Title: The NannyMUD Times issue 2003 January. Post by: Polar on September 07, 2006, 10:28:41 AM ---------------------- The NannyMUD Times --------------------- page 1 ---
--==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- The NannyMud Times, January 2003 --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- I'd like to apologize for the long wait since the last issue, the evil thing called Real Life, in combination with the evil Cthulhu guild has been stealing my time. Anyway, here it is, enjoy it! /Slakktor --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- 1. Index What's in this issue? 2. Announcements What has happened in Nanny lately? 3. New areas The wizards with new areas have been interviewed. 4. Leo's day Leo the Archwizard reports from an ordinary day in his life. 5. The client is always right Some random opinions about clients. 6. Quest sheet Elder reveals the secrets of the "Find the Grail" quest. 7. Questwatch Slakktor takes a look on the questing top list. 8. Club it! Amazon takes a brief look at some of Nanny's clubs. 9. The answers The solutions to the quiz in the last issue, and the winners. 10. Playerkilling log Remembering old fights with Disorder and Cloud. 11. Quiz II The answers to the Nannyversary quiz in the last issue. 12. That's it Slakktor sums it up. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- ---------------------- The NannyMUD Times --------------------- page 2 --- --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Here's a brief account of things that have occured since the last issue of the Times. Mami was promoted to high wizard. She has not yet been assigned to any specific area. Boyd, Yaleah and Whizz resigned from the administration. A set of posters for Nanny has been created. They are a good way to help bring more people to our wonderful mud, and you should print them out and put them up! They can be found from http://mud.lysator.liu.se/www/other.html. The party object hs been updated to contain a toplist for the party leader collection the most xp. There's a multi-wield system in use in Nanny today, if you haven't noticed. You can wield two one-handed weapons at once. However, you will hit with a random one of them each heartbeat, so you will not gain anything by using the feature causually. However, there might be certain weapons around in Nanny that can make use of this... It has become harder to achieve extreme alignments. Many mid-level monster have had their alignment reduced to make the game more balanced. The Basalt Keep attacks are still closed. No word on when or if they will be back. The Cult of Cthulhu guild was closed for two months, but has opened again after plenty of maintenance. Slakktor wa the new Guild Head of the cult but has now retired. The Monks guild has been upcoded and is now reported to function very well. The guild halls has also been returned to the monastery in Lars Town after residing on Antharis for a while. Lectral closed his area after being censored. Cordazar was banned for client abuse. Exit, Enter & Bleak were banished for multiplaying. Tanatos and Thanatos were banned for multiplaying. Brethren and Funkmando were banned for multiplaying. Catharisis and Clue where banned for multiplaying. Forbius was demoted for lack of privacy. As a consequence he said things that got him banished. Along with him went Maybe, Ultra and probably a few more. (Note that these names weren't banished, just removed. If you find any of his 'seconds' around, it's not him.) Elrohir reopened his area after some maintenance. Xoth open his area. Strife opened his area. Loreley opened her area. Solding opened his area. Teranor opened his area. Soulfly opened his area. The grey havens of Middle-Earth have been closed down for maintenance. Slakktor closed his area and announced his retirement from Nanny. Mami opened a new quest. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Title: Re: The NannyMUD Times issue 2003 January. Post by: Polar on September 07, 2006, 10:28:59 AM ---------------------- The NannyMUD Times --------------------- page 3 ---
--==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- An overview of Strife's area, based on an interview with Strife himself. Strife's area has been opened for about six months now. It's an island called Xenios, located in the Shilith Sea. It's basically a port, a beach and a pagan temple. The area is rather small, about two dozen rooms. It's not an area for the puzzler as it only features mid- and high-level kills. It's an area where evil guilds will thrive. The area is not based on any RL work, and it's also not directly influenced by any other area in Nanny. The area is being developed and should hopefull expand shortly. There won't be any quests in the near future though. Strife would like to add that Xenios is a place where time and space doesn't work like it should. And you should visit his area because there are virgins in it! And you can kill them! --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- An overview of Loreley's area, based on an interview with Loreley herself. Loreleys area has been open for about three months now. It's a hut in the mountains, and