Title: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:39:36 AM ---------------------- The NannyMUD Times --------------------- page 1 ---
A Montana man who received a traffic ticket found that a computer error resulted in it being listed in the local newspaper as a conviction for deviate sexual contact. Cody Johnston received a $195 ticket for a commercial trucking weight violation. But when his parents read the High County Independent Press, they read about the sex charge, which covers homosexual acts and bestiality. "It was bad," Johnston said. "You can imagine what was going through their minds, and of course, they didn't believe me." Johnston said his parents, his wife, and his sister all urged him to get treatment and claimed he was in denial. "I've heard every sheep joke you can imagine," Johnston said. He filed suit last week against the newspaper and the Gallatin County Justice Court, which produced the errant report. A spokeswoman for the court said she was unable to comment on the case because of the pending lawsuit. Welcome to the much-delayed issue of the Times, which has been plagued by deviate sexual contact as well. Careful not to get your hands dirty. (1) Index This page. You should know that by now. (2) Announcements A summary of the announcements over the past few months. (3) Interview #1 A brief interview with Vulcan about his hopes, dreams, and aspirations. Or maybe he and Lonewolf just spent the time chugging brewskis and leering at women. Which do you think is more accurate? (4) Interview #2 An even briefer interview with Aphextwin. This is about his guild, honestly. Don't believe the claims of deviate sexual contact with Cthulhu. Lies, filthy lies. (5) Classifieds A pair of announcements from mortals. Read them, do it. (6) Playerquestion A simple and straightforward question which received more responses than expected. (7) Pklog Yeah, one of these again. (8) Weddings This too. Some of you are too lazy to go to the whiterobed priest and type 'married'. Here's looking at you, kid. (9) Area review Brujah reviewed Gurk's area for this issue. (10) Party review Gurk reviewed the NannyMUD's 8th birthday celebration. Bear in mind he gets drunk easily. (11) Translations of the village church Courtesy of Leclerk, that snygg of the snygg. (12) How to start your own mud Written by Brom, so you know it's good. (13) Puzzles A shameful confession and something for next month - this page is where all of the good stuff is. (14) Recipe #1 Courtesy of Marthastwrt, Nanny's resident cook. They're good, try them. (15) Recipe #2 Courtest of Joy, filling in for Marthastwrt, who went insane from waiting for the paper. (16) Beryllium's log A rather recent log of his drunken binge. These things seem to happen right before the papers are published. Is it fate, or is it an incentive to have everyone in the mud laugh at the drunk? Thank Brujah for her quick-witted logging of this conversation. (17) Defender's Quiz From an anonymous source -- do you have what it takes to defend Nanny? (18) Follow-up to the quiz Score yourself here. (19) Parting tripe The name says it all. A reading from the Book of Armaments, Chapter 4, Verses 16 to 20: Then did he raise on high the Holy Hand Grenade of Antioch, saying, "Bless this, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the people did rejoice and did feast upon the lambs and toads and tree-sloths and fruit-bats and orangutans and breakfast cereals ... Now did the Lord say, "First thou pullest the Holy Pin. Then thou must count to three. Three shall be the number of the counting and the number of the counting shall be three. Four shalt thou not count, neither shalt thou count two, excepting that thou then proceedeth to three. Five is right out. Once the number three, being the number of the counting, be reached, then lobbest thou the Holy Hand Grenade in the direction of thine foe, who, being naughty in my sight, shall snuff it." Amen, daddy-o. ---------------------- The NannyMUD Times --------------------- page 2 --- The past few months have had their fill of announcements from the admin. For those of you who rely on this newspaper for their news of the mud, or who need a reminder, or who just look at this page as a way of filling out the paper, here's something for you. Bixby's area was reopened back in early February, but rumor has it that Westport has been appearing and disappearing frequently lately. Quant's area was also reopened, this time under the care of Gaia. Unfortunately, the dozen or so kills with 5k in treasure each haven't reappeared. Banshee added a good deal of booklets to the Tourist Information Service, much to the delight of players searching for that elusive area or for that one extra quest point. Reece and Andromeda both opened new areas near the south coast, thus proving themselves both more diligent and more motivated than the editor of this newspaper. NannyMUD celebrated its eighth birthday! A good deal of announcements were posted regarding how to register for the party and repeated warnings were given about the last day possible to do so. The only correspondent the NannyMUD Times managed to send to the party proceeded to become stinking drunk. (See Gurk's review later in the paper.) The Lepers guild reopened, also near the south coast. See Vulcan's interview later in the paper for more information. Dannoc's area was thought to have been eaten by a jellymonster, but it was later determined that Dnnoac's area was eaten, not Dannoc's. Silencer was demoted forever due to lack of common sense. The NannyMUD Times heartily regrets his departure, and looks forward to the next person to fill in the role previously held by both Silencer and Roland. Everyone needs someone to be crude, vulgar, and derogatory to them. Agora's area was closed due to an earthquake, and the rubble has not been cleared. NannyMUD was down for a short period of time in the middle of March due to a scheduled power outage in some of the central buildings at the University. This was a change from the ordinary reasons, such as orcs eating the magical flow to the mud. The NannyMUD Times heartily applauds the efforts of the Swedish government to remove the presence of orcs from its soil. Dagoth's area reappeared as well, and has remained a popular location of knights looking for experience and alignment, and the bane of chefs, who have yet to learn to cook melniboneans. Themaster and Telo were banished for multiplaying, as were Carbon and Trotix and Nil and Qriz. The Kittens guild was mildly revamped in order to prevent invasion by certain Chaos Simyarin, who were informing the mud of their imminent superiority. Alkis was also banished permanently for repeated harassment. Vulcan was promoted to highwizard. See the interview later in the paper. The orc camp moved from Mordor's forest to a small island far from the mainland. Go visit them, by order of the admin. Valhall opened an area consisting of a sleeping giant in the meadows east of Lars town. The Cthulhu guild has been opened in Aphextwin's area. In expectation of Cthulhu's imminent return, the NannyMUD Times is eager to inform the Great Old One of their continual support of his goal of world domination. And an old version of NannyMUD is up for a while this year as well. The year is 1991 and the name of the place is estragon 2000. Happy Birthday, NannyMUD. Title: Re: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:39:58 AM ---------------------- The NannyMUD Times --------------------- page 3 ---
