Title: NannyMUD Times issue February 1998 Post by: Polar on September 06, 2006, 05:32:49 PM ---------------------- The NannyMUD Times --------------------- page 1 ---
Meanehwael, baccat meaddehaele / monstaer lurccen Fulle few too many drincce / hie luccen for fyht. Den Hreorfneorhtthhwr / son of Hrwaerowthheororthwyl Aesccen aewful jeork / to steop outsyd Phud! Bashe! Crasch! Beoom! / De bigge gye Eallum his bon brak / byt his nose offe Wicced Godsylla / waeld on his asse Monstaer moppe fleor wyth / eallum men in halle Beowulf in bacceroome / fonecall bemaccen waes Hearen sound of ruccus / saed "Hwaet the helle?" Graben sheold strang / ond swich-blaed shcharp Stond feorth to fyht / the grimlic foe "Me," Godsylla saed / "Mac the minsemete." Ond flyng him lic frisbe / bac to fenhalf-nelson Beowulf belly up / to meadehalle bar Saed "Ne foe beaten / mie faersom cung-fu." Eorderen cocca-colha / yce-cold, the reol thyng. Welcome to the February 1998 issue of the NannyMUD Times. (1) Index This. No more. (2) Announcements Events from the past month in the mud. (3) Interview With Iceblink and Kiki, full of fun and interest for the whole family! (4) Playerquestion You'll never go wrong underestimating the taste or intelligence of the general public.. (5) Puzzles from January The solutions to last month's crop of confusion. (6) Puzzles for February A new set of prizes to be earned. (7) Weddings from January Those who tied the knot. (8) Recipe, courtesy of a new regular contributor Courtesy of Marthastwrt. (9) Firelight's drunken binge Here's a side of him you rarely see. (10) Area review Courtesy of Thaadd. (11) Pklog Yay, Virgin. (12) 'To Defend Or Not To Defend' Courtesy of Leclerk. (13) Historical Knights Courtesy of Grimault. (14) Letter to the editor A complaint from Morb. (15) Letter to the editor A rebuttal from Cathbad. (16) Parting comments Typical tripe. ---------------------- The NannyMUD Times --------------------- page 2 --- Nannymud hung at 00:30 the night of 980116. It was rebooted the morning after the admin noticed it was down. Sovereign's area opened. Did players dare brave the horrors that lurk in his temple? Some lurked under his table, but only found admin there. Kittens closed temporarily, but returned "within soon", according to Dwinbar. Kairi's area opened at the bottom on the sea, south and some east from the village jetty. The area is suitable for newbies and lower-level players, which exclude all of Kairi's seconds. For those of us with an addiction and absolutely no willpower whatsoever, the admin have created a 'block_login' command to help us stay away from Nanny. Rumor has it that rather than censure or demotion, admin will force a block_login of one to two years. Direct all complaints to the NannyMUD Times. Bixby's area returned under the control of Bixby, the Duke of Westport. *Press return for more or q to end. > Gaia reopened Quant's area, but for some reason, it doesn't give five thousand gold coins per monster any more. And another month of events has come and gone. Title: Re: NannyMUD Times issue February 1998 Post by: Polar on September 06, 2006, 05:33:18 PM ---------------------- The NannyMUD Times --------------------- page 3 ---
** We're here with Iceblink and Kiki, the subjects of the February 1998 interview. ** For those who don't know you very well, what can you tell us about yourselves? Iceblink says: well, hmm... I started playing nanny in may of '94... Kiki started in March... but she started as Jifse Iceblink says: This is my original character... I was a monk Kiki says: I used to be a druid Iceblink says: I wizzed quite some time ago... twice, due to a crash... and I was an idle wizard, not doing anything, for a long time Iceblink says: Kiki wizzed soon after we got together in real life Iceblink says: on July 7, 1995 Kiki says: actually there was a little crash that erased my wizzing Iceblink says: We got married irl on September 13, 1997 Iceblink says: we now have an open area and quest too! ** So you met on the mud and then got together in real life? Iceblink says: we didn't really spend much time together on the mud actually Iceblink says: that's how we knew OF each other Iceblink says: but we actually met at Gabrielle's first mud party in Chicago Iceblink says: though we didn't spend much time there either Iceblink says: that was the spring before we got together Iceblink says: I actually became interested in Jifse when she posted a note on the adventurer's guild board about something to do with medieval studies... Iceblink says: it also didn't hurt that I found out she lived only an hour away from where I lived at the time Iceblink says: I found out that she was home for the summer and calling long distance to Pennsylvania to get on the mud Iceblink says: most of the time, I have 2 or 3 internet accounts... so I let her use one of the ones I just had as a backup Iceblink says: so I don't