its full of surprises. It contains about two dozen rooms but it might be a little tricky to find some of them. The area is based on an ancient legend of Loreley's RL vacation area, and the atmosphere reflects that area. The area is mainly meant to be a puzzle area. It shouldn't be better or worse for any specific guild, as Loreley has tried to make it fun for everyone. Loreley also has plans for quests, but they won't come for a while yet. Loreley hopes she has made an original area, and she plans to expand it with some new challenges soon. She thinks you should visit it beacuse it's good, well written, full of things to do and with some interseting items. Loreley wants you to know that if you ever what to see how the green lake looks like iRL, just mail her! It's beautiful! Loreley says: its beautiful :) --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- The remaining new areas have not been examined yet. The more exciting to go there! --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- ---------------------- The NannyMUD Times --------------------- page 4 --- --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Leo's day. Leo the Archwizard wants the world to see what an ordinary daĆ½ in his life looks like, so he submitted his diary. (Thanks Banshee for translating Leo's secret language) --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- A stranger arrived. I said: "Welcome, stranger." The stranger smiled happily. I kicked his butt. He kicked me hard. I kicked back, much much harder. He kicked me again. I jumped around on my non-aching leg screaming wildly. The stranger kicked me hard. I said: "Ok, Ok, I surrender." The stranger smiled happily. I nodded sadly and said: "Not much to smile about today, I'm afraid." That must have upset him, cause, suddenly, he hit me in the face. My nose dripped and I used my sleeve to dry off the snot. Then he kicked me even harder, and in the face. I said: "Ok, Ok, I surrender." The stranger left east but soon arrived again. I said: "Welcome back, stranger." The stranger kicked me hard. I knocked on my wooden leg and grinned. He grinned evilly at me and left east. Soon he came back. I said: "You again? You must enjoy my company very much." He smiled happily. I muttered: "It's nice that someone is happy." He smiled happily at me again. "What's so funny", I roared. The stranger said: "You are fun." I was puzzled. The stranger smiled happily again. I snorted: "No idea, kiddow, I will not like you anyway." The stranger said: "Why?" and kicked me hard, as if that would change my feelings for him. I sighed: "Those children, those children..." The stranger left east but returned soon after. I sighed: "Can't you find anything more productive than disturbing me?" The stranger smiled happily. I gave him a frosty look that whiped out his smile instantly. But then he smiled happily again. I must say I appreciated the friendly face in this harsh world. So I smiled too. The stranger smiled again, but I was a bit suspicious about his intentions. So I showed my teeth, and roared. But the stranger continued to smile happily. I kicked his butt and he left east. The next time he arrived I roared: "I have seen enough of you for quite some time" and then I begged: "Leave me alone!" The stranger left east, but wouldn't stay away for long. So I yelled: "Stranger, GO AWAY!" and when that didn't help I said: "Ok stranger, that's it! It seems I have to teach you a lesson." I clapped my hands and as the stranger disappeared, I calmed down. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Title: Re: The NannyMUD Times issue 2003 January. Post by: Polar on September 07, 2006, 10:29:17 AM ---------------------- The NannyMUD Times --------------------- page 5 ---
--==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- CLIENT USE Disclaimer: I'm aware that the numbers are way to small and there are plenty of factors that I didn't bother examining, so the statistics really show nothing. But it's fun! --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Slakktor asked everyone what client they use and why. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Sodom tells you: Zmud out of pure laziness? Soulfly tells you: tintin++ Bahrud tells you: JMC, Cuz its the best :) Hidden tells you: zmud...liked the mapper Pondus tells you: Zmud. lots o funtions, better than telnet:D Valkris tells you: Portal. Doesn't bug on me the way zmud did, and the few things I use work in a more sensible way. Mortis tells you: Zmud, cause it was the first one I got and I'm not paying for more than one! Hidden tells you: also..fully configurable :P Earendil tells you: my own custom-written mud client. Because it does special stuff exactly the way I want it done Lupa tells you: zMUD .. not sure why, always used it so im used to how it works. Oak tells you: plain old telnet (from within a cygwin session). I'm a masochist. Belegur tells you: I use CRT because I don't need much in a client. I like the fact that it supports colors. Barbarella tells you: Savitar for OS X. Clean interface, good trigger/macro setup, active developers. Ladychris tells you: Gmud. Reason: Bluejedi gave it to me when i