** Hello, this is the NannyMUD Times. We're here with Vulcan, guild head of Lepers and all-around nice guy. Vulcan grins evilly. ** What can you tell us about the Lepers guild? Vulcan says: It's an old guild, made by Avis way back. It was closed due to lack of maintenance and several serious bugs. I got the chance to recode the guild late last fall and took it. ** What were those serious bugs? Vulcan says: I don't know exactly what was bugging. Better ask Avis about that. ** Why did you take the chance to recode it? Vulcan says: I felt like coding a guild then, but lacked the inspiration to create a whole new guild. Recoding Lepers was a story served on a plate, and all I had to do was to recode it all. Suited me perfectly. ** Had you played in the old Lepers guild before it was closed? Vulcan shakes his head. Vulcan says: I observed them as mortal, but never played them. ** Did you add anything new to the guild, or just fix bugs and update old code to new standards? Vulcan says: A couple of new things were added, but they aren't very significant. The old code isn't used at all, it's all new and fresh. Vulcan says: Some inspiration was taken from Xantrax's attempt to recode the guild. Vulcan says: But of Avis' original code I haven't seen anything. ** What do you think about the sentiment that Lepers is nothing but a pk guild? Vulcan says: I don't agree with that. In fact some powers work better against monsters than players. Vulcan says: The Lepers seem to PK in numbers, and that's where their strength lies. Vulcan says: The rumour that it is a Pk guild may also come from that it's very hard to advance in, and many players grow tired of playing it and decide to join an easier guild. ** And onto a different topic - what's your history on Nanny? Vulcan says: I first started playing Nanny about... hmm... 2.5 years ago. Vulcan says: At first I had no desire to become a wizard, just to play for fun. Vulcan says: but later on I got interested in wizardhood and created a new character which became a wizard on let's see... June 3 1996. Vulcan says: I was a prophet was mortal, good guild. May it rest in peace. ** What projects have you worked on since you wizzed? Vulcan says: At first I created an area, which is quite small, and which I have intended to recode for soon 2 years. Vulcan says: And I will, trust me :) Vulcan says: Early 1997 I was offered the chance to recode Mthead's area. His area is not very large on the surface, but enormous if you look behind the curtain. That took me a couple of months. Vulcan says: I also added a quest to his area which originates from some of his old ideas, and after some conversation with Mthead himself. Vulcan says: After that I created a club together with Kairi, which is called The Legion. It's a club for mortals only, and the mortals themselves decides who will be the next member through a voting system. Vulcan says: The only 2 wizards in the club have no voting rights. Vulcan says: And last fall I started the Leper project, which we discussed earlier. ** Are there any projects that you're currently working on? Vulcan says: Right now I'm (again) refreshing some of the code in Mthead's area so that it will be smooth enough to run nicely without much supervision. After that I plan to revise The Legion, add a couple of new features. Vulcan says: And after that I think it's time for my own area :) ** What about long-term plans? A second guild or quest? Vulcan says: A quest yes, I've been thinking of one for a long time, and I think I'll realize it when I get working on expanding my area. I've had thoughts about a second guild... but we'll see what happens there. Vulcan says: There are so many guilds right now that I fear another one may be missed in the crowd :) ** Recently you were promoted to highwizard. What are your feelings on that? Vulcan says: Before I was asked if I wanted to become one, I was sort of at peace with the status quo, but as the question came up, I thought it would be fun and took the chance, and it is fun :) ** Are you being groomed as a replacement for someone, or did the admin at the time think that another helping hand would be useful? Vulcan says: I believe the admin was looking for another "helping hand" from a another timezone than Sweden. Currently, only Beldin and I are non-local admins (correct me if I'm mistaken). The game is running 24 hours a day, and it's better to have the admins from more than one place. ** That's all that I have. Any parting comments? Vulcan thinks carefully. Vulcan says: Not that I can think of right now. ** Thanks for your time. > > read page 4 You read page 4 in your newspaper. Title: Re: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:40:35 AM ---------------------- The NannyMUD Times --------------------- page 4 ---
** Hello, this is the NannyMUD Times, here with Aphextwin, guild head of the Cult of Cthulhu. Aphextwin says: Hi! ** To start off, what can you tell us about your guild? Aphextwin says: It's basically a religious cult, worshipping the great Old One Cthulhu. They are skilled magic users, but do know how to fight. ** Where did you get the idea for the guild? Aphextwin says: I've been into the Cthulhu Mythos stories by HP Lovecraft for a while. When the time came for me to code my area, I decided to make it in that theme. The guild's idea was born after my area was opened by Eleanor and myself. ** What sort of powers does the guild have? Aphextwin says: The members of the cult get their powers from the Mythos, knowledge left on Nanny by the Old Ones. The knowledge of the Mythos enables the members to learn a lot of different spells. ** Such as? Aphextwin says: The Mythos is evil in its nature. Members can call and bind creatures from other planes to make them phase beteen different dimensions, disappear into mists. They can also attack foes in a lot of different ways. At higher ranks, the Mythos grants the members protective powers. ** Do the members pick the spells that they learn, like in Simyarin? Aphextwin says: No, they learn a spell for each guild rank they gain. all members learn spells in the same order. ** What are the drawbacks of being a member? Aphextwin says: The main drawback is sanity. When using the Mythos, your sanity will be affected. Too heavy usage of your powers will drive you insane, and that is not very nice. ** What happens if you go insane? Aphextwin says: Lots of things. You will fight worse, you will drop stuff, you will lose hp and so on... ** Where can someone find the guild? Aphextwin says: the guild mansion is found in my area, very close to Joseph Curwen's farm. ** Apart from the guild, are there any projects that you're working on now? Aphextwin says: Hrrmm... MUD-wise the guild is about it right now. My area has been open long enuogh not to demand any more than monthly maintainence. I have no big plans for my future in Nanny but to eliminate as many bugs as possible from the guild, and make it even more fun to play. ** And the last question; who would win in a wrestling cage match, Lars or Cthulhu, and why? Aphextwin says: Hehe, that's a tuff one. Cthulhu is kinda stiff I reckon, he's been in his grave a couple of million years. I know very little about Lars actually, but he must have A LOT of gold for heal when you think of his busy monks. I guess they will keep fighting until "the stars are right" and then Cthulhu will demolish him into a bloody pulp. ** Thanks for your time. > > read page 5 You read page 5 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 5 --- The following are announcements by mortals on the mud. hi readers, hope you remember me when this finally comes out i will have long retired by the time this is read so all i want to say is have a nice life and i hope i helped out the most of you while i was around there is a chance of my return in '99 but dont hold your breath cheerio and have a nice life(kipdog) --- The above written by: Kipdog ------------------------------------------ A note for the classifieds If Mudparties interest you, and you can't get to the one in Sweden.... There's going to be a mudparty in the Midwest, USA, Minneapolis in fact. We're still casting about for a place to hold it, but it looks like around the weekend of June 20th, so start asking for time off work. Last year's party in Madison Wisconsin had a good turn out about 20 people, and this year we're getting reinforcement from the south. The current idea is renting a cabin, outside of the cities, so we can not* indispose anyone willing to let us into their homes (thanks Gabrielle!) If interested please mail Brujah, who is NOT in charge of this, but a willing messanger to the busy folks who are. --- The above written by: Brujah ------------------------------------------ > Title: Re: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:41:01 AM ---------------------- The NannyMUD Times --------------------- page 6 ---
The following is a poll for the NannyMUD Times. Who would win in a knock-down drag-out fight, Cthulhu and his cultists or Lars and his