know... maybe that's when she became interested in me Kiki says: I told him to come visit me where i was, but he said there was more to do in Chicago so I should come visit him Kiki says: So I did Kiki grins evilly at Iceblink. Iceblink says: yup... she took the train, and I met her at Union Station Iceblink says: you want to hear more about this? or? ** Go on, tell us all about your courtship. :) Iceblink says: ok Iceblink says: anyway, I picked her up at Union Station, and we grabbed a cab to Water Tower (a tourist attaraction that has a lot of stuff to do around it) Iceblink says: for some reason, we decided to walk along Lake Michigan instead of hanging out there Iceblink says: so we started walking along the beach... and I found a very oxidized penny in the sand... I figured it might be a lucky penny... so I picked it up... and kept it Iceblink says: and I now wear it on a chain around my neck Kiki smiles happily at Iceblink. Iceblink says: seems I was right about it ** Aww. Iceblink says: so we walked a ridiculously long way... Iceblink says: hehe... that's what most people say Iceblink says: and we went to the Lincoln Park Zoo Iceblink says: we walked and walked and went to dinner at my favorite chinese restaurant Iceblink says: she got a fortune cookie that said something like, "Look to the person across from you for love" Iceblink says: something like that... something that made me sound good :) Iceblink says: then we went to pick up my computer which had just been upgraded to a 486! woooooo! Iceblink says: so that was the beginning of our relationship Kiki giggles merrily. Iceblink says: anything to add honey? Kiki says: that sums it up ** What's your area and quest like? Kiki says: The quest is based on Chaucer's Canterbury Tales Iceblink says: heh, he hasn't asked that yet Kiki says: well the quest and area are the same basically Iceblink says: oh jeez... never mind Iceblink says: I spammed myself and missed the question Iceblink says: sorry! Kiki laughs. Kiki says: he's a nervous typer Iceblink says: The quest is based on Chaucer's Canterbury Tales Iceblink snickers. Iceblink says: I had actually been working on the area and quest for a really long t Iceblink says: time Iceblink says: at least a year... Kiki says: he had the skeleton of the area set up when I wizzed Iceblink says: it was stagnant because my coding ability can not actually be described as an ability... more like a coding disability Iceblink says: but I was trying Iceblink says: and I really wanted this area Kiki says: enter Kiki! Iceblink says: then kiki came along... and she caught onto coding more quickly than I ever could Iceblink says: I had the area and the idea in my head... the whole quest, pretty much, was mapped out on paper Iceblink says: there is so much code from other people in that quest... beldin, avis, Iceblink says: Snafu even Iceblink says: everybody helped... but Kiki's the one that really put it all together Iceblink says: the area itself is pretty accurate Iceblink says: there were some players from Canterbury on here for awhile... I don't remember their names... they were quite impressed Kiki says: we researched descriptions Iceblink says: It's definitely a quest that can be done without a quest sheet *Press return for more or q to end. > too... but these days, everyone seems to use them... Iceblink says: Halamer was the first mortal to solve it with no prior knowledge of the quest Iceblink says: but Sambar playtested it for us Iceblink blinks icily and licks you. Iceblink says: kiki's right... we did do a lot of research for the area's descriptions ** Do you have any planned expansions to your area? Iceblink says: hmm... well, mostly wiz stuff ** Are there any other projects you're working on? Iceblink says: yes Iceblink says: well... it's hard when I can't code Iceblink says: but we have some ideas Kiki agrees. Iceblink says: the preliminary docs for our guild were approved Iceblink says: we got the go-ahead to start working on it... and Kiki did Iceblink grins sheepishly. Iceblink says: I'm mostly an idea man Iceblink says: and she expands my ideas, makes them even better, and makes them a reality Kiki says: sometimes Iceblink says: often Kiki says: need a little encouragement too Kiki says: and help Iceblink nods. Iceblink says: the amount of time it's taking is mostly my fault... Iceblink says: but I think we'll get it done eventually Iceblink nudges Kiki suggestively and says 'don't you?'