still used telnet and had no idea what a mudclient was ;) Snafu tells you: PuTTY because my lines get pasted correctly, instead of squishing all into one line as standard telnet. Or Linux telnet ofc. Both display ansi correctly Hergrom tells you: Wintin95: Probably the first client I downloaded and which worked... (Though I did use Padrone's client tooo, ages ago...) Belgarath tells you: Wintin because my free period on zMUD ran out. Barbarella tells you: and it doesn't SUX0R like zMud :) Gabe tells you: Tintin++, because it's free and I'm used to it. Oriole tells you: Sun's terminal window or EWAN telnet, depending on what system I am on. Because clients are for people who can't do it themselves. Olav tells you: I use zmud. I don't really prefer it above any others for the sole reasons that i haven't tested much others. From what it says, I gather it does about the same as other clients - triggers, aliases, colours. Fortune tells you: Im using Zmud Fortune tells you: Mainly because its easy to make aliases and speedwalks Olav tells you: For unix, i prefer tf... don't know why, but some dude recommended it, and i can't be bothered looking for stuff like this myself. :) Mirage tells you: I use Zmud because it shows what happens and all... and pretty colours. Fortune tells you: But im still looking for a nice linux client Leclerk tells you: Hi Mr Slakktor Sir, I am Le'Clerk, the nice and snygg guy. I use a client for the Win32 platform called "Sanx Mud Client". I use it to gain a big scrollback and an editable inputwindow. For being a windowsclient it has a rather small footprint. I have been using Zmud before but since I now mostly just chat I dont really need the advanced triggers so the smaller but simpler Sanx mud client will do. Sanx Mud Client is not developed anymore but should still be available with sourcecode from www.planetsourcecode.com or as executable from www.tucows.com. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- ---------------------- The NannyMUD Times --------------------- page 6 --- --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Quest Sheet Elder revels the secret of the "Find the Grail" quest. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- allright, this is quite easy, and you'll get a load of qp. note that if you're vampire or khorne, you can't solve the quest. from green: 16e,17w,8n,2s,u,w,s,spank guard (if you exa him you might have noticed he smiles like girl). the guard will hand you a shovel that you'll need later. if you're a vampire or khorne, the guard will break the shovel instead, it's something about his sister being slain by a vampire once or something. dunno why he hates khornes. open the door (you can't exa it, but it's there), and you'll find a random maze with some penguins walking around. you need to kill about 25 penguins, and one of them will drop a key. just keep on killing them until you find it. there's a rumour that you can find your way through the maze by walking w,e,s,e,e,e,s,w. it's a clue later in the quest about that. once you're through the maze you'll have to search through a bunch of barrels. You will find a yellow gem every other try or so, it's a bit random. you'll need to find at least 15 gems in the 25 barrels. if you don't, wait for reset. (and then you'll have to find a new shovel too.) note that half the barrels are locked, you'll need the key from the maze to unlock them. now, climb the stairs and you will come to a room with a huge guard. he demands 15 gems to let ye pass. once you've given him the gems, he'll not let you pass anyway, so you have to kill him. he's invincible until he's got the gems though. note that you can't wear any leather equipment when giving the gems, because then he won't accept them. i have no idea why. you get a key from the guard, either a red or white. if it's the white, you have to wait for reset, since there's always a red door behind the guard. walk through that one and you'll fall through a trapdoor and take 200 damage. if you survive, you will find the floor dirty, so you can dig there. note: you must use the shovel from the guard, the identical from shops won't work. when you've dug a few times (random how many) you'll be attacked by a big fearful dragon. it's really just level 1 though and you should be able to kill it. it will drop the grail. dunno why it had it, but it did. the dragon also has a paper with the directions through the earlier maze. now you need to get out alive with the grail. there's no way to do that unless you have brom's ear-ring. if you use it, you'll get to church and get the qp! if not, you have to quit and start over again. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Title: Re: The NannyMUD Times issue 2003 January. Post by: Polar on September 07, 2006, 10:29:56 AM ---------------------- The NannyMUD Times --------------------- page 7 ---
