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Author Topic: PK scene  (Read 5013 times)
Fenix
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« Reply #15 on: July 15, 2004, 07:19:57 AM »

the point of "soft" pk and increased pk rewards is for people to experience pk , eventually enjoy it and then enter the true pk world wich is kin of empty don't u think Allyene? hope u love being the only pk in the mud. At least you are the best!  Twisted Evil
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Fenix
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« Reply #16 on: July 15, 2004, 07:21:38 AM »

by the way...you may as well close this topic becouse the echo was as lame as i expected to be.
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Carrion
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« Reply #17 on: July 15, 2004, 07:39:11 AM »

Just one thing, most old and less old PKers seem to think the soft-PK is bad. Why don't all those PKers just make themselves permanent PKers, then there would be more PKers in the game, and they would probably have more of the 'old' feeling of PK... There would probably be no permanent newbie PKers, but what would the point be in killing someone much weaker anyway? No thrill there, I'd say. And if you start to loose and drop levels, just start another player, as Allyene wrote, there's not much to it! Ehm, did I miss something? (I know, Fenix, this wasn't your initial issue, but I thought it would fit in your thread nicely.)
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Allyene
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« Reply #18 on: July 15, 2004, 08:12:17 AM »

Whatever. From my point of view, the "Soft" pk system shows that the loudest whiners always gets their way in the end.
Lol. A couple of months ago a friend accidently "stole" a kill from some low level guy, who immiedeatly(?) whined to Brom about it, even though being explained to that it was an accident, and it resulted in an interesting conversion between my friend and Brom, where the guy almost got banished for that little accident. Point is... the "old", experienced players are always wrong, the new who hasnt even spent a couple of days are always right. And to this I can add that the "new" player in this case isnt that new at all. He probably just saw a chance to get the "stealer" into trouble.
Well, this was awfully off-topic.   Twisted Evil
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Maggs
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« Reply #19 on: July 15, 2004, 08:17:49 AM »

There once was a PK area in Kate's area, which was still there in 2001, or whenever I last looked.

There were problems with the old PK system, as I understand, but its clear that the replacement has killed off the play style almost completely. I have never been interested in the style, but surely the game suffers when the choice of play style becomes more limited?

In short, the more the styles the greater the player retention?

Well, who knows/cares

M
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Kherec
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« Reply #20 on: July 15, 2004, 11:46:05 AM »

If you mean one of the 'concentrate' rooms, yes, but in 2001/2002 (not sure) it was heavily abused by Lepers to train some of their skills ... so not sure it's still intact.

Probably a few more tucked away somewhere, in old, almost forgotten areas Smile
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Qwer
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« Reply #21 on: July 15, 2004, 03:42:36 PM »

Fenix, being pk without losing when dying is not pk. Pk comes from playerkilling, you know.
If anyone goes hard pk now it's just a big disadvantage. If you die, fresh maxed chars will hunt you. If they kill you, you prolly will have a hard time revenging as they're pk only when they feel strong. That's NOT pk.

Quote
The pk scene is unreacheable for the most players here because they are AFRAID to die


Why? When you have so many chars, especially now as without qp you can advance really fast. Why not 'sacrificing' one (becoming pk)? Or two, out of 5, or 10. I fail to see the problem. Every pk had a start. Prolly a rough one. With time, you just get better. You get killed less often, and you start getting a few kills, as you learn tricks or perhaps pay more for a better connection  Twisted Evil

Pk is way way too soft already. Do you want to make it softer? Should players gain when dying perhaps? I fail to see your point here.
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Qwer
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« Reply #22 on: July 15, 2004, 03:48:59 PM »

Kherec, we all know you're big, mighty and famous. The point is that people were searching for monks and they were always welcome in parties. I did not have a high monk but seen my rl friends, logging on and getting tells at a regular basis from people who wanted to party with them. Low, and high players as well. Unknown, and known ones. You might've been the only exception, I obviously missed that. I couldn't care less, either. That is not why I am following this thread.