monks? Savannah tells you: Neither, Probably Saxy would win. Knaster tells you: With or without rules? ;) Sarcotome tells you: ever thinking of having not so obvious questions? September tells you: :) Predator replies to you: explain what you mean with a drag-out fight Drakul replies to you: Cthulhu and his cultists!? ofc! stupid question :) Mats tells you: Me and my followers Obelix replies to you: Cthulhu ofc Clyde tells you: monks anyday:) Aishiteru tells you: probably the cultists Harmony tells you: Knights ofc, after those 2 guilds killed each other. Stalker replies to you: i dont know what bs powers cthulu's have Pody replies to you: Cthulhu hands down! Sahip replies to you: The monks ofc :) [-Druids-] Albeit tells you: Chtulu sounds evil. My money is on them Aphextwin tells you: Cthulhu Fhtagn! Bucco tells you: don't know much about them, but Lars would probably win Keldo tells you: Lars and his monks are far better, of course. :) Koff tells you: Can I win a nice prize? I'd like a mermaid please. Daddy tells you: I don't care, aslong as there are much blood... [Simyarin] Narya tells you: I think Lars could just erase the whole mud, right? I mean, not that I'm dissing Cthulhu here or anything, but hey, Lars has his finger on the button, right? Ydor tells you: Lars and his Monks :) [-Druids-] Retroman tells you: hmm...my bet is on Cthulhu... Diego replies to you: Lars of course....bad guys never win Thaadd tells you: Cthulhu! Evil will triumph! Tofoo tells you: Probably Cthulhu if Lovecraft were logged on. Savannah tells you: You do know she is the one, the only, the best? Maddog tells you: don't know guessing lars? Pern replies to you: Cthulhu Quark tells you: Chtulu ofcourse!!! Vladim tells you: *grunt* ~ 'Monks ofc, since Cthulhu is a stupid fuck...' Sarcotome replies to you: Celulose is out yeh know? :) Barbarella tells you: patch all the monks/cultists pk and let's find out. Zath replies to you: Lar's monks would win because they spend all their time wondering around in dresses anyway. If Lar's didn't 'justify' them wearing dresses as so called robes people would be forever comparing them to Transvestites. Add in the lumberjack club oh so many are in, and you've got bra and suspender wearing 'people' who claim to be wearing 'robes' :) *Don't you just love long answers in your times? PS Hi everyone I'm doing this for you!* Mami tells you: hmm.... if I answer.. hmm.. I would love the same thing as Koff.. I'd like a nice mermaid too.. or rather be one.. =) Sinue tells you: Lars ofc, since he is a capitalist Zath tells you: Lar's monks would have the added power of dress wearing in a drag fight but ultimatly they might fail due tobeing too 'drag like'. Wearing womens clothing all the time does get to them, I'm afraid to say that with their already limited fighiting skills of using their handbag, they won't stand much of a chance anyway. Didn't the others mortals realise that the monk's so called 'pouch' was in fact their handbag which they must always carry around with them at all times. *In case they forget their make up* So next time you a monk ask him/her/it "you hard were's your pouch" instead of the classic "your hard where's your handbag" as this might upset up. Zath tells you: In the white corner weighting in at a limited 8 stone it's ..... the monks! And in the red corner weighing at an insane 15 stone it's .... Cthulhu. It's a very exciting fight tonight ladies gentlemen and things. Tonight we have Lars making an appearance as ref. *Ding* "Seconds out round one" says Lars. The excitement is building as a monk whips out his handbag er sorry pouch from under his dress, ack 'robe', what's he going to do with that? Oh no the monk is slapping his opponent with it. Oh no the poor Cthulu member is stunned he doesn't know what to do. Oh yes he does he's on the floor moaning is it his sanity returning or was that blow from the monk just too much? Here we have lars going in to break up the fight as the monk starts throwing herbs on the poor stunned Cthulu member. Doesn't this monk he shouldn't heal his enemies? But it's not having any affect the Cthulu member is rolling around the floor in fits of sanity. *Ding* There goes the bell the fight is over ladies gentlemen and things. The judges have ruled that both guilds must go away and try to cope with the mud on their own. Zath tells you: Cthulhu members wait for the "glorious days when the stars will be right, Great Cthulhu will rise and life as we know it will end" "To be a monk is also quite demanding. In this guild you use your brain, not your brawn. Monks are good healers." These are quotes taken from help guild page. Is anyone noticing what I'm noticing? Cthulhu members spend time waiting and listen to voices in their heads. Coincodently so do Monk members. Have you ever wondered why the monks go around chanting their strange chants? Why of course it's to satisfy their 'great god' Lars. The monks can also be found wondering around the mysts of nanny checking out the stars, usually that's the only thing keeping them sane as they heal people. Cthulhu members go around trying not to be sane but they too wonder around alot just like the monks. Could it be that there is a conspiracy? #The truth is out there Mulder.... er wrong reality must be a Cthulhu member's insanty there.# Are the wizards and God here out to form a new Cthulhu/Monk alliance? Well we see a newly merged Monk/Cthulhu guild, where the members going around sacrificing monk to Cthulhu to stay semi sane/insane? Will it's new members go around listen to more than the usual bunch of voices in their heads? Well the Monk Mass be combined with the Cthulhu 'dig up your own date' ceramony? If there is no such combination of guilds would the mud actually notice a difference between the Cthulhu members and the Monk members? Answer: Probably not the 'average' mudder would still here people chanting about all sorts of things while at the same time both members talking waffle. Eleven for Cthulhu, eleven for Lars -- unfortunately Mats has declared the poll null and void unless he wins. > > read page 7 You read page 7 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 7 --- ------------------------------------------------------------------------- Village green <w e n s>. Havic the mighty Bloodthirster (evil). Defiance the Daemon Prince of Khorne (nice). Spanky the pandemic vessel (nasty). Tiana Tilondo-im-Simyar (nice). Abbot the Daemon Prince of Khorne (good). Hagen the dark seer (hellfire). Hrafnur the Grand Master (monastic). Andra's hunting falcon. Andra the Honourable Lady (good). Salt the Muted Trumpeter Swan (nice). Data the master of the animals (good). A dead oak tree. A lane leads south from here. Defiance turns to attack Mkachan. Spanky hacked a wound in Defiance. ** HP: 186/202 SP: 184/202 ** Defiance is in good shape. Defiance bloodthirstily rips little pieces from Your body. ** HP: 167/202 SP: 184/202 ** Defiance is in good shape. Defiance chopped a very deep wound in you. ** HP: 164/202 SP: 184/202 ** Defiance is in good shape. Defiance grazed you. Havic missed Spanky. Spanky pokes Defiance with her finger, channeling her deadly disease. You are too busy to do that right now. Havic missed Spanky. Havic missed Spanky. Havic slashed Spanky in the chest. The swords sneaks its way trough the monsters armour. You cut a deep bleeding wound in Defiance. Spanky grazed Defiance. ** HP: 145/202 SP: 184/202 ** Defiance is in fair shape. Defiance chopped a very deep wound in you. A big mystic mist grows up from the shield and blocks the blow. Defiance missed you. A big mystic mist grows up from the shield and blocks the blow. Defiance missed you. Defiance feels the effect of the disease. You are too busy to do that right now. ** HP: 145/202 SP: 166/202 ** Defiance is in poor shape. You deliver your disease at Defiance. {nasty}-{20897}-{Tox:15%|soak:0%|full:0%} Abegail arrives. You are too busy to do that right now. {nasty}-{20897}-{Tox:15%|soak:0%|full:0%} Abegail leaves east. Defiance leaves west. Havic leaves west. Party: Experience points divided. [PKersinfo] Mkachan just killed Defiance. You are victorious!!! [PKersinfo] From somewhere deep inside the temple you hear a voice saying: Hail Mkachan!!!. Zoom. Title: Re: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:41:30 AM ---------------------- The NannyMUD Times --------------------- page 8 ---
