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Author Topic: PK scene  (Read 5018 times)
Fenix
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« on: July 14, 2004, 04:04:19 AM »

Nanny's pk scene surely needs some improvement  Exclamation in fact this scene is almost gone and nobody's wondering why. What i'd like to see is a little more interest from the immortals for this aspect.
Imagine  Exclamation what option does Nanny have concerning this matter? There are 2 arenas for 1-1 fights wich raise little interest ... the lack of options like moving...hiding...surprising...setting traps, all the things a true pk'er should know...just a boring 1-1 fight. And the becomepk option...well...that's great...imagine a newbie...excited about the pk scene and banishing his angel...he's toasted, the lack of experience has it's word. There are 2-3 players who RULE the pk and toast any newbie trying to join the game.
So...solutions to get out this circle and bring life to this game!
Would'nt be nice to have a "training area" for the newbie pk'ers? To encourage people...let them "taste" the adrenaline and get used to this totally new kind of playing? Maybe even draw new players to Nanny.
And even increase the rewards a pk'er gets. The pk-club rankings are not by far motivating enough.
This idea seems great to me...i'm sure there are ways of implementing it...the rest is imagination. The only thing we all have...PLENTY  Smile
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Carrion
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« Reply #1 on: July 14, 2004, 05:31:44 AM »

Quote from: Fenix
Nanny's pk scene surely needs some improvement  Exclamation in fact this scene is almost gone and nobody's wondering why. What i'd like to see is a little more interest from the immortals for this aspect.
Imagine  Exclamation what option does Nanny have concerning this matter? There are 2 arenas for 1-1 fights wich raise little interest ... the lack of options like moving...hiding...surprising...setting traps, all the things a true pk'er should know...just a boring 1-1 fight. And the becomepk option...well...that's great...imagine a newbie...excited about the pk scene and banishing his angel...he's toasted, the lack of experience has it's word. There are 2-3 players who RULE the pk and toast any newbie trying to join the game.
So...solutions to get out this circle and bring life to this game!
Would'nt be nice to have a "training area" for the newbie pk'ers? To encourage people...let them "taste" the adrenaline and get used to this totally new kind of playing? Maybe even draw new players to Nanny.
And even increase the rewards a pk'er gets. The pk-club rankings are not by far motivating enough.
This idea seems great to me...i'm sure there are ways of implementing it...the rest is imagination. The only thing we all have...PLENTY  Smile
You surprise me, Fenix! This was really some good points Smile I like the idea of 'newbie PK training', but with REAL deaths of course. Problem will of course be that there will be a lot of second chars to experienced players that will kill every real newbie... Bah... The (one) real problem is that there are people that will ruin just about every great idea/feature Sad
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Fenix
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« Reply #2 on: July 14, 2004, 05:47:52 AM »

Quote

I like the idea of 'newbie PK training', but with REAL deaths of cours.


Well...the REAL death is just the problem why unexperienced players won't pk. A score system could be implemented so the REAL death will occur only when you achieve a score(sort of GRADUATE). Thus the old pk's seconds won't have the pleasure of killin anyone until the player is ready to face them.[/quote]
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« Reply #3 on: July 14, 2004, 06:24:41 AM »

There already is a place where you can go to fight another player and not get killed...  or at least there used to be, haven't been there for a bit I admit...  Confused  So anyone who wants to try a fight with someone, and just lose HP and maybe some cash, then there is at least one place they can try... Smile
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Fenix
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« Reply #4 on: July 14, 2004, 06:30:40 AM »

Quote from: russ
There already is a place where you can go to fight another player and not get killed...  or at least there used to be, haven't been there for a bit I admit...  Confused  So anyone who wants to try a fight with someone, and just lose HP and maybe some cash, then there is at least one place they can try... Smile


if that place is Dannoc's Arena...then you are missing the whole point of this topic.
If you know another place that meets the req. please advertise it...it really needs some advertising since i've never heard of it  Confused
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Arbre
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« Reply #5 on: July 14, 2004, 12:46:45 PM »

Maelstrom created a PK area. It consists of many rooms. I wouldn't call it
a newbie area though, and it isn't "safe".

There was also one in Finniadan's(sp?).

I haven't been to either in ages, so I can't swear they still exist. In both, you can lose levels and neither has any safe church.

The problem with permanent PK was the headache to admins due to the
numerous complaints it generated. If you truly love PK, visit one of those
areas, invite your friends and rivals. Church and Green are so much more
peaceful now.
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Yavathol
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« Reply #6 on: July 14, 2004, 04:16:06 PM »

For the record, both appear to still be open.  I can definately vouch for Maelstorm's being there as recently as a couple of weeks ago.

