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4062 Posts in 352 Topics by 201 Members
Latest Member: Tmo
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 71 
 on: October 22, 2009, 02:14:06 PM 
Started by Tmo - Last post by Opus
Carrion was a player when Nanny was still just a pen and paper roleplaying game with a modified set of rules based on Dungeon & Dragons (a leaked alpha version of the first edition). During one of his GM sessions he inspired Mats to start coding. He is the oldest. Oh, you didn't know? Rolling Eyes Rolling Eyes Then you must be one of those noobs that still doesn't know how to roll the dices to your advantage. Mr. Green

 72 
 on: October 22, 2009, 12:05:21 PM 
Started by Tmo - Last post by Tmo
See, toldja I'm old!
Hehehe.

 73 
 on: October 16, 2009, 03:54:46 PM 
Started by Tmo - Last post by Carrion
Tmo was around when I started and that was 1993. Ya old bat.

Another noob Razz

 74 
 on: October 15, 2009, 07:28:04 PM 
Started by Tmo - Last post by spamfu
Tmo was around when I started and that was 1993. Ya old bat.

 75 
 on: October 15, 2009, 08:38:23 AM 
Started by Escaflowne - Last post by Gelu
Oh, the other issue is with the very nature of the game:  no map, memory to get around, take a year off and you are lost again.   Unless you keep good notes, or have an insane memory.  I do not.  Exploring isn't my primary play style, I want to kill big things, it makes me happy. 

That's why I use CMud. I love its mapping feature  Laughing.

Here, take a look:
http://img10.imageshack.us/img10/9466/cmudscreenshotdu2.png

 76 
 on: October 14, 2009, 09:53:49 PM 
Started by Escaflowne - Last post by RyanT
Not sure why I don't play.  It's just always so quiet and no knights are ever on.  Perhaps I should hop on more and encourage others to do likewise?  The game could certainly stand to lean a little less to the hardcore side and be more friendly in allowing people to hop on and immediately start the action.  Not many people have the time or attention span to take 10-30 minutes to get optimally set up for a 2 hour killing spree.  Generally I rarely have more than an hour to dedicate to playing any game, so it makes Nanny terribly difficult. 

Oh, the other issue is with the very nature of the game:  no map, memory to get around, take a year off and you are lost again.   Unless you keep good notes, or have an insane memory.  I do not.  Exploring isn't my primary play style, I want to kill big things, it makes me happy. 


 77 
 on: September 19, 2009, 11:59:28 PM 
Started by Carrion - Last post by Sharlana
I almost died there with Sharlana when she was young at night. Yberiel came to my rescue with a light..

 78 
 on: September 19, 2009, 11:31:29 PM 
Started by Vulcan - Last post by Sharlana
Since it was before I joined the Nanny player ranks I don't really know much but I have heard rumors about Amazon Women, What was that about and is it something worth figuring out.
I am sad that Slakktors area isn't on the slate I liked it and was just getting down to the nitty gritty of it when it closed. Fear the Treeman.
I will try to be better about logging in here and contributing.
Shar

 79 
 on: September 19, 2009, 11:23:33 PM 
Started by Escaflowne - Last post by Sharlana
I feel that NannyMUD is very flexible and that I am in control of where I go and what I do much more and my imagination comes into play just like when I read a book and I like seeing the descriptions in rooms.  I like interacting with my friends there also, its kinda like a Nanny Family.
I have played games that are visual and I find that it takes away from the feeling of being there for me and inhibits my searching abilities.
About the inventory I think it would be nice to have storage also.
I have not been playing as much lately, I have more RL responsibilities and so do a few Facebook things now when I don't have a large block of time to spend in Nanny.

 80 
 on: September 17, 2009, 05:18:59 AM 
Started by Escaflowne - Last post by Ereshkigal
Woohoo! So Iznogoud is still alive! Hehe, nice to hear from you.

I don?t know if I would ever come back to Nanny in the sense of becoming an active player simply because I don?t think I will be able to find that kind of time. But well... here are some thoughts.

I have always thought that Nanny would have a better chance of retaining players if there was something for higher level players to aspire for in terms of power. I rather enjoyed growing in terms of power in any guild. When I reached maximum power in the guild, that closed off one dimension of the game. When a high level player starts bitching about not having goals, people usually treat him like an idiot telling him about all the stuff he hasn't done. I guess in most games it is kind of fashionable to mock ?powerplayers? (or whatever that silly word is... not sure I fully understand what it means). But I don?t really see anything wrong with enjoying the process of growing in power and being able to do things that were impossible at lower levels. When you reach the end of that process, that leaves exploring. I think that happens too quickly in Nanny (at least in most guilds).

I know that most people would argue that exploring is supposed to be the major part of the game. The fact is, not everyone likes to quest and explore tiny puzzles. There are some people who enjoy questing simply because they want to finish all quests. In other words, they look forward to ?mastering the game?. I don?t think about it like that. If a quest is too tedious, or if the clues are too weird, I would rather not bother with it. It seems as if a lot of quests are simply built to be annoying. There may be people who enjoy them, but I don?t and so I simply don?t bother to do them. There are some ?standard? areas in the game that I never bothered to explore simply because I did not like the crude descriptions in them.

To put it briefly, if a player runs out of enjoyable goals in the game, the game is over for him. It doesn?t matter if you think that the game still has content that he has not tried out.

Personally I think it might be too late to do anything about this, but if I could have made a suggestion several years back, I would have suggested making it possible for high level players to get powerful in a genuine sense (not something meaningless like paragon levels). Of course, that would have required high-level content for them too.

Ereshkigal

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