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Wishes and Thoughts...
PK scene
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Topic: PK scene (Read 5012 times)
Deimos
Newbie
Posts: 5
Re: PK scene
«
Reply #30 on:
June 22, 2007, 04:03:11 PM »
Well since no one has replied for over three years, its safe for me to post since I won't be made fun of.
Personally, I don't think there should be a 'soft pk' area to encourage players to pk. If someone wants to pk they take the risk and do it. The only time I ever regretting pking was when I was tricked into doing it when I first started the mud. Pking is a thrill, and takes trial and error to be somewhat decent at it. The reason a lot of people aren't pking anymore is because the ones around now have never had the interest, or have tried and didn't like it for some reason. When I made my first leper to PLM and decided to pk it was because I was intrigued and I knew what I was getting into....endlessly hunted watch your steps and the 'who' list every minute, watch the pk club to see if any members or non members have signed on. One thing I have never done though is bitch about being a playerkiller because I made the choice its something I wanted to experience.
If a noob decides to pk and gets hunted, depending on how the person is behind the keyboard is how they will react to the monster that is playerkilling. It makes is all worth it when you finally catch someone slipping and get a kill of your own. Creating areas for people to be comfortable playerkilling without losing stats or whatnot is counter productive because then they'll probably bitch and moan when they experience their first death.
I like the current system. Not having to lose stats and experience is well worth anyone trying it out, of course its permanent though so no going back. I would give up 50k and my eq to save hours spending trying to get a paragon level back. I know old pkers don't like it, but its better than having an option to only go pk for a week or so and then get your angel back.
The reward for anyone playerkilling is the kill itself. There is no point to soften a system designed to hunt and kill other players because then it takes away from the actual purpose of putting your neck on the line and seeing what happens. You win you lose you live you die but you learn from your mistakes.
D
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