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NannyMUD
Wishes and Thoughts...
Nanny dying?
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Topic: Nanny dying? (Read 5401 times)
Kenpo
Newbie
Posts: 6
Nanny dying?
«
Reply #15 on:
March 16, 2005, 06:03:09 AM »
Hmm,m the easiest way to make newbies feel welcome is actually give them something to do, might not be able to kill those rats in blankas or the rabbits or whatever... bring in more for the experienced player to do, perhaps professions and similar... thinking about the bigger mmorpgs out there a profession might be nice, since then if you want to access a newbie area you need to talk to a newbie/low-lvld character and ask him to get it for you, thereby create communication...
i know that most people just probably create a second char to go get the goods for this but then again, it's easier to simply ask someone else to do it and give them money for it...
Ex.
a board where players can post:
Kenpo wrote:
I need to 10 peices of rat milk. They can be found in XXX's area... be careful, good aligned less than level 6 need to enter, beware of the ogres..
something like that... and then offer a reward for newbies to get...
Reward: 5000 xp and 2500 gold..
then make it availble for those posting a note to pay in xp and gold...
give the room boxes for storage to get the goods when you log back on.
so:
lowchar gets the goods, goes to the board and reports done on the note, deposits the good and gains the gold/xp
mechar: goes to the box and collects the goods.
an easy way to make small quests for players that need soem good motivation for starting to play...
just a thought, lemme k now
/k-man
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Carrion
Sr. Member
Posts: 457
Nanny dying?
«
Reply #16 on:
March 16, 2005, 01:20:27 PM »
Quote from: Kenpo
Ex.
a board where players can post:
Kenpo wrote:
I need to 10 peices of rat milk. They can be found in XXX's area... be careful, good aligned less than level 6 need to enter, beware of the ogres..
something like that... and then offer a reward for newbies to get...
Reward: 5000 xp and 2500 gold..
Excellent idea, methinks... But the XP/gold would be given personally (XP through a party), right, or do you mean automatically via this 'club'?
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Yavathol
Full Member
Posts: 221
Nanny dying?
«
Reply #17 on:
March 16, 2005, 02:03:48 PM »
Quote from: Kenpo
something like that... and then offer a reward for newbies to get...
Reward: 5000 xp and 2500 gold..
then make it availble for those posting a note to pay in xp and gold...
give the room boxes for storage to get the goods when you log back on.
Excellent idea. If I understand correctly, the higher level characters can then actually "pay out" some of their experience to the lower level characters. Will have to find a way to safe-guard this against abuse or it would never be seen in Nanny, where protecting all of us from those god-awful cheaters is more important than actually having a fun thriving community, don'cha know.
<cough> <cough> <Ahem>
sorry about that, don't know why I suddenly slipped into a Texas accent...
Logged
Try it:
http://quiz.ravenblack.net/blood.pl?biter=Yavathol
Kenpo
Newbie
Posts: 6
Nanny dying?
«
Reply #18 on:
March 17, 2005, 05:07:05 AM »
you would have to pay the desired amount of xp to the board and then the newbie who finish it can collect it from the board...
an easy way to get around this is to put level reqs on your requests...
like:
none above level 5 may choose to take this adventure upon himself/herself...
however, since item don't save on logout and we can't carry stuff around with us for all times, the items would have to be placed in a container of sorts wich we can collect when we log in.
further more we need something to spend all these cool item son, say for instance alchemy, fletching(ranged weapons anyone?
, crafting, like swords or magical ring that might give light, or an additional 5 hp or sometihng like that...
i'm quite D&D inspired as you can see, but the more small things you can do around in a mud, like craft, make scrolls etc the more fun stuff there is to do...
also would like to say, toughen up the monsters a bit, give them more hp/armor and give us more experience, anyone can kill anything(with a few exceptions)... it shouldn't be that possible for a lowleveld char to even stand a chance against highlvld monsters...
/k-man out
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Kenpo
Newbie
Posts: 6
Nanny dying?
«
Reply #19 on:
March 17, 2005, 06:24:11 AM »
another thing i came to think of is that money has absolutely no value in nanny... more than for healing
so when creating items or similar you would have to spend money + xp and the required ingredients, be it rat milk or dragon's blood...
also you should only be able to posses one or maybe max two professions/crafts. that way you need to rely on other to help you out... perhaps you need to be two to even make an item? enchanted swords perhaps?