--==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Questwatch! Read the latest on the movement on the Nanny Questing Toplist. We take a look at recent changes, produce some meaningless statistics and make insider guesses on what might happen. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Let's begin with the current top list (2003-01-20). The number of paranthesises is the place the player held at April 29th, 2002, about six months ago. (N = Not on the list.) The points for many of the questers have dropped since Lectral's quest was removed with the area. ==============================================================Top 10== 1. Cost the initiate Bloodletter warrior 13190 (1) 1. Vendral the High Knight of Camelot 13190 (5) 3. Opus T'he Ssuprem'e PriessT' Of'F CT'hulhu 13078 (1) 3. Sergoath the High Knight of Camelot 13078 (1) 3. Decatur the High Knight of Camelot 13078 (1) 3. Bombadill T'he S'uprem'e Oracle Of' CT'hulhu 13078 (14) 7. Marius the Grand Master 12996 (N) 8. Kelli the Grand Mistress 12820 (8) 9. Smygelfh the vampire lord 12747 (19) 10. Lwaxana the fierce Bloodthirster 12734 (10) ============================================================The Next== 11. Oriole the Knightess of the Round Table 12678 (6) 12. Sadyke the High Knight of Camelot 12567 (7) 13. Maggs the Elder Mistress 12348 (11) 14. Kati the High Knightess of Camelot 12337 (9) 15. Bowen the High Knight of Camelot 12029 (12) 16. Hoppetossa the Grand Mistress 12008 (13) 17. Arien the Mistress Champion of Khorne 11822 (15) 18. Oxy the Grand Mistress 11773 (32) 19. Goodguy the Champion of Camelot 11757 (17) 20. Bivlex the Grand Master 11729 (16) 21. April the Chivalrous Knightess 11698 (18) 22. Ferrodor Minar-im-Simyar 11620 (20) 23. Angelsin the Grand Mistress 11244 (29) 24. Decebal the Elder Knight of Camelot 11115 (21) 25. Zyraxes the Knight of the Round Table 10979 (22) ===========================================================The Rest== 26. Tirian the Knight of the Round Table 10873 (26) 27. Hrafnur the adventurer 10822 (24) 28. Melee the Elder Mistress 10772 (23) 29. Nachak the Champion of Camelot 10730 (25) 30. Sundaar the Elder Master 10684 (27) 31. Darion the Grand Master 10566 (30) 32. Minsk the Grand Mistress 10552 (N) 33. Jadow the Knight of the Round Table 10524 (N) 34. Confucius the Grand Master 10467 (N) 35. Adso the Grand Master 10462 (N) 36. Keldo the Grand Master 10376 (31) 37. Arx the Master of Flowers 10263 (33) 38. Mantor the adventurer 10246 (34) 39. Opq the vampire lord 10200 (N) 40. Kurgan the Leper Messiah 10098 (35) 41. Newton the Champion of Camelot 10058 (37) 42. Hawkie the Elder Knight of Camelot 10034 (38) 43. Nightchild the Whisperer in the Void 9999 (36) 44. Scale the Chivalrous Knight 9941 (40) 45. Hunted the adventurer 9940 (39) 46. Dixy the High Knightess of Camelot 9622 (41) 47. Insomnia the Champion of Khorne 9580 (43) 48. Sarcotome the Grand Master 9574 (44) 49. Saian the Master of Flowers 9544 (42) 50. Huntingjoe the adventurer 9522 (46) 51. Malfeithor the vampire lord 9504 (45) 52. Azzer the ephemeral druid of elders 9493 (N) 53. Brian the initiate 9449 (47) 54. Thypoon the Master of Winter 9400 (49) 55. Baran the Whisperer in the Void 9370 (48) 56. Connor the Defender of Camelot 9332 (50) 57. Daz thhe S'upreme Pries'th Of Cthhulhu 9308 (51) 58. Belly the Master of Flowers 9306 (52) 59. Scarlet the Mistress of Spring 9303 (N) 60. Mathias the Elder Master 9302 (53) Obviously, the general good quester seems to be a monk or a knight, while many of them are inactive. The monks seem to fall though, it's been a long while since the best monk was only 7th. There were many minor alterations this time, since Lectrals quest no longer counts. That means -62 qp for many of the questers, while those who hadn't solved it might have gained a spot or two without even playing. Also, Mami's new quest was available for the players. Five new players on the list. Welcome Marius, Minks, Confucius, Adso, Opq, Jadow, Azzer & Scarlet! There where some other significant climbs this time, apart from the new players who showed some impressive climbs. Smygelfh went from 19th to 9th. Bombadill also joined the top by climbing from 14th to 3rd. Most impressive was Marius who came from nowhere to claim the 7th place! Most impressive run from Minsk too who entered on a 32nd place, just before Jadow on 33rd, followed by Confucius and Adso on 34th and 35th. Kati, Oriole and Sadyke fell out of top ten to make room for Smygelfh, Bombadill and Marius. It appears that Bubbabuzgut, Orcryst, Horn, Isobel, Ravagon, Kytten and Kherec had to leave the list to make room for the new players. Also, Agnoluto ceased to exist, he was at 28th place. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@ Title: Re: The NannyMUD Times issue 2003 January. Post by: Polar on September 07, 2006, 10:30:13 AM ---------------------- The NannyMUD Times --------------------- page 7 ---