Fenix, you're prolly frustrated as you got killed so many times. I can understand that, but a topic like this won't make you a better pk. Perseverence could. Each death helps in getting better, at least the way I've experienced it. I am a lousy pk. I still die but sometimes because of a connection or other factors. The idea is that I am not getting so many surprises I did when started.
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"Forgive me for I don't know what I gain
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Carrion
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« Reply #23 on: July 15, 2004, 04:29:16 PM »

Quote from: Qwer
Why? When you have so many chars, especially now as without qp you can advance really fast. Why not 'sacrificing' one (becoming pk)? Or two, out of 5, or 10. I fail to see the problem.
Hmmm... I actually thought Fenix were talking about NEWBIES, not experienced players that hadn't PKed before... 'cause if you're talking experienced players, then you're obviously correct more or less. But I'd imagine that just about every experienced player that is interested in PK already have at least one PK, so that makes this discussion pointless Sad
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Fenix
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« Reply #24 on: July 16, 2004, 02:52:24 AM »

Ok...i get the point...maybe i'm a newbie indeed( only 3 and a half years around) and maybe i'm a whiner and a coward and anything Allyene and the other oldies try to insinuate but one thing is sure...i'm not afraid of dying , done it countless times, entered the pk world as a TOTAL newbie and learned from my mistakes...had ENORMOUS patience but as it can be seen there aren't many others that are willing to try this road. Things would have been much easier if instead of getting killed by you Allyene or your seconds i'd had the opportunity to train my play style first.
So the point is...i'm not trying to obtain soft pk option for myself...i don't enjoy it NOW and believe me nothing would make me happier than kill your proud ass! (in Nanny ofcourse  Twisted Evil ).
This option is NEWBIE only!!!
That's all i have to say...gettin' tired here.
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Maggs
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« Reply #25 on: July 16, 2004, 03:11:50 AM »

Quote from: Qwer
Kherec, we all know you're big, mighty and famous...


I am _finally_ beginning to understand your rhetorical sense humour Qwer, it has taken a while I agree.

The points that Fenix is making seem valid to me. One of the main problems with the system as it was was that many of the top PKers formed alliances and teamed up to stomp new Pkers right from the start. That was equally (if not more) insiduous than the situation at present.

The problem at the moment seems to be that there are so few PKers available to fight at any time, given that people can bounce in and out of the style. Fenix is proposing a system to encourage more players to get interested in it, which seems worthwhile to me.

It does rather rely on the Admin wanting to encourage the play style however, which I do not believe is the case,

M
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Allyene
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« Reply #26 on: July 16, 2004, 04:43:09 AM »

I didnt mention YOUR name anywhere, Fenix.
When I say "Whiners", thats the guys who obviously spammed the admin with "Oh no! I became PK and now I'm getting killed every hour, and I'm both utterly unable to read the help on PK'ing, or to create a new char!!!!!"
Dunno if you did, but I think it was before your time.
Anyway, my main grudge is with the Admin for really caring about whine like that, and, now, when we see the effect, is totally unwilling to even change it back to what it was. Sure, I don't expect the playerkilling to become what it was just like that, but what's there to lose? Right now there is no PK at all anyway, and atleast it would once again be what it was meant to be.
A risky and different way of life with no turning back whenever it feels convenient.
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Qwer
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« Reply #27 on: July 18, 2004, 06:24:26 PM »

Usually I don't mean to  offend people with what I say, I'm just trying to make a point, so I try to 'colour' things a bit.
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"Forgive me for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
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Morild
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« Reply #28 on: October 15, 2004, 05:33:39 AM »

I think there was some good ideas here.
Why not do a little bit of both?

Ex. Make the PK system a little bit like in the old days, AND make the first 5 times you get killed free (no loss of XP or lvl). Then you should get a little bit time to adjust to the new style of playing. So.. when you get killed for the 6รข€™Th time you die for real and have no more newbie advantages.
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Kenpo
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« Reply #29 on: October 18, 2004, 12:06:30 PM »

I was thinking, I would love to try out PK for real, but I already know I suck, I've tried a bit already. As I play a Cultist, Levels/Stats are quite a jiffy, since I need to trance after making about 2-3 kills and then go sit for a couple of minutes again.

But I was thinking more of a system of rewards. Might be a bit panzy-like but it might encourage players to try PKing.

Say you could enter a PK-status by buying the right to kill. Say 300k xp and 150k gold? When paid you'd be able to pk ALL other pk's. However these "softers" wouldn't loose level/stats but they'd loose an amount of exp and gold.
To make it more interesting for the Real-PK's a greater reward would be giving to those who killed a softer.

Say I got "killed" by Allyene, then he would gain, I don't know.. my paid amount to enter?

If I do well as a softer the entering price would go up and in the end I might go over to full pk-status since getting 2M xp for pking might be a pain in the butt.

Ofc, only suggestion...
lemme know Smile
//Kenpo, reigning Supreme
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