Jimlo was married to Ladyliss by Snafu Tue Feb 3 00:31:47 1998 Shagul was married to Bera by Bowen Tue Feb 3 18:56:07 1998 Nothel was married to Sheena by Nothel Thu Feb 5 02:52:16 1998 Tobin was married to Zandra by Jolrael Tue Feb 10 05:01:33 1998 Robin was married to Vion by Iver Wed Feb 11 14:10:50 1998 Sundaar was married to Whistler by Whistler Wed Feb 11 22:34:28 1998 Darkcry was married to Pollux by Pollux Thu Feb 12 02:42:32 1998 Mkachan was married to Twinks by Laurana Sat Feb 14 02:42:09 1998 Windle was married to Charliegirl by Melee Sun Feb 15 08:35:01 1998 Armegan was married to Tickle by Thumper Sun Feb 15 09:49:17 1998 Spankybutt was married to Jamie by Odd Mon Feb 16 13:30:05 1998 Talando was married to Marge by Orgalforxa Mon Feb 16 19:35:39 1998 Orcryst was married to Seego by Seego Wed Feb 18 01:31:36 1998 Iverjr was married to Rufey by Iver Wed Feb 18 10:50:09 1998 Smalt was married to Svamplover by Silencer Sun Feb 22 02:01:29 1998 Foxy was married to Iceberg by Reece Tue Feb 24 22:55:34 1998 Hotwetzeusa was married to Ender by Iver Thu Feb 26 16:55:34 1998 Raekwan was married to Diabolica by Iver Wed Mar 4 10:51:31 1998 Sabina was married to Zuss by Reece Wed Mar 11 23:52:23 1998 Lia was married to Mordon by Lys Sun Mar 15 21:47:45 1998 Mistress was married to Eolair by Asterix Mon Mar 23 19:26:28 1998 Madrass was married to Kudden by Moonchild Tue Mar 24 17:52:29 1998 Khoria was married to Tauvin by Snafu Thu Mar 26 00:09:36 1998 Mikaa was married to Sirian by Mikaa Wed Apr 8 18:54:47 1998 Joph was married to Silver by Fireblade Thu Apr 9 21:59:48 1998 Tyburn was married to Chicka by Gabe Mon Apr 13 16:40:29 1998 Gilthoniel was married to Kestrel by Gilthoniel Wed Apr 15 06:36:55 1998 Hellbender was married to Didi by Darkcry Thu Apr 16 16:29:26 1998 Iver was married to Helena by Iver Fri Apr 17 14:38:45 1998 Tirian was married to Uberglo by Nobody Sun Apr 19 23:22:07 1998 Linux was married to Call by Aphextwin Wed Apr 22 10:37:01 1998 Lupa was married to Parasite by Melee Fri Apr 24 09:13:19 1998 Decebal was married to Vixxen by April Fri Apr 24 13:38:25 1998 Elaida was married to Joule by Joule Sat Apr 25 23:45:45 1998 Brad was married to Elayne by Elayne Sun Apr 26 17:58:08 1998 Exiver was married to Tommyboy by Toth Tue Apr 28 18:21:29 1998 Toth was married to Akfour by Toth Tue Apr 28 18:28:22 1998 Narya was married to Lectral by Lectral Fri May 1 00:55:23 1998 Bubbabuzgut was married to Helmy by Nothel Fri May 1 20:46:13 1998 Radium was married to Haven by Xero Sat May 2 09:58:55 1998 And a healthy amount of weddings we've had, and sympathies and subdued grins go out to all of those male players who unknowingly mudmarried another man. And a hesitant stare at Sundaar and Whistler, who apparently have confessed their long-hidden love for one another. > > read page 9 You read page 9 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 9 --- This issue's Times review subject is the area of the wizard Gurk. Located "9s, enter ship, sail caerleon, out, 2e, north" on the island of Caerleon, the area has approximately 200 rooms, and has two quests, "The Quest for Supreme Good and Evil(50qp)", and "Help Sir Guillotine (51qp)". This area is located directly by Maelstorm's and Zarathos' areas, and it's a bit difficult at times to know where one area ends, and another starts (unless you're a monk with that power, which ofc, I am not). While Gurk's does not have a pub of it's own, there are other assorted ways to heal there, one of the most popular being the Gurk Coin. For convient killing service, it's quite close to the Wasted Wizard of Maelstorm's area, which is located just south of Gurk's and east of the harbour where the ship that takes you in is located. To counteract the somewhat remote location, Maelstorm and Gurk managed to convince the admin to allow them their own shop. Oak trees can be grown there, for those of the Druid Guild. Teleporting is currently fairly restricted, and Gurk himself said that the many complaints have caused him to rethink this, and he WILL change this before too long. The kills in Gurk's area tend to require a fair amount of power, but there are exception areas and monsters. The Druid Staff 'difficulty estimate' is not very accurate; I, in one case, was told a monster was easy, and with maxed stats and decent armour wimpied out at 45 hp/2 sp. The monster was still only at poor shape. For those players who have restrictions on what they can kill by alignment, there is a specific area known as the Woman/Fighter caves that caters just to you. It's fairly often killed clean as it is, so I won't add to this problem by giving specific directions. A hint is, it's NOT in the castle proper, so explore the rest of the space. It's not too hard to find, if you're not on brief mode, and both sides of the coin are offered. (this area has also the sickest kill that I've found on the mud yet, in three years of playing!) Most creatures don't autoattack and offer a fairly low degree of interaction. Gurks area may lack kills for all levels, but where that lacks, the descriptions and quests definitely make up the difference. In Gurks area, you can and should examine EVERYTHING, poke, prod, push, and other wise mangle the inanimate objects around you. (just don't get mad if once in a while something odd happens. (grin) On a last note, there are two things that Gurk, himself, suggested I use to bait people into exploring his area. A very, very large treasure located (to quote Gurk) "on a high place in the castle" exists, if you feel like wading through rooms of kills (bring a party and split it, IMHO, I attacked one of them, and was stomped), and a really nifty weapon called the Bonker, which does just as it's name suggests, bonks the crap out of your foes. A few quotes from people about this area Crono, Knight "More Gurklings! Make them swarm all over Nanny!" Marzipan, Chef "I like cooking the baby, My specialty is HUMANS!" Thorgar, Khorne "It has worthy kills for all ranks" Thank you, everyone who stood stood still long enough for me to bug them on this subject. Crono, Marzipan and Thorgar for being quotable, and Gurk for allowing me to pick his brains on his area (and allowing me to review it in the first place). //Brujah > > read page 10 You read page 10 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 10 -- (Editor's note: This page is unedited, as the intoxicated nature of Gurk adds to the atmosphere.) NannyMUD 8 years, celebration party Place: Linköping sweden Date 17 mars 1998 I have to tell you from my point of view but I will also put in comments from people and some of my notes, though, I cannot verify if my notes are true or not since I have little or none recollection of taken these. /Gurk --=: Preparty :=-- It started causally at the preparty at Leowons place, a few hours before the real party began. I've checked with my notes and from what I can read it says that follwing people were there: (In random order) Thargor, Leowon, Taren, Whizz, Gwendolyn, Titleist, Nobody, Iceberg and me, Gurk. If someone were there and not listed, its not my fault. My notes says that Leowon drank 1 1/2 l icecream, but I also have a vauge memory of helping him and along with Taren. The icecream tasted "maliboo" for some reason. Below that note I see "The mixer spread icecream around the kitchen" and "A girl cooked black things that smelled quite bad" Further down I see "Leowon doesnt want any more booze, he wants a big cucumber" I also find some scribbles that looks like "Taren is a really nice and happy chap" and "Taren denies there are daemons in Khorne." (Could be a typo there somewhere) Thats all my (readable) notes from the preparty. --=: Herrgarden :=-- Following people came: Gwendolyn, Brom, Taren, Banshee, Dwinbar, Leowon, Thargor, Titleist, Padrone, Iceberg, Gurk, Meep, Azatoth, Mordor, Leclerk, Charmangle, Tugh, Nib, Oriole, Whizz, Alexii, Nobody, Chrisp, Ahndregg. I must say that it appears to be many wizards and very few mortals but according to Taren, most of us were mortals anyway. I had the fortune to sit together with Mats and Mordor and we discussed many funny things during