In late October of '99, I found NannyMUD through exploring lysator.liu.se, which I had found through Elfwood.
First time on the MUD, I logged in as Guest to get a feel for it, as I had no idea what a MUD was. I played through the java client. I think Guest had been a statue, and set to brief mode, because when I logged in that first time, there were no room descriptions at all and I had no clue where I was. Just directions. I thought it was some sort of maze game, and so just typed directions until I came to "a dark room" and couldn't go anywhere. So I logged out, and and the next day tried again. This time, I wandered somewhere west of green as Guest, tried to learn some about actions I could do, got in a fight with a rabbit, and was killed quickly. I learned that I should wield things, and there was a broken bottle in the room, so I tried unsuccessfully to wield it as a ghost for a bit before I gave up.
I logged in again later, and this time made a character. I went north of the church, being extremely careful this time, and a little frightened as I saw the arena, and somewhere northwest, I found a house or cave of sorts that was a newbie area (I think it was removed from the game not long after I found it). I pressed a button, and was given a backpack and weapon and armour and instructions on how to fight rats. That was quite a bit of help, but as I left there and explored some nearby, I was killed again and by the time I figured out how to become regenerated, my newbie eq was gone. I went back to the newbie place, and was forbidden from receiving more stuff, so I wandered around frustratedly a bit, got lost in a place I couldn't get out of, and logged out.
So, thinking that I could only ever get more newbie eq if I made a new character, I made Martinique and started over again. This time, instead of straying north immediately after getting my new eq, I hung around green and read the newbie booklet, talked with people and learned about feelings, tells, etc., learned that I could do things to get exp other than risk my life fighting those ferrocious rabbits, and just explored the village. After getting the hang of the game some, I told Wolfenhex about this fun and challenging multi-user game I had found, and we started exploring the MUD together.
Somewhere in the course of this, I found out that the MUD was easier to use with a telnet client (probably from Wolfenhex), and I was introduced to those. And someone told me I should join a guild, and I'd get some awesome powers that Adventurers' didn't have. I tried for quite a bit to get recruited into -any- guild, and heard that druid's was good, but couldn't run down a druid to do it. Finally, I think it was Lazarus who answered my call to be recruited, and he or someone else made us Lepers. I had no clue how to play a guild at first, but I was -very- impressed with it, and the idea of having these neat spells.
We had lots of good times playing. Exploring some, solving a few quests (but mostly getting irritated with them, as a newbie, although I still get frustrated with ones that insist on exact syntaxes that are hard to discover), dying often for a while, finding out what all those wizards I saw logged on did, and deciding to become one (probably through Avis' influence, as I remember him always being on the Lepers line), and partying a lot. It seemed like we usually partied with a chef, until we stopped seeing him around at all (Slave was his name I believe), and any lepers that were around, probably others I can't remember at the moment.
Yep, lots of fun.