(i looked around in the forums and profession lists in d&d, world of warcraft and everquest a bit... might not be the original nanny idea but it will give people something else to instead of the xpgrinding that nanny is now. perhaps even make questpoints something that might be neeeded to make even cooler items.. 6000 qp, 100k xp, 100k gold, a longsword and some vampire blood, dragon's tooth. => longsword with the ability to steal life from the opponent and grant a small amount to the fighter. just an example)
/k-man out
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Snafu
Sr. Member
Posts: 289
Nanny dying?
«
Reply #20 on:
March 17, 2005, 06:39:53 AM »
I would love to see those kind of things on Nanny. Vincent's Hunters Guild was similar in that all their equipment they made themselves...but there were...administrative differences that closed that guild. We need many more things like that. I'd imagine it gets pretty boring killing the same old stuff day in and day out. We definitely need more to spend our money on. Kenpo is right in that our money doesn't mean much (on a daily basis) except for healing, and it should have many more uses.
/Snafu
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I killed 100. I killed 1000. I killed 10000. And I was good at it.
lillstrumpa
Newbie
Posts: 29
Ayatollah of Rocknrollah
Nanny dying?
«
Reply #21 on:
April 02, 2005, 10:55:03 AM »
Hey all!
I think that all the above ideas are really good and things like a newbie line would probably make a difference. Advertising is also good. But... I think that key to any successful mud is that the administration has a driving motivation, a vision, that they are good leaders that manage to share this drive and vision with the underlings. I cant say how it is nowadays since I am not exactly active, but I remember that when I used to hang around... I always had a sense of blah and apathy from the admins. So as long as they dont feel like it, not much will change.
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"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." - Raoul Duke, Fear and Loathing in Las Vegas
sUiko-den
Jr. Member
Posts: 56
Nanny dying?
«
Reply #22 on:
April 05, 2005, 06:13:47 PM »
couple of more years, and nanny will be a place filled with old geezer
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Gensou Suikoden!
Hair
Newbie
Posts: 2
Nanny dying?
«
Reply #23 on:
June 05, 2005, 06:13:16 AM »
To attract new players we could try to increase our ranking at
http://www.mudconnect.com/
by voting for NannyMud. Three votes, telenet-connection, link to homepage and search, per day and person are possible. To reach top ten
its enough with 7-8 people to vote each day. Its easy to reach top 100.
Vote vote vote
- Hair
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Hair
Tredon
Newbie
Posts: 33
Nanny and newbies, Kymn's idea
«
Reply #24 on:
November 13, 2005, 07:33:41 AM »
Kymn if I may say so is very bright, so is Yavathol and Loreley and all you veterans.
I must say that the idea of player made newbie quests to get people interested in the game is sweet.
It is done in World of Warcraft and that game is the most popular MMORPG in the world.
Let's say I make a quest for a newbie in which he gets to explore the world and actually has a reason for killing rats and rabbits and also gets much cooler rewards than if he would just kill rabbits.
Grea idea.
You must get 3 bottles and milk the cow behind the milkbar, bring me 3 bottles full of milk and you will get this leather cap and some slamm xp for example.
Thus he would learn about milking the cow to get free milk and learn how to move around Larstown.
Or: I am feeling very cold now that it's winter, please go to the toyshop in Larstown and buy me a blankie.
Or: I need a rose for my dear beloved husband, bring me a rose and I will give you your reward.
Or: My nephew wants to be a big knight when he grows up, kill a wolverine and bring me it's helmet for a nice suprise.
You actually get to use the newbie items and get some greater rewards for it! ^^
And then you could give quests which makes them explore other areas, like: I have a friend living in Bromordia and I have written him a letter but I don't trust the postal service. Please bring him this letter and see too it safely. I would suggest checking the tourist office for the directions to Bromordia.
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Question everything
iznogoud
Newbie
Posts: 18
Re: Nanny dying?
«
Reply #25 on:
March 29, 2006, 03:35:17 AM »
Quote
If, however, it was led and monitored by an admin - and if membership was restricted to individuals that want to help (like yourself) - and if membership was rewarded with a special mortal status which over-wrote that of paragon in todays terms - see how attitudes would change!
I've seen a system like this, elsewhere, and it's very great. They have players named "Newbie-helpers" (perhaps something instead of paragon?) which devote their time to give hint and sometimes fetch a piece of eq that a newbie could benefit from (a backpack, torch and possibly a weapon). They never gave you money, but they answered even the most obscure questions if it was in any way game-related (and ofc, if they had a good answer).
Anyhow, a system something like this could, and should, be implemented I think.
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