the evening, but I have no notes about it so I can't say what we talked about, though I remember Mats telling us about how it all started and it felt quite strange when he talked so causally about the days when NannyMUD was created, a true god he is. While eating, very good food btw, some people made some speaches and some were singing and people laughed and were in a very good, relaxed mood. People from Orebro bought us some booze, Mats got a can of spam. Somewhere around the dessert my notes are getting more and more unreadable and my memory of what happened is getting more blurry, and I can't help thinking of Lonewolfs last tell to me before I quitted before the party: "Hey Gurk, don't get too drunk!!" Some spontane notes made by me and others from the party: "Leclerk fell asleep and were leaning against Nobody" "Charmangle would rather make a 10 minutes long distant-call than be logged on 5 minutes on Nanny" with the comment "bullshit" next to it "Dwinbar says there are too many MUD people around here" "Padrone and Azatoth were actually very nice people too" "Mats thinks it's too spammy around here" (Holding up a can of spam) "Gwendolyn is real, he is sitting there!" "I've touched Chrisp" "Tugh touched Brom, in a naughty way" "Gurk went into the wardrobe instead of the toilet" "Whizz says: We need more party, now!" "The whole place got completely silent when Jadea entered." "Mordor says: I'm hungry" "Nobody forgot his bankomat number (Help!)" "Alexii says: This is the best MUDparty I've ever been at" The rest of the notes are either various scetches, unreadable poems, poems in foregin language (finnish, hmm), simply unreadable text (got 3 pages of unreadable notes here) or material that is classified by admin and others. (And Thargor, I really hope we didn't pretend to be reporters when we talked with someone named "Johanna-goodlooking") -= Afterparty =- Kerish drank all that appeared to be intoxicating. (The official list of attendees, provided by Taren, is: Mats Gwendolyn Brom Taren Banshee Dwinbar Leowon Thargor Titleist Padrone Czygorwan Iceberg Gurk Meep Azatoth Mordor Leclerk Charmangle Tugh Nib Oriole Whizz Alexii Nobody Chrisp Anhdregg ) > > read page 11 You read page 11 in your newspaper. Title: Re: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:41:54 AM ---------------------- The NannyMUD Times --------------------- page 11 --
Courtesy of Leclerk and a translation program he found, we have the following versions of the description of the village church, translated from English into various languages and back again. Original: You are in the local village church. There is a huge pit in the centre and a door in the west wall. There is also a clock on the wall. This church has the service of reviving ghosts. Dead people come to the church and pray. This is a holy place and you feel safe here. There is an exit south and a back door leads north. English-French-English: You are in the local church of village. There are an enormous well in the center and a gate in the Western wall. There is also a clock on the wall. This church has the service to restore backup computers. The dead people come to the church and request. It is a holy place and you smell in security here. There is an output of the south and back wire of output of a gate of north. English-German-English: They are in the local village church. There is a very large pit in the center and in a door in the west wall. There is also a master clock on the wall. This church has the service of the again of animating the spirit. Dead people come to the church and pray. This is a holy workstation and you feels here safe. There is an output, the south is and north lines the back door. English-Italian-English: You are in the local church of the village. There is an enormous sink in the center and a hatch in the wall to the west. There is moreover a clock on the wall. This church has the service to make to live again the ghosts. Out of order people come to the church and pray. That is a Saint place and thinks sure here. There are an escape of the south and posterior cables of the hatch of the north. English-Portuguese-English: You are in the local church of the village. He has an enormous well in the center and a door in the occidental wall. He also has a pulse of detonation in the wall. This church has the service of reviving ghosts. The inoperative peoples come to the church and pray. This is a place holy and you feel insurance here. He has a south exit and back linkings of a door nortes. English-Spanish-English: You are in the local church of the village. There is an enormous hollow in the center and a door in the wall of the west. There is also a clock in the wall. This church has the service to restore ghosts. Dead people come to the church and request. This is a place santo and you it feels surely here. There are an exit of the south and later terminals of component of a door of the north. Once again, the original: You are in the local village church. There is a huge pit in the centre and a door in the west wall. There is also a clock on the wall. This church has the service of reviving ghosts. Dead people come to the church and pray. This is a holy place and you feel safe here. There is an exit south and a back door leads north. > > read page 12 You read page 12 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 12 -- How to Become a God or How to Grow Your Own MUD First, you have to have a machine to run the game on, and a connection to the internet. If you do not own those resources yourself, you MUST be sure that the one who does allows you to run the game on/through his property. It is no idea to try to sneak it by, it will be noted sooner or later. A MUD can be run on an old 486DX25, with as little as 8Mb of RAM, and with a connection no faster than a 28.8 modem, but that will then be a very small MUD, and rather slow. Nevertheless, it can be done. Anything faster and bigger will make it more pleasurable to use. Now, when you have secured the basic resources needed, you must make up your mind about what kind of MUD you wish to have. Ask yourself what you think is important in the game, and then find a MUD family that has that. A few examples of distinct styles are MUSH, DIKU, LPMUD, ABER and DUMII. When you have selected the type of your MUD, you need to decide exactly what driver you will use. (The driver is the program that keeps track of the connections to the game, etc.) For example, in the LPMUD family, there are implementations like NannyMOS, MUDOS, Amylaar, CD, DGD, etc. Read up on them, check their availability, etc. There's quite some rumour-mongering going on. People involved heavily with one kind of driver have a tendency to believe everything else to be out-dated, and less advanced. Don't trust them to know what they are talking about, make up your own mind. Now, you have to pick a mud-lib. This is the part of the game with which the players interacts: monsters, weapons, armours, flowers, etc. How many you have to chose from depends on what driver you picked, but most drivers will be able to handle at least a few, especially the old and infamous 2.4.5 lib. Next, all you have to do is to compile the driver, and start the game. Of course, you might have to modify both the driver and the lib to make them work well (or at all) together. Then you will very soon find things you want to change for the better in your lib (like, removing the security holes in the infamous 2.4.5). It can be a wise thing to fix those before letting the horde of players on. Now you need players. Typically, the initial gang is you and your friends, and the rest of the crowd is recruited from friends' friends, and by putting up notes on the boards of other, already existing MUDs. The players will, sooner or later, turn into wizards and some of them will take part in building the MUD. With some luck, and persistance on your part, the game can very well live for years to come. Your life will never be the same again. > > read page 13 You read page 13 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 13 -- Due to gross incompetence on the part of me, the puzzles for the last issue were misprinted. In a shameful attempt to cover up my blunder, here is a new set. Those who answered the