seeing some familiar faces Smile
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Opus
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« Reply #11 on: July 19, 2009, 03:44:11 AM »

I suppose if we can do multiplaying we can do permanent eq for non-unique equipment, and maybe even unique equipment (reclaiming would still apply when the person is logged out!).

I would like to see permanent storage of both unique and non-unique equipment. I think that would not only help suckers like me to find it easier to spend that hour playing Nanny, it would probably also make the game more interesting for active players. Think of the effects on the economy of the game. In the old days it was worth spending four hours only to get a special weapon or piece of armor because you knew one of the other 60+ players would pay 150k+ in an auction for it. And when you logged back 24 hours later the same piece of weapon was still circulating among players. Today the number of players limits the demand and in many cases there are not even players online to buy your new artifact. With permanent storage of unique-equipment demand would increase as you could sell it later and it would of course be easier to motivate yourself to find something rare for yourself.
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Escaflowne
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« Reply #12 on: July 19, 2009, 05:59:33 AM »

I would like to see permanent storage of both unique and non-unique equipment. I think that would not only help suckers like me to find it easier to spend that hour playing Nanny, it would probably also make the game more interesting for active players. Think of the effects on the economy of the game. In the old days it was worth spending four hours only to get a special weapon or piece of armor because you knew one of the other 60+ players would pay 150k+ in an auction for it. And when you logged back 24 hours later the same piece of weapon was still circulating among players. Today the number of players limits the demand and in many cases there are not even players online to buy your new artifact. With permanent storage of unique-equipment demand would increase as you could sell it later and it would of course be easier to motivate yourself to find something rare for yourself.

Sounds good.  I think one would have to draw the line at things in containers, though.  It would be too unbalancing as you could hoard so many things.

I think this idea would work.  The rules for reclaiming still apply when you're logged off (as if it were lying around on the ground somewhere), so it's essentially eliminating the need for you to get it every time you login.
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Vulcan
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« Reply #13 on: July 20, 2009, 08:46:37 AM »

I agree we should do something about storage of items. I feel that you should be able to store nearly anything at very low cost. I'll think this through a bit further and discuss it with some other admins.

I even think you should be able to store uniques, and it won't be taken away until another player goes and fetches it from its source. This may take some time to implement because it may need an update to every unique out there, but at least we could put the framework into place.
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Escaflowne
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« Reply #14 on: July 20, 2009, 10:34:38 AM »

Given the choice (this question is for everyone), which do you prefer the idea of:

1.  Inventory-saving.  Effectively/invisibly, when you quit out your inventory (but not deep inventory, i.e. container contents) is moved to a secret room and tagged as yours--when you log in it is moved back to you.  Reclaiming rules still apply to items that do that so you may lose your equipment.  You are forced to choose which items you want to hang onto if you have stuff in packs.

2.  A similar thing but you have to store your items in the storeroom manually, otherwise it is more-or-less the same, perhaps with a limit on number of items stored attached to it.

I favour the first, Vulcan favours the second because it is more in keeping with what we have now.  Which do you prefer?
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