--==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Questwatch! Read the latest on the movement on the Nanny Questing Toplist. We take a look at recent changes, produce some meaningless statistics and make insider guesses on what might happen. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Let's begin with the current top list (2003-01-20). The number of paranthesises is the place the player held at April 29th, 2002, about six months ago. (N = Not on the list.) The points for many of the questers have dropped since Lectral's quest was removed with the area. ==============================================================Top 10== 1. Cost the initiate Bloodletter warrior 13190 (1) 1. Vendral the High Knight of Camelot 13190 (5) 3. Opus T'he Ssuprem'e PriessT' Of'F CT'hulhu 13078 (1) 3. Sergoath the High Knight of Camelot 13078 (1) 3. Decatur the High Knight of Camelot 13078 (1) 3. Bombadill T'he S'uprem'e Oracle Of' CT'hulhu 13078 (14) 7. Marius the Grand Master 12996 (N) 8. Kelli the Grand Mistress 12820 (8) 9. Smygelfh the vampire lord 12747 (19) 10. Lwaxana the fierce Bloodthirster 12734 (10) ============================================================The Next== 11. Oriole the Knightess of the Round Table 12678 (6) 12. Sadyke the High Knight of Camelot 12567 (7) 13. Maggs the Elder Mistress 12348 (11) 14. Kati the High Knightess of Camelot 12337 (9) 15. Bowen the High Knight of Camelot 12029 (12) 16. Hoppetossa the Grand Mistress 12008 (13) 17. Arien the Mistress Champion of Khorne 11822 (15) 18. Oxy the Grand Mistress 11773 (32) 19. Goodguy the Champion of Camelot 11757 (17) 20. Bivlex the Grand Master 11729 (16) 21. April the Chivalrous Knightess 11698 (18) 22. Ferrodor Minar-im-Simyar 11620 (20) 23. Angelsin the Grand Mistress 11244 (29) 24. Decebal the Elder Knight of Camelot 11115 (21) 25. Zyraxes the Knight of the Round Table 10979 (22) ===========================================================The Rest== 26. Tirian the Knight of the Round Table 10873 (26) 27. Hrafnur the adventurer 10822 (24) 28. Melee the Elder Mistress 10772 (23) 29. Nachak the Champion of Camelot 10730 (25) 30. Sundaar the Elder Master 10684 (27) 31. Darion the Grand Master 10566 (30) 32. Minsk the Grand Mistress 10552 (N) 33. Jadow the Knight of the Round Table 10524 (N) 34. Confucius the Grand Master 10467 (N) 35. Adso the Grand Master 10462 (N) 36. Keldo the Grand Master 10376 (31) 37. Arx the Master of Flowers 10263 (33) 38. Mantor the adventurer 10246 (34) 39. Opq the vampire lord 10200 (N) 40. Kurgan the Leper Messiah 10098 (35) 41. Newton the Champion of Camelot 10058 (37) 42. Hawkie the Elder Knight of Camelot 10034 (38) 43. Nightchild the Whisperer in the Void 9999 (36) 44. Scale the Chivalrous Knight 9941 (40) 45. Hunted the adventurer 9940 (39) 46. Dixy the High Knightess of Camelot 9622 (41) 47. Insomnia the Champion of Khorne 9580 (43) 48. Sarcotome the Grand Master 9574 (44) 49. Saian the Master of Flowers 9544 (42) 50. Huntingjoe the adventurer 9522 (46) 51. Malfeithor the vampire lord 9504 (45) 52. Azzer the ephemeral druid of elders 9493 (N) 53. Brian the initiate 9449 (47) 54. Thypoon the Master of Winter 9400 (49) 55. Baran the Whisperer in the Void 9370 (48) 56. Connor the Defender of Camelot 9332 (50) 57. Daz thhe S'upreme Pries'th Of Cthhulhu 9308 (51) 58. Belly the Master of Flowers 9306 (52) 59. Scarlet the Mistress of Spring 9303 (N) 60. Mathias the Elder Master 9302 (53) Obviously, the general good quester seems to be a monk or a knight, while many of them are inactive. The monks seem to fall though, it's been a long while since the best monk was only 7th. There were many minor alterations this time, since Lectrals quest no longer counts. That means -62 qp for many of the questers, while those who hadn't solved it might have gained a spot or two without even playing. Also, Mami's new quest was available for the players. Five new players on the list. Welcome Marius, Minks, Confucius, Adso, Opq, Jadow, Azzer & Scarlet! There where some other significant climbs this time, apart from the new players who showed some impressive climbs. Smygelfh went from 19th to 9th. Bombadill also joined the top by climbing from 14th to 3rd. Most impressive was Marius who came from nowhere to claim the 7th place! Most impressive run from Minsk too who entered on a 32nd place, just before Jadow on 33rd, followed by Confucius and Adso on 34th and 35th. Kati, Oriole and Sadyke fell out of top ten to make room for Smygelfh, Bombadill and Marius. It appears that Bubbabuzgut, Orcryst, Horn, Isobel, Ravagon, Kytten and Kherec had to leave the list to make room for the new players. Also, Agnoluto ceased to exist, he was at 28th place. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Title: Re: The NannyMUD Times issue 2003 January. Post by: Polar on September 07, 2006, 10:30:32 AM ---------------------- The NannyMUD Times --------------------- page 8 ---
--==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Club Reviews Every month, we take a brief look at a few Nanny clubs. This month, we're looking at Big thanks to Amazon for writing the reviews. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- The Flatworlders Club. (Created and maintained by Rand) "That there are no time zones, implies that Nanny is flat" is an argument often used by the philosophers of the Flatworld club when arguing with non-believers. This basic theory (often hidden in Nanny teachings) is one that lends its spine to the members of the club. If your mental wanderings have led you to the same conclusion, then this is the club for you! It may be found by exploring the founder of the club's realm - Rand al'Thor, Master Flatworlder.. The medallion that is given to new recruits gives its holder the ability to argue the clubs main principles as well as providing it's fellow mudders with pearls of wisdom. Generally, the 10-20 members on the Flatworlder's line are quiet souls. