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 91 
 on: August 15, 2009, 02:07:12 PM 
Started by Escaflowne - Last post by chill
I feel that you should be able to store nearly anything at very low cost.

What, did money suddenly become a problem? We used to wade in it, and not knowing what the fuck to spend it on.

 92 
 on: August 15, 2009, 02:02:59 PM 
Started by Escaflowne - Last post by chill
I would say RL gets most of us. And of course, when enough of your close friends have left, you leave too. And some of us left because we couldn't stand some of the other players.

 93 
 on: July 27, 2009, 06:14:40 PM 
Started by Carrion - Last post by Carrion
I toned down this death trap a bit. If Banshee wants to have death traps she should have some warnings. It's still bad to get caught in it but at least you now have a fighting chance against the rats.

THANKS!!!

 94 
 on: July 27, 2009, 04:26:22 PM 
Started by Carrion - Last post by Vulcan
I toned down this death trap a bit. If Banshee wants to have death traps she should have some warnings. It's still bad to get caught in it but at least you now have a fighting chance against the rats.

 95 
 on: July 27, 2009, 12:24:23 AM 
Started by Escaflowne - Last post by Kherec
When it comes to not automatically reclaim uniques, there are ways of doing this (which several wizards already employ). But it isn't the standard way of doing things, so the change would be welcomed (as it would mean it would be the default behaviour).

As for storage options ... as long as items can disappear from your inventory/storage, I prefer the active choice of storing the item. That way when you store or claim, you know what can or cannot be stored as well as knowing when something was lost.

You have cursed and fragile items, things being balanced upon quitting working as it does today etc. Changing that would mean more than just keeping your equipment.

 96 
 on: July 25, 2009, 07:01:49 AM 
Started by Vulcan - Last post by Carrion
Aren't you glad now?

Yes, thanks a lot Smile

 97 
 on: July 24, 2009, 07:12:46 PM 
Started by Vulcan - Last post by Escaflowne
You sure didn't seem to get tired of bugging me about Vader's Razz

Aren't you glad now?

 98 
 on: July 24, 2009, 04:04:55 PM 
Started by Vulcan - Last post by Carrion
I talked to Slakktor and he said he was willing to allow his area to return, and he would login and sort it out.  The next day he told me he forgot after I asked him, and to keep reminding him!  This continued for several days after which I got tired of it.  This was a year ago, and he no longer seems to login to ICQ.

You sure didn't seem to get tired of bugging me about Vader's Razz

 99 
 on: July 23, 2009, 03:35:35 PM 
Started by Vulcan - Last post by Opus
I think that was Gruhl's area. It had Gleep the dragon and a dwarven smith that could "enhance" your weapons. I think sword of madness was here too, but I may confuse that with another area.

You are correct. I remember the smith and the sword.

 100 
 on: July 23, 2009, 01:47:06 PM 
Started by garetjax - Last post by Vulcan
Heh Smile

Did you apply? I was pretty annoyed not getting into that club... I applied with several chars and imagined some n00b char with less than 10 years of playing failing my applications Smile

The club was closed in 2002 by Mami. The reasons stated was lack of maintenance (however there were no bugs to maintain), and complaints from players (which never reached me, or what they were about).

The Legion's purpose was a club for powerplayers. The admittance to the club was controlled by its mortal members through a voting process. Here's an exerpt from the web-page written by Kairi:

Quote
In the beginning Nanny was small. There were few areas, relatively few
players and a lot of lag. Life was simple back then, because the game was
more anarchic, everyone knew each other and there wasn't a lot to explore
for a player who had gone through all the areas (yes, that was possible).

As time passed, the game expanded, and one fine day Nanny got a new
machine. That led to considerably less lag and considerably more players
being able to log on at the same time. Some of these players wizzed and
made new areas with many interesting things in them. Other players remained
mortal and kept exploring the above-mentioned areas and killing the above-mentioned
things. And yet other players kept standing on village green and asking the players
who explored the areas and killed things to help them with xp and money.
As a result, Group 2 found itself in a difficult situation. Firstly, they
have to complete the ever growing task of checking out things made by Group
1. Secondly, they have to make Group 3 give them a break for once. Under
these circumstances a couple of wizards known for being able to look
at the game from a no-nonsense mortal perspective decided to create an environment
that would support inquisitive, successful and determined players. So these
wizards started to talk to their mortal friends and think how make the life
of Group 2 more fun.

The result was The Legion.

The Legion is a club that unites the most experienced fighters, explorers
and questers in Nanny. Its purpose is to preserve and maintain the best
traditions and standards in powerplaying. Our main goal is to pursue excellence
in the game. The membership in this club is highly selective. Only the
most distinguished and/or promising players are allowed to join. The Legion
is an elite organization and does not share its secrets lightly. Any information
related to the club and its functions is not supposed to be a matter of
public knowledge.

Note: The Legion is for mortals only. Wizards,
except for the founders and the admin cannot join the club.

I still have the code for the club.

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