puzzles (both the incorrect versions and those who suggested the correct versions, along with solutions) will be contacted and rewarded by an innocent secondcharacter, uninvolved with this scandal. While exploring the jungle three scientists get caught by a tribe of cannibals. Begging for mercy, they finally are granted one last chance to save their lives: Each of them is bound to a stake, so that one scientist can see the backs of the other two before him, the one in the middle can only see the back of the one in front, while the latter can't see anybody. They are now shown five colored feathers, among which there are three white ones and two black ones. They are then blindfolded and each of them is put one of the feathers into his hair. Finally they are taken off the blindfolds and posed the question to determine the color of their own feathers. If only one of them should be able to guess the correct color, all three of them would be released. Time passes... then the man bound to the foremost stake (who actually can't see anybody) correctly names the color of his own feather. What thoughts must have lead to his answer? Prize: 1000 coins. Given that McDonalds serves Chicken McNuggets in 6, 9, and 20 piece boxes, what is the largest number such that you cannot order any combination of the above to achieve exactly the amount you want? Prize: 1000 coins. Give a mathematical proof and receive another 1000 coins. Assume that a pregnancy has a 50/50 chance of being a boy/girl. If women with two children were polled and asked if they had at least one boy, what are the odds that those who said "yes" had two boys? Prize: 1000 coins. The following is the roomhunt. For those unfamiliar with the rules, the solution to this puzzle is the shortest possible path to this room without using teleportation or movement-enhancing items (like those classic seven-league boots.) This is a dark passage leading through the walls inside the castle. The air is hot and humid. The walls in this room look burnt and you can see piles and piles of remains from various beings on the ground. There is one obvious exit: south. Prize: 5000 coins. > > read page 14 You read page 14 in your newspaper. Title: Re: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:42:25 AM ---------------------- The NannyMUD Times --------------------- page 14 --
It's a Good Thing By Marthastwrt On a recent trip to Newbieville to procure the ingredients of a fine rabbit stew I found myself in possession of a great many fresh and crunchy carrots. This windfall inspired me to revisit a recipe first introduced to me by my good old friend Betty Crocker. With her talent for baked goods known far and wide Betty is also less widly known to believe the old adage "Waste not want not." Jeff Smith would be quite proud. Blanka's Newbieville is a charming little village located near the lovely Northern Cliffs. Newbieville Carrot Cookies 1 cup mashed cooked carrots (about 4 medium) 3/4 cup sugar 1 cup shortening (part margarine or butter) 2 eggs 2 cups all-purpose* or whole wheat flour 2 teaspoons baking powder 1/2 teaspoon salt 3/4 cup shredded or flaked coconut 1/2 recipe Orange Butter Frosting Heat oven to 400 degrees F. Mix carrots, sugar, shortening and eggs. Stir in flour, baking bowder and salt. Stir in coconut. Drop dough by teaspoonfulls about 2 inches apart onto ungreased cookie sheet. Bake until almost no indentation remains when touched, about 8 minutes. Immediately remove from cookie sheet; cool, frost with Orange Butter Frosting. About 5 dozen cookies. *If using self-rising flour, omit baking powder. Orange Butter Frosting 3 cups powdered sugar 1/3 cup margarine or butter, softened 2 teaspoons grated orange peel About 2 tablespoons orange juice Mix powered sugar, orange peel, and margarine. Stir in orange juice; beat until frosting is smooth and of spreading consistency. If frosting is too thick stir in a few drops of orange juice at a time untill smooth and creamy. (note: Leftover frosting is nice on graham crackers) Cookies make a wonderful gift. Line your gift box with waxed paper, fill with cookies, making sure to add a layer of waxed paper between each layer of cookies. Do not overfill the box as the cookies are easily crushed and the frosting will be ruined. Wrap the box in crisp bown paper and tie a nice raffia bow. I trimmed mine with cinnamon sticks and dried orange slices for that wholesome country look. These wonderful little cake-like cookies would tempt even the most rambunctious of the Henderson children into becoming as sweet and mild as a spring sunrise. It's a Good Thing. > > read page 15 You read page 15 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 15 -- Marthastwrt is on vacation this April. In an official press release Ms. Stwrt's representatives made the following statement: "The rumors that Marthastwrt has been checked into the Brookline Psychiatric Hospital for treatment of a saver obsessive compulsive disorder are completely unfounded." Joy has kindly agreed to fill in for Martha in her absence. Mud Party Recipe by Joy What does any good MUD Party need besides beer? Why, Cheese dip of course. and this is my favorite cheese dip which is great with Corn chips or Tortilla chips. 1 2lb package of Velveeta cheese product 1/4 cup milk 1lb ground beef 1lb tube of your favorite flavor ground breakfast sausage (I like Jimmy Dean sage) 1 can condensed cream of mushroom soup 1 small jar salsa or pacante sauce (optional) Scramble the ground beef and sasage together in a pan over medium high heat until cooked through. Drain well and set aside. Cut cheese into chunks and melt slowly in milk over low heat in a dutch oven or heavy stew pot. Stir constantly to prevent scroching. When cheese is completely melted mix in the can of condensed soup, salsa, and meat one at a time over low heat. Stir and keep the heat low to prevent scorching. When hot and mixed well it's ready to serve... The dip will set up if it gets too cool so keep it warm and refrigerate any leftovers if you have them. (Leftovers heat up great in the microwave.) Well that's it. Take care. ~Joy > > read page 16 You read page 16 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 16 -- [-Druids-] Beryllium tells you: HYep! [-Druids-] You told Beryllium: I guess I'm a wuss and keep it to the weekends You softly kiss the palm of your hand and blow your kiss affectionately to Beryllium. It lands directly on his mouth! [-Druids-] Beryllium tells you: We have a day off tomorrowk Bauhaus shouts: Ok, I've got fat fingers. Does 'lush' work better? Beryllium shouts: Tell me thw swedsih transklataipn of that and it mights work. [-Druids-] You told Beryllium: laugh. friday morning's the day I have to be out of the house and on the bus at 6:45 in the morning ...to teach, fear. no hangover for me Beryllium tells you: h0h0 You shout: Sure, if you tell me the sober translation of that! Narya shouts: fyllo You grin impishly. translate fyllo Means: fyllo Bauhaus tells you: Translation of what? Something I said? Beryllium shouts: Copy it, and tell me the tstugsgff tomorrw oas and Imgiht tell yoau You reply to Bauhaus: lush. he doesn't know what it means Bauhaus tells you: Ah, missed that shout. You shout: don't worry. This is all being logged. :} Laine shouts: Nu har jag iallafall hittat nM-^Lgra #M-[%"#&"% kaniner att slM-^Lss med! *he, he* You told Beryllium: C'mon. give me something good and amusing for my "berydrunk.txt log! [-Druids-] You told Beryllium: Anything? [-Druids-] Beryllium tells you: yeah, [-Druids-] Beryllium tells you: sometyhing liekl that <01:42:28> [-Druids-] You told Beryllium: Whatcha drinking, and how much of it have you had? Paff shouts: Beryllium, sober up.. or throw up.. Precocious shouts: throwing up's messy [-Druids-] Beryllium tells you: I have had 7 beers, 50cl of moonshine /50% (atlars)( and some ozo oso? The greksish thingie <01:43:39> [-Druids-] You told Beryllium: ouzo? that shits potent!