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- The Barbers Club. (Created by Slag, maintained by Snafu) This club is for all those mudders who, before they hit the adventuring trail, spend an eternity in front of a mirror - curling their bangs, trimming their beards, spiking/preening and slicking back their hair before having a quick shave and slapping on a bit of aftershave! Apprentice Barbers must first prove their skill around the barbershop to Filipe the Master Barber before they can join this club (which can be found along Elm Road). Inspired by Lourdes, founded by Slag and maintained by Snafu, this club is a Spammer's delight. The wickedly sharp razor gifted to members gives them access to a sporadically chatty line, inhabited by a well-groomed bunch of talented individuals that number up to 30 at a time. Members of this club are said to be not only pristine but also psychotic! They have been seen skilfully twirling their razorblades, then suddenly carving their names on their fellow mudders' asses! --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- The Voter's Club. (Created and maintained by Gabe) This is the club for those with an opinion on anything and everything! You want to how your fellow mudders feel about the weather? Which NPC is the most hated and which is the most loved? Which guild was voted the flappiest? Members of this club have been given a megaphone to use, and boy do they know how to use it! The line that comes with this club is one of the chattiest in the mud, and members are actively encouraged to start votes, either over the line or in the voting booths. Online members are rarely less than 15 and more often over 20. Created and maintained by Gabe, the clubhouse is found along Elm Road and applications taken by Xavier, the clerk. The current members vote applicants under level 17 'in' and it is rare to not get accepted. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- The Tag Club. (Created and maintained by Wolfenhex) Yearn to return to your childhood when you could chase friends and enemies around the school playground? Well, now you can, and the MUD is a pretty big playground! Club members either volunteer to be 'it' or are pronounced 'it' when they are snuck up behind and tagged. Beware those that know the realms inside out and haunt it relentlessly in their quest for another 'victim'. An over-tired or busy member with no time to play can gain some peace from relentless tagging fiends (Oriole and Europa!) by going offline. So, where do you sign up for the fun? Mudders who want to relax after a hard day of dragon-killing can begin to chase their friends by first exploring the park in the Poochie Village. Founded and maintained by Wolfenhex, the TAG club is inhabited by the energetic, and rarely are there more than 5 members online at a time - though the ones that are, indeed are a friendly lot! --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- The clubs that were reviewed in previous issues: The Deputies. (Created by Nasigoreng. Currently closed.) The Explorer's Club. (Created and maintained by Andra and Erendi) The Geeks. (Created and maintained by Balin) The Questers Club. (Created and maintained by Dannoc) The Servants. (Created by Nasigoreng. Currently closed.) The Snowball Lovers. (Created and maintained by Snowstar & Leowon The Spammers' Club. (Created and maintained by Slakktor) The Trade club. (Created by Taren and Brom, maintained by the admin) --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- ---------------------- The NannyMUD Times --------------------- page 9 --- --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Here are the answers of last issue's quiz. Oriole and Valdor won the quiz prizes. Justen was quicker, but not correct. Valdor and Garetjax won the npc prize, with Justen, Oriole and Loque as runner-ups. The room hunt prizes were won by Oriole and Anon. Unfortunatly, there wasn't enough answers submitted to give out the extra rewards. Please take your time to learn more about Nanny and make the quiz writer motivated to write another quiz. --==@@==----==@@==----==@@==----==@@==----==@@==----==@@==----==@@==-- 1. Which area contains 'Sccyphthia, the harpy queen'? A) Syrinx [Wrong: B) Elrohir C) Brom] 2. Which wizard has created the Reservoir Dogs Cafe? A) Halamer [Wrong: B) Kefka C) Meep] 3. Which ancient sorceror overtook Snafu's old castle? A) Gangar [Wrong: B) Spamfu C) Mingolad] 4. Who once ruled Buckkeep? A) King Shrewd [Wrong: B) Geffrey the mad C) Lord Magnel] 5. In who's area can you buy an incoherent icon? B) Marbleleaf [Wrong: A) Catwoman C) Czyrgowan] 6. What's the name of the amazon priestess in Metro's area? A) Mya [Wrong: B) Nisha C) Roya] 7. What's the name of the mayor of Waterby? B) Bill [Wrong: A) Joe C) Jim] 8. In what area can you make a 'bungee jump'? A) Lorenzo [Wrong: B) Fyghter C) Asarnil] 9. Which wizard coded the forest of Zul'Dare? B) Nefandus [Wrong: A) Sync C) Zamoxles] 10. In what area can you find the Dark Rapier of Death? B) Beryllium [Wrong: A) Charmangle C) Giltas] --==@@==----==@@==----==@@==----==@@==----==@@==----==@@==----==@@==-- Talotj de sorserer. Talotj de sorserer is a slender figure, and moves vid sinus grase. He has an od smel, tug, vitj reminds ju of a lisard, or a snake. Talotj can be found in the typo area, on the Isle of Lost Empires. --==@@==----==@@==----==@@==----==@@==----==@@==----==@@==----==@@==-- > Title: Re: The NannyMUD Times issue 2003 January. Post by: Polar on September 07, 2006, 10:30:52 AM ---------------------- The NannyMUD Times --------------------- page 10 --
