Title: What old things should we bring back? Post by: Vulcan on July 21, 2009, 02:24:36 PM I have a small list of old areas and guilds to bring back from the past. Post your own suggestions for what to bring back in this thread. If I can't locate what you are suggesting I may need your help to track down the source code.
Right now I'm working on Slater's area with the "Catch a fish and cook it" quest. Here are other things on my list (not in priority order): Garion's area (Belgariad quest) Kitten's guild (no ETA on this one, guild needs redesign) Aita's area (with the skeleton quest and puzzles that linked it to Moonchild's tower) Lectral's area Simyarin redesign (this is Gabe's project, and I've helped a bit, but his whereabouts is unknown to me) Other areas mentioned to me are: Aleea's (she deleted it so the source code needs to be recovered from her, or extracted from a backup if we knew a point in time where it existed fully before deletion coupled with her permission to reopen due to copyright laws) Gruhl's (he deleted this area over 10 years ago and I tried contacting him via email, but no-go so far, it's the area with GLEEP the dragon) Astrodeath is also working on The Hunter's guild which is not too far from completion. Title: Re: What old things should we bring back? Post by: Escaflowne on July 22, 2009, 04:20:40 AM I have a small list of old areas and guilds to bring back from the past. Post your own suggestions for what to bring back in this thread. If I can't locate what you are suggesting I may need your help to track down the source code. Right now I'm working on Slater's area with the "Catch a fish and cook it" quest. Here are other things on my list (not in priority order): Garion's area (Belgariad quest) Kitten's guild (no ETA on this one, guild needs redesign) Aita's area (with the skeleton quest and puzzles that linked it to Moonchild's tower) Lectral's area Simyarin redesign (this is Gabe's project, and I've helped a bit, but his whereabouts is unknown to me) Other areas mentioned to me are: Aleea's (she deleted it so the source code needs to be recovered from her, or extracted from a backup if we knew a point in time where it existed fully before deletion coupled with her permission to reopen due to copyright laws) Gruhl's (he deleted this area over 10 years ago and I tried contacting him via email, but no-go so far, it's the area with GLEEP the dragon) Astrodeath is also working on The Hunter's guild which is not too far from completion. I'd like to put in more ideas, but my memory only extends back as far as 2000 and I thiknk you've covered all the bases there. :) Title: Re: What old things should we bring back? Post by: Opus on July 22, 2009, 02:50:30 PM There used to be an area close to where Qqqq's and Profezzorn's areas meet. A tiny one and I only remember one or two npcs. I think it disappeared into the void when Profezzorn's area was removed and I have always been curious about that one. But most of your stuff is much higher on the priority list than this one :)
Slakktor removed his area some years ago and he said it would never return. Since we have a change in the administration, maybe someone can make him change his mind? I remember his area as absolute top quality! Title: Re: What old things should we bring back? Post by: Escaflowne on July 23, 2009, 03:03:39 AM There used to be an area close to where Qqqq's and Profezzorn's areas meet. A tiny one and I only remember one or two npcs. I think it disappeared into the void when Profezzorn's area was removed and I have always been curious about that one. But most of your stuff is much higher on the priority list than this one :) Slakktor removed his area some years ago and he said it would never return. Since we have a change in the administration, maybe someone can make him change his mind? I remember his area as absolute top quality! I talked to Slakktor and he said he was willing to allow his area to return, and he would login and sort it out. The next day he told me he forgot after I asked him, and to keep reminding him! This continued for several days after which I got tired of it. This was a year ago, and he no longer seems to login to ICQ. Title: Re: What old things should we bring back? Post by: Vulcan on July 23, 2009, 01:33:11 PM There used to be an area close to where Qqqq's and Profezzorn's areas meet. A tiny one and I only remember one or two npcs. I think it disappeared into the void when Profezzorn's area was removed and I have always been curious about that one. But most of your stuff is much higher on the priority list than this one :) I think that was Gruhl's area. It had Gleep the dragon and a dwarven smith that could "enhance" your weapons. I think sword of madness was here too, but I may confuse that with another area. Basically, Gruhl deleted his area. The only reason to do that is you no longer want it on the MUD. I don't know why he did so, but to reinstate it we'd have to contact Gruhl and get his consent. The area probably exists on an old backup, once he agrees to allow it. Gruhl's area was 2s,1e from Merlin's dragon if I remember correctly. Title: Re: What old things should we bring back? Post by: Opus on July 23, 2009, 03:35:35 PM I think that was Gruhl's area. It had Gleep the dragon and a dwarven smith that could "enhance" your weapons. I think sword of madness was here too, but I may confuse that with another area. You are correct. I remember the smith and the sword. Title: Re: What old things should we bring back? Post by: Carrion on July 24, 2009, 04:04:55 PM I talked to Slakktor and he said he was willing to allow his area to return, and he would login and sort it out. The next day he told me he forgot after I asked him, and to keep reminding him! This continued for several days after which I got tired of it. This was a year ago, and he no longer seems to login to ICQ. You sure didn't seem to get tired of bugging me about Vader's :P Title: Re: What old things should we bring back? Post by: Escaflowne on July 24, 2009, 07:12:46 PM You sure didn't seem to get tired of bugging me about Vader's :P Aren't you glad now? Title: Re: What old things should we bring back? Post by: Carrion on July 25, 2009, 07:01:49 AM Title: Re: What old things should we bring back? Post by: spamfu on August 25, 2009, 11:05:20 AM Gwendolyn's area was near Profezzorn's as well. It had a bit to it, but I believe it also had Twoflower's luggage if I recall correctly.
Title: Re: What old things should we bring back? Post by: Gelu on August 26, 2009, 02:05:50 AM Kittens.. revived ??? Cool !!!!!
I've never played Kittens, but I've heard it was a great/tough guild to play. I will definitely give it a try. I remember when I started playing Nanny, Kittens were there, and sometimes you got a HP & SP boost by "According to Kitten theory you are healthier". Also refreshing the Symiarin guild would be welcomed. (Contacting Gabe turned no result? What about contacting Mami? Maybe helps.) And thanks to Astrodeath for getting back the Hunters guild. Congrats for your work of reviving old gone things!!!!! Title: Re: What old things should we bring back? Post by: Sharlana on September 19, 2009, 11:31:29 PM Since it was before I joined the Nanny player ranks I don't really know much but I have heard rumors about Amazon Women, What was that about and is it something worth figuring out.
I am sad that Slakktors area isn't on the slate I liked it and was just getting down to the nitty gritty of it when it closed. Fear the Treeman. I will try to be better about logging in here and contributing. Shar Title: Re: What old things should we bring back? Post by: Gelu on February 10, 2010, 03:47:50 AM Thanks Vulcan for the Chaos Simyarin redesign.
Did this include the fixing of the so-called broken chain spells? I don't know what that is exactly but heard rumors about it. I'm interested in this since Frodo, one of my alts, is a Chaos simie. Waiting for the Kittens Guild .... :grin: Title: Re: What old things should we bring back? Post by: draculea on July 11, 2011, 06:55:55 AM How about refreshing that list now, Vulcan?
Tx. |