@ [-Druids-] Beryllium tells you: tastes tslike candy <01:44:36 [-Druids-] You told Beryllium: Yeah, which is just a joke, because it's strong as all hell. (or at least it was when I had it, a few years back. knocked me on my butt, but that doesn't take much anymore) [-Druids-] Beryllium tells you: IO twas imported from greece, some seriosxu shit [-Druids-] You told Beryllium: I'm becoming a a wuss, and 4 beers get's me drunk. [-Druids-] Beryllium tells you: 6 beers msrake my edrunk [-Druids-] Beryllium tells you: Nu t I am major nopw [-Druids-] You told Beryllium: Ok, next question Who are you drinking with? (or are you drinking with nanny as a whole?) [-Druids-] Beryllium tells you: I dont driank atm You set your away string to: (smirk) [-Druids-] Beryllium tells you: I Was drinkginh with Banankaka, Ylfa, Lestatius and somet otehr fellasm from my school, [-Druids-] You told Beryllium: Grin. let me see if I can think of some half ass embarressing question that you'll regret tomarrow. [-Druids-] Beryllium tells you: Hit it1! [-Druids-] You told Beryllium: What? [-Druids-] Beryllium tells you: HiT it! [-Druids-] You told Beryllium: (laugh) Damn, I'm just not creative. Ok, hmm. what person on the mud would you like to meet most irl? [-Druids-] You told Beryllium: fallen out of your chair?\ [-Druids-] Beryllium tells you: no nono [-Druids-] Beryllium tells you: I Dunno [-Druids-] Beryllium tells you: I wanna meet Gab riellle, the only female deeaht knight I knbow! [-Druids-] You told Beryllium: Oh, come on....gotta be someone! [-Druids-] Beryllium tells you: Ho wwas sehe? < Beryllium tells you: yerahm from teh party with the dofg! Barkleyu! [-Druids-] You told Beryllium: Hmm. Normal. wierd, but didn't look or act like the pack of gamer's that she let into her house for the mudparty. [-Druids-] You told Beryllium: Damn, with all the typo's you're doing, sweetie, careful not to dest anyone, or similar! (grin) Beryllium tells you: I am a nceui pweson, I dont do that kinda shit! [-Druids-] You told Beryllium: Hun, do you get hangovers? 'cause if you do, it's going to be a hellish day tomarrow. [-Druids-] Beryllium tells you: nodnononononiob ononononono < [-Druids-] You told Beryllium: Grin. are you this amusing drunk in person? [-Druids-] Beryllium tells you: I am the gunnuest person in the whols workld when druink1 [-Druids-] Beryllium tells you: Drunk! Beryllium shouts: S E X ! Quartz shouts: ...is something you'll never experience! Reece shouts: G E N D E R ! Niro shouts: I C E C R E A M ? Beryllium shouts: QWuarez I will zaxp ypuirt head ofgg! You told Beryllium: Ok, another question Just a happy open ended one because I'm boring, and can't think of anything better. What would be your one wish, if you could have one now *(other then more wishes) [-Druids-] Beryllium tells you: HJAving Pia hjere. [-Druids-] Beryllium tells you: Ymy snuggle cuddly very close friwendd. =) [-Druids-] You told Beryllium: ah...someone from sweden? [-Druids-] Beryllium tells you: nodnmodnonodnodnmod [-Druids-] You told Beryllium: (grin) would you dest me if I logged this and put it inthe Times? [-Druids-] Beryllium tells you: No= Y I wanty yo read it myuself [-Druids-] You told Beryllium: I'll be funny. :} trust me. :} Beryllium tells you: mail tme this stuff laters, ok=fgt <02:09 Beryllium tells you: do you kno ww whjat= [-Druids-] You told Beryllium: what, dear? Beryllium tells you: Iam gouing to sleep now, you wanna know tham what I m hohoing yo dream anpbout? [-Druids-] You told Beryllium: No, wanna share? Beryllium tells you: sex se x se x se x sexs sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex sex ! Beryllium shouts: S E X ! You softly kiss the palm of your hand and blow your kiss affectionately to Beryllium. It lands directly on his right cheek! Kadath shouts: D R U G S ! Romana shouts: yes please Darion shouts: You miss it, right? [-Druids-] Beryllium tells you: Maile me [-Druids-] You told Beryllium: Laugh. 'night. um...dream well. Reece shouts: S H O U T - C U R S E S ! Kalandra shouts: You cant miss what you have never had :) Beryllium shouts: yeah! Paff shouts: NO sex with underages Berylliu,.. you know it is 16 nowdays.. Kadath shouts: R I S ! ( R E E C E ) Darion shouts: *hf* kalandra Beryllium shouts: Ni suger! (means tou suck in swedish= Reece shouts: And who is Toy? Reece shouts: Tou... Laine shouts: Jag vet Bery gullet, ge mig lite mer tid att jobba pM-^L det! *g* In the opinion of the NannyMUD Times editorial staff, Beryllium is a far more entertaining drunk than Firelight, who was February's official drunkard. > > read page 17 You read page 17 in your newspaper. Title: Re: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:42:51 AM ---------------------- The NannyMUD Times --------------------- page 17 --
Test yourself - Defending the realm This small test will show you how well you would do as a Defender of Camelot, the knight playerkillers. Just answer the questions, and then see how many points you got. When you have added your different points you can check your score, and you will get to know your playing style as a Defender. Since you are the only judge, you must try to answer sincerely, according to what you really would have done, in order to get an accurate evaluation of your performance. 1. What is the reason that you became a Defender? A) You have always been a knight, and thought it was the best way to protect the guild from the evil enemies. You have never playerkilled before. B) You think playerkilling is fun, and since knights have the best pk powers you made a knight char. C) All the playerkillers you know well are knights, and since you only pk in a big party you had no choice. 2. You are on with a non-pk character. You type "who" to see what playerkillers are on. On what one of the following alternatives would you log on your Defender? A) Three enemies are on, no Defenders. B) No enemies are on, no Defenders. C) Two enemies are on, three Defenders. 3. You are playing when two enemy druids come. They clearly want to fight you. What do you do? A) You fight them and hope you can rid the realm of evil scum. B) You stand in church until they tire and log out. C) You look for players with Defender-chars, and ask all of them to log on and help you. 4. You stand in church, with two lepers at green waiting for you. On the knight line a squire asks for help to get up from the mud in Brom's area. No other knight logged on knows where it is, or how to help the squire. You know. What do you do? A) Pretend you don't know and wait in church until the lepers log out. B) Run off to help the poor squire in distress before the attack comes. C) You were so busy asking for help from people with Defender-chars you didn't even see the plea for help. 5. You have just got your butt kicked by a party of evil lepers. What do you do? A) Log on your pk wiz and stand at green with a BS weapon. B) Go to guild, withdraw a new set of eq, and go get killed again just to prove how knightly you are. C) You log out, but swear to yourself you will beat them next time. 6. Which one of the following fights would you most likely be involved in? A) You against three druids. B) You and another Defender against three druids. C) You, three more Defenders, one rank 20 khorne, one druid and two monks versus three druids. 7. You're the only Defender on, and no enemies are in sight. What would you prefer of the following alternatives? A) You would be happy if no enemies logged on, so you wouldn't have to stand in church all day. B) You would be happy if a couple of enemies logged on so you could have a good fight. C) You would be happy if an enemy druid and three or four more Defenders logged on, so you could have a good fight. 8. You fight some evil enemies and die. What would you do? A) Log out, and the next day you start to build your skills up again to get revenge. B) That could not happen, since you only fight level 12 darks or players with powers equal to or lower than theirs. C) Whine for an hour on all lines available about the bad lag you had. 9. You are exploring a distant area when suddenly an enemy druid enters the room. What do you do? A) Stand still and fight the evil enemy. B) Press your client alias to get back to church where you idle until the enemy has quit. C) Quit, log on, go to shareroom and withdraw a new set of eq, and go to the church to idle until your Defender friends log on. 10. You are standing in the church hiding from two enemy lepers when suddenly Arthur screams about an attack. What do you do? A) Run to Camelot, hope you survive, and then fight the evil monsters. B) Go linkdead, then explain to an RT that your computer crashed. C) That couldn't happen to you, since you never play when there's risk for an attack. 