--==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- PK logs, submitted by Disorder and Cloud --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Marsh, near River <e w n>. Mrburns the frog. A frog. You missed Mrburns. You missed Mrburns. Mrburns takes a crown. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. ** HP: 196/202 SP: 191/202 ** Mrburns is in undamaged shape. Mrburns slashed you. You stunned Mrburns with a surge of magic. The great wheel turns, unstoppable. You slowly complete the circle, cutting Mrburns effortlessly. ** HP: 196/202 SP: 142/202 ** Mrburns is in superior shape. ** HP: 185/202 SP: 142/202 ** Mrburns is in good shape. You take damage from hitting Mrburns. Mrburns leaves east. You seared Mrburns with magical energy. On a bridge <e w>. Mrburns the frog. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. Mrburns leaves east. You blasted Mrburns into oblivion. Your sudden movement disrupts your concentration. Small open place <w n>. Mrburns the frog. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. Your blade glows darkly. Mrburns leaves north. Your sudden movement disrupts your concentration. A small path <e s>. Mrburns the frog. A small squirrel. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. The great wheel turns, unstoppable. You slowly complete the circle, cutting Mrburns effortlessly. ** HP: 185/202 SP: 92/202 ** Mrburns is in fairly poor shape. ** HP: 180/202 SP: 92/202 ** Mrburns is in weak shape. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. Mrburns leaves south. Your sudden movement disrupts your concentration. Small open place <w n>. Mrburns the frog. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. Mrburns leaves west. Your sudden movement disrupts your concentration. On a bridge <e w>. Mrburns the frog. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. Mrburns leaves west. Your sudden movement disrupts your concentration. Marsh, near River <e w n>. Mrburns the frog. A frog. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. Mrburns leaves west. Your sudden movement disrupts your concentration. Outside of Ruin <e w n s>. Mrburns the frog. Mrburns leaves west. The plains <e w n s>. Mrburns the frog. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. Mrburns leaves west. Your sudden movement disrupts your concentration. The plains <e w n s nw>. Mrburns the frog. Mrburns leaves west. Base of Giant Ash <e w>. Mrburns the frog. Mrburns leaves west. A path <e w>. Mrburns the frog. Mrburns leaves west. Lair of the Giant <e w>. Mrburns the frog. A giant. Mrburns leaves west. Giants conference of human bashing <e>. Mrburns the frog. A stone giant. A fire giant. A frost giant. You start to turn the great wheel. You rid your mind of all thought, All is tranquility, all is harmony. The void in your blade engulfs Mrburns. Where it touches, nothing remains. ** HP: 173/202 SP: 92/202 ** Mrburns is in very weak shape. ** HP: 170/202 SP: 92/202 ** Mrburns is in deplorable shape. You blasted Mrburns into oblivion. Mrburns missed you. Mrburns leaves east. ** HP: 155/202 SP: 92/202 Giant coated you with ice. ** HP: 147/202 SP: 92/202 Giant burned you. [PK Information] Disorder just killed Mrburns. You are victorious!!! [PK Information] From somewhere deep inside the temple you hear a voice saying: Hail Disorder!!! [Dark] Disorder just killed Mrburns. Mrburns died. You killed Mrburns. Your sudden movement disrupts your concentration. Lair of the Giant <e w>. Corpse of Mrburns. Ghost of Mrburns. A giant. You put a gigel's sword, 4419 coins and a crown in a backpack. The mist left the game. You take a backpack from a corpse of Mrburns. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Village green <w e n s>. Bubosu the Pariah (nasty). Nor Minar-im-Simyar (nasty). Nova the grossly gangrenous leper (neutral). Woody the adventurer (nasty). Delmair the Grand Page (nice). A dead alder tree. Bubosu smiles happily at Nor. Bubosu pokes Nor with its finger, channeling its deadly disease. Woody leaves north. Cage arrives. Bubosu pokes Nor with its finger, channeling its deadly disease. Bubosu slashed Nor in the chest. Nor nods at Bubosu and they both seem to be in constant pain. Cage leaves east. Haddock arrives. Haddock leaves south. Bubosu slashed Nor. Bubosu pokes Nor with its finger, channeling its deadly disease. Bubosu cut a deep bleeding wound in Nor. Nor feels the effect of the disease. Bubosu pokes Nor with its finger, channeling its deadly disease. Bubosu slashed Nor. Nor feels the effect of the disease. Nor casts a spell upon Bubosu that floods it