As a fair warning, if you do not wish to get involved in PK, or if your guild has specific mandates against it, be very wary in these areas as all players are considered PK once inside.  As a further note of caution, beware your orbs and certain items while in these areas.  Sometimes items don't discriminate between friends and enemies.
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Kherec
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« Reply #7 on: July 14, 2004, 05:09:15 PM »

Maelstorm's and Finnaidain's areas are both playerkilling-allowed areas, but they are for real and a death is a death ... plus both are quite a bit off into the jungle, so to speak, to be newbie friendly.
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Kherec
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« Reply #8 on: July 14, 2004, 05:12:56 PM »

Back to the problem with playerkilling.

Facts -- Killing someone else, which is the whole point of being able to playerkill, is not an act of kindness or mercy. It's a brutal twist to the game, a different playing style and a different game.

Having said that, I don't understand, at all, the standpoint the admins have on playerkilling. They are trying to make it a 'friendly' thing, which, by definition, it is not, and there already are ways to express 'friendly fighting' in the mud, playerkilling was and is for those who like to fight for real.

The current system is like playing truth & dare, picking dare and when you get a dare you don't like -- Well, you just pass on it, until you get a dare you fancy (ie, completely destroying whatever point there was to the game in the first place).
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Carrion
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« Reply #9 on: July 15, 2004, 02:27:47 AM »

Quote from: Kherec
playerkilling was and is for those who like to fight for real.
Can't but love that statement Smile I'd turn it around and say 'playerkilling is for those that do not want to fight for real, but rather want to feel big and mean in front of a computer screen' Wink

(Yeah, yeah, yeah, we're all geeks, I know.)
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Kherec
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« Reply #10 on: July 15, 2004, 02:39:08 AM »

Well of course you're right, but what I meant, of course, was to point out the huge difference in fighting an NPC that perhaps moves a couple of rooms and uses very predictable specials, to that of fighting an intelligent person behind a keyboard, who can do pretty much anything Wink

But point taken, nothing 'real' about it Smile
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Carrion
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« Reply #11 on: July 15, 2004, 03:37:39 AM »

Quote from: Kherec
Well of course you're right, but what I meant, of course, was to point out the huge difference in fighting an NPC that perhaps moves a couple of rooms and uses very predictable specials, to that of fighting an intelligent person behind a keyboard, who can do pretty much anything Wink

But point taken, nothing 'real' about it Smile
I know, just couldn't resist! It's definitely more difficult to kill a 'real' player (unless some NPC instakills you), but it doesn't take THAT much supremecy to PK either, especially nowadays when most people use clients... You have your heal speedwalks (perhaps h1, h2, etc...), you have your speedwalks to common places where your opponent might be (preferably fighting some monster and in bad shape), you have your speedwalks to safe places... You have actions for different situations, that the client will react upon... The difficulty is perhaps most in setting up your client sometimes! (This is of course an art in itself, and might be quite intriguing!) But, yes, it IS harder to kill a player, and definitely more fun.
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Fenix
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« Reply #12 on: July 15, 2004, 03:40:07 AM »

Now what about the freedom of choice? why do the admins insist that a Death should be a Death? It's not easy to reach lvl 19 not to speak about plevels. A death costs you hours and hours of "hard playing"  Smile The pk scene is unreacheable for the most players here because they are AFRAID to die (which is a primal instinct isn't it?) . So why don't create a "safe" pk zone where those players can have fun too? Those who dare to die may die! Those who wanna kill rabbits kill rabbits...those who wanna safe pk then safe pk...what's wrong with it? Freedom of choice right?
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ladychris
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« Reply #13 on: July 15, 2004, 06:28:59 AM »

Quote from: Carrion
Quote from: Kherec
playerkilling was and is for those who like to fight for real.
Can't but love that statement Smile I'd turn it around and say 'playerkilling is for those that do not want to fight for real, but rather want to feel big and mean in front of a computer screen' Wink

(Yeah, yeah, yeah, we're all geeks, I know.)


*Laugh* and i love your way of turning it, Carrion Smile
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Allyene
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« Reply #14 on: July 15, 2004, 07:12:12 AM »

The whole idea of soft pk is utterly pathetic. And the "reasons" for it even more so. Oh, some people are complaing about getting killed over and over?
Ignore it then. I believe that was written in the help regarding the old pk system. 'Once you have abolished your angel you are on your own, and any complains you may have will be ignored'. Riiight......
And the thing about "losing" players? Lol...f*cking hilarious. If you dont have the motivation to create a new char that isnt PK, then you probably wouldnt last around the MUD for very long anyway.
No. The only thing the new "system" did was removing an interesting style of playing from the game. Of course it might have died out anyway, with the loss of players that seems to come with more "advanced" games and stuff, but well, you never know.
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