11. When you fight enemies, where would it most likely take place? A) What, you can't fight in the church, can you? B) Anywhere in the mud, it depends on where the enemies are when you start to hunt them. C) Village green, and sometimes they hunt you when you run south to the guild. 12. An evil enemy logs on, one that you know is good at pk, and has killed a bunch of Defenders before. What do you do? A) Log out, suddenly remembering your Simyarin second needed qp. B) Wait in church until three or four Defenders log on. C) Fight to the best of your ability, hoping to kill this enemy and avenge your fellow knights. 13. When you play your Defender char, what eq do you use? A) I play my other chars for a couple of hours to get unique eq all over, plus some full wand cases and a few healing potions. B) I grab whatever eq is in the shareroom to start with, and then I go kill some monsters to get better. C) A mad spanker, a leather whip, black leather panties, a black leather bra and a studded black leather collar. 14. An evil enemy from the Khorne guild that killed a few Defenders has died while fighting a monster. He's trying to get his ranks back. What do you do? A) Wait until he is high rank enough to attack knights. B) Wait until he is at least rank 15, so he has got powers to defend himself. C) Make parties of at least four Defenders that hunt him while he still doesn't have any powers to fight back with. 15. You are fighting an evil druid when a monk asks you if you want her to heal you. What do you think? A) Great, with a monk that heals me I can beat the druid easily. B) Great, with two monks that heal me I can beat the druid easily. C) No thanks, that would just unbalance the fight even more. 16. A knight offers a unique item on the knight line that you want. However another knights is first to say he wants it. What do you do? A) Make up a rule about Defenders being supposed to have unique eq before all other knights and inform all other knights as if it had always been like that. B) Try to type faster next time. C) Ask the knight who got it if you can have it when he is done with it. 17. You party with a rank 20 pk khorne. Two non-enemy druids are on, and you know they have been fighting the khorne before. What do you do? A) Nothing. If they fight each other is not your problem. B) Threaten the druids that you will declare them enemies if they attack your friend, even if nothing in the knight rules support that. C) Attack the druids when they attack the khorne, and declare them enemies pretending they attacked you first. 18. You are fighting a druid enemy. You clearly have the upper hand, when the druid starts to party with a non-pk monk that heals him. What do you do? A) Tell the monk to act monkishly and stop healing evil playerkillers. B) Declare the monk an enemy despite the fact that non-playerkillers can't be enemies. C) Continue to fight the druid as if nothing has happened. 19. Your RL friend has a pk druid. He is an enemy, since he attacked a Defender and killed him. But now he's getting so badly beaten by falcons that he doesn't like it any more. What do you do? A) Remove him from the enemy list, stating he has helped knights a lot. B) Make him play his monk a lot to heal you, then remove him from the enemy list. C) Tell him to mail the guild heads about wanting to sacrifice himself. 20. A pk druid that is not an enemy plays a lot. You know that the player playing this druid has other pk chars that are enemies. What do you do? A) Call him coward at every opportunity, preferably on open lines. B) Ignore him until he attacks you or another knight. C) When he fights another player, you defend the other, and threaten the druid with making him an enemy for attacking you. > > read page 18 You read page 18 in your newspaper. Title: Re: The NannyMUD Times issue 1998 May. Post by: Polar on September 07, 2006, 07:43:20 AM ---------------------- The NannyMUD Times --------------------- page 18 --
Defending the Realm - Check Your Points You can be awarded Bravery Points (bp), Chicken Points (cp), Stupidity Points (sp), or no points at all (0 p). When you have added your points you can check your score in the different key tables. POINTS: 1. A) 1 bp B) 0 p C) 1 cp 2. A) 2 bp B) 1 bp C) 2 cp 3. A) 2 bp B) 1 cp C) 3 cp 4. A) 2 cp B) 2 bp C) 3 cp 5. A) 2 sp B) 2 bp and 2 sp C) 0 p 6. A) 2 bp B) 1 bp C) 5 cp 7. A) 1 cp B) 2 bp C) 2 cp 8. A) 2 cp B) 1 bp C) 0 p 9. A) 2 bp B) 1 cp C) 2 cp 10. A) 2 bp B) 2 cp C) 3 cp 11. A) 2 cp B) 2 bp C) 1 cp 12. A) 2 cp B) 3 cp C) 2 bp 13. A) 2 cp B) 1 bp C) 1 sp 14. A) 1 bp B) 2 bp C) 5 cp 15. A) 2 cp B) 5 cp C) 0 p 16. A) 5 cp B) 0 p C) 0 p 17. A) 0 p B) 1 cp C) 2 sp 18. A) 0 p B) 2 sp C) 1 bp 19. A) 2 sp B) 2 sp C) 0 p 20. A) 1 sp B) 0 p C) 2 sp TABLES: Bravery Points: 0: There is more to defending than standing in church and complaining on the knight line about cowardly enemies. But then, how could you know, when all you did was look at what the others did? 1-5: You should really try to fight a little on your own. It could actually be amusing. Your major problem would be to convince your Defender friends to do the same. 6-9: You're braver than the average Defender, but still you need to let go of the safety net and try some more fair fights. 10-19: You're fighting well, without using too much help from others. If all of the Defenders were of your standard, Merlin could stop crying himself to sleep. 20-25: You're the big brave Defender that protects the realm from evil scum. And you're doing it without always having the odds on your side. Knightly, brave and honourable like you are is what Arthur wishes all his Defenders were. Or at least one. 26-27: Either you're lying, or you're trying so hard to be brave and knightly that it causes you lots of deaths. Perfect in ideals, a little worse in practice. Chicken Points: 0: You're not a Defender, so why don't you become one? Arthur would need more people like you. Maybe you could be a good role model for the other Defenders, so they can change their ways. 1-9: A brave and knightly Defender you are, at least most of the time. Try to think of some occasions when you could leave that monk behind, and people would respect you even more. 10-19: If you were a Defender Arthur would be happy, but then everything is relative. A real knight shouldn't get any chicken points at all, you know. 20-29: The only reason why you haven't got more Chicken Points is probably that your Defender friends got them before you. A course in bravery and knightliness should help. 30-39: You almost never die, and we all know why. You probably get a lot of kills anyway. Pity none of them are shown on the plaque. 40-44: You're an average Defender. You really should try to be a little more brave, and give more honour to your guild. 45: Glad to see you did the test, Mellissa. Stupidity Points: 0: Are you sure you answered honestly? Seems you uphold the rules and avoid too many unnecessary deaths a little too good to be a Defender. 1-5: Either you die too much, or you have some problems with your knightly image. 6-10: Maybe you should try to learn the knight rules before you play a Defender... And if you already are one, consider joining the dark guild. 11: If the Guild Heads would know you play this way, you would be thrown out. Unless you have a GH wiz of course. > > read page 19 You read page 19 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 19 -- Much to the surprise of all, the paper reappeared for a May issue. In theory, the lack of classes and the re-emergence of a real life will allow for a contined on-time release of the newspaper. In practice, we'll see. Hold your breath if you want, but it'll be a long month. Applications are now being taken for the Guest Editor position for the September 98 paper, being that time of the year when I'm in transition from home back to university. Snafu's stint was moderately successful last year, and we're looking to repeat it. Seriously, it's a lot of fun. Everyone should do this. Or something like that. //Lonewolf > > read page 20 But there are less pages than that! |