with blue light. [PK Information] Bubosu just killed Nor. [PK Information] From somewhere deep inside the temple you hear a voice saying: Hail Bubosu!!! Nor died. Bubosu's body falls into pieces as it hits the ground. A ghastly odour arises as Bubosu falls to the ground. Shmenu swoons in a sudden thrash of light-headedness, weakness and pain. [=Leper=] You hear Bubosu wail as it is killed by Some mist. [PK Information] Nor just killed Bubosu. [PK Information] From somewhere deep inside the temple you hear a voice saying: Hail Nor!!! Bubosu died. Some mist blows west. Nova puts 4419 coins in a backpack. You killed Some mist. Some mist blows north. Haddock arrives. You can't carry the arm. You can't carry the arm. You can't carry the head. You can't carry the torso. You can't carry the leg. You can't carry the leg. You can't carry the bandage box. You can't carry the backpack. You can't carry the spirit stone. You can't carry the cloak. You can't carry the gloves. You can't carry the shield. You can't carry the warboots. You can't carry the black platemail. You can't carry the disthiri sword. You fail to pick up the corpse because of the things it contains. You take 843 coins. --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Title: Re: The NannyMUD Times issue 2003 January. Post by: Polar on September 07, 2006, 10:31:19 AM ---------------------- The NannyMUD Times --------------------- page 11 --
--==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- For your entertainment, here's the answers to the Nanniversary quiz that Hrodlauf put together for the Nayyversary dinner. [1]...What nifty command can be used in the new party object to prevent the party from showing up in the party list? A) "party secret" CORRECT B) "party really-really hidden" C) "party never" D) "party like you have never partied before" [2]...In Basalt Keep, close to the east gate, a nervous man roams with a pale face and a twitching lip. What is his name? A) Tom Racerboy B) Jennifer (formerly know as James) C) Clayton the swordsman D) Spud Weiser CORRECT [3]...A new guild of unwashed barbarians have set up home in nanny, yes the vikings. What viking gods do the they worship? A) Odin, Hel, Frey and Loki B) Odin, Thor, Freya and Baldur CORRECT C) Titleist, Brom, Banshee and Mats D) Thor, Freya, Loki and Odin [4]...What type of berries can be picked and hungrily eaten in Harthorn's forest? A) Peanuts B) Blueberries CORRECT C) Beerberries D) Strawberries [5]...What do you among other things see when you examining Merlin's Pet? A) He looks very rich... and he wears a platemail. CORRECT B) I KILLED THE BEAST OF NURGLE, AND ALL I GOT WAS THIS CRAPPY T-SHIRT AND A SHIT LOAD OF MONEY C) You see death in his eyes! D) He has a gigantic spiky tail. [6]...Who prevents an visitor to Kefka's area from entering his castle from the "front-yard"? A) An agressive spiderman B) The snowboardomander C) An inflatable guard CORRECT D) A huge centaur [7]...What was the highest title in the old mage guild? A) Highmage of roke CORRECT B) Muted trumpheter swan C) The potential master of minar D) The disillusioned spirit [8]...What wizard coded a message sending service using pigeons A) Dove B) Hawk C) Zander D) Husky CORRECT [=|-COMBAT-|=] The Spirit whispers: Mistral's area is now worth triple points. [9]... What monsters usually roam in this room? This is a small room next to Zeus's holy temple. The walls are decorated with pictures of the god and his deeds. Bright light comes from a room to the west. There are two obvious exits: east and west. A) A duck and a dog B) A priest and a dark demon CORRECT C) A monkey and a business D) A :-) and a :-)/////-> [10]...Where do you end up if you move 5s, e, n from village church? A) Monique's Wedding Boutique. CORRECT B) Shrine of Shiva. C) Kobold Cave. D) Mortis' Workroom. [11]...What was the name of the Prophet guild power to draw all magic from a room? A) Sorcerers' wheel. B) Warlock's wheel. CORRECT C) Nostradamus' long nose. D) Great wheel. [12]...Who coded the "Free the old Graveyard" quest? A) Krzhugngr CORRECT B) Krzhngrgrur C) Naketa D) Asyvan Final question if all managed to get 12 correct answers... How many rooms are in the east-west road crossing green. From the pier in the western sea and as far east as you can go on bromordia without going up and/or down. It's 78.... (77 moves, 78 rooms) --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- ---------------------- The NannyMUD Times --------------------- page 12 -- --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- Well, that was all I had for this month. It's been a while since the last number and I don't know when the next one will show up, since I don't know who wants to take over. I won't be writing this any longer, since I will retire from Nanny, and I want to thank everyone for all the good times I've had. I'd like to thank all the people who have contributed to this issue. Also, thanks to everyone who answered the player questions, and to everyone who have answered questions about various things. /Slakktor --==++@@++==----==++@@++==----==++@@++==----==++@@++==----==++@@++==-- > > read page 13 But there are less pages than that! |