. ** What can you tell us about the guild? Kiki grins evilly at Iceblink. Iceblink says: hmm Iceblink says: well, it is definitely nothing like anything even seen on the mud before Iceblink says: s/even/ever Kiki says: started from a joke... Iceblink says: actually... that's true Iceblink says: as did the lepers Iceblink says: I was talking to bix about it one day... joking... and it made us laugh... he never thought it would ever happen... but I started working on it Iceblink says: well, thinking about it anyway... powers etc Iceblink says: the guild will be a lot of fun... Kiki says: we hope Iceblink says: I'm sure it will be ** Just like all guildmasters are. :) Kiki chuckles. Iceblink says: hmm... I don't know about that Iceblink says: because I am really trying to make it fun... and funny Kiki says: there's actually a number of jokes within our quest that I think a lot of people overlook ** Are they funny only to those who've read Chaucer? Iceblink says: not at all Iceblink says: for some of them, a little Latin doesn't hurt... Kiki says: you do need to examine the characters Iceblink says: but they're strewn all over the area Iceblink says: the jokes, not the characters... well, the characters too Iceblink says: a lot of people seem to think you need to know about chaucer to solve the quest... that's not true Kiki says: Chaucer was also a tongue-in-cheek kind of guy Iceblink says: a lot of people think you need to know Middle English to understand anything Iceblink says: that's not true either... many people on this mud, not only those who don't speak English as a first language, have a hard enough time understanding modern english... Iceblink says: I wouldn't do that to people Iceblink says: poor kiki is hard at work Iceblink sighs. Iceblink says: hehe, she should leave Kiki says: Iceblink misses me Iceblink nods. Kiki says: and our kitties Kiki smiles happily. Kiki kisses Iceblink and you. Iceblink grins evilly. Kiki says: bbl Kiki left the game. Suddenly Iceblink's wedding ring goes dark. ** You were married on September 13, 1997? Iceblink says: Yes, here in Naperville, IL Iceblink says: a nice, small wedding... about 60 people were there, I believe Iceblink says: Including Leclerk and Lourdes Iceblink says: I wish we could have invited more people from the MUD ** You should have made it a mudparty. Iceblink says: for awhile, we thought we were going to have too many people there Iceblink says: that would have been interesting ** What can you say about the concept of the guild? Iceblink says: It's just like all the other Kittens guilds on other muds Iceblink says: just kidding Iceblink says: well, I'll go ahead and let it out of the bag... that way we're foreced to work on it Iceblink says: the guild we are creating is the Guild of Simpletons Iceblink says: all the other guilds on nanny are based on what great powers they have... and all the great things the players can do Iceblink says: our guild is based on all the great powers we don't have... and *Press return for more or q to end. > all the great things we can't do Iceblink says: simpletons just don't fit in too well with the rest of the mud... Iceblink says: the Simpletons are for the Simyarin who forgets all but the simplest of spells... for the Champion of Khorne with an attention deficit disorder, Vampires who never learn to like the taste of blood... Adventurers who always seem to get lost... ** So their strength is that they lack strengths? Iceblink says: basically, yes Iceblink says: they're simpletons Iceblink stares blankly and picks his nose. ** That's about it from us. Any final comments from you? Iceblink hmms. Iceblink says: sure... Iceblink says: 1. If you're going to do our quest, try it without a quest sheet first... Iceblink says: 2. Marry a girl or guy from the mud... you know you'll always have at least one thing in common *Press return for more or q to end. > Iceblink says: or you could be like us and have a trillion things in common Iceblink says: if you're a wizard, spam the wizline often Iceblink says: and never be afraid to offer a good friend a HOWDY DAMNIT!!!! or call him/her a putz Iceblink says: oh... Kiki's not home yet... you'll need a comment from her... ** What a putz. Iceblink says: "I love Iceblink! He's WONDERFUL! I couldn't be happier" Iceblink says: I'm sure that's what she'd say ** Of course. Thanks for your time. ---------------------- The NannyMUD Times --------------------- page 4 --- Lonewolf tells you: Hm, what echoall do you think I should do for this month's playerquestion? Gothick tells you: ??? Nothel tells you: that is a good one ;) Orcryst replies to you: uhm. Chromium tells you: what is everyone's views on pk? [-Druids-] Shandra tells you: no idea Hesson replies to you: hehehe thought that was the echoall :) Fuzzie tells you: im not so sure, whats it about? Kingen tells you: hmm, let me think about it one min Isobel replies to you: dunno.. Iceblink tells you: hehe... how about asking that exact question in an echoall Orcryst replies to you: I dunnop. [Simyarin] Shanta tells you: Which is the best Roleplaying Game Hera replies to you: hmm, no clue actually :( Hesson tells you: or was it :) Chakaal tells you: "Which is the flappiest guild of them all?" :) Pollux replies to you: sorry, i cant scroll back... repeat please Isobel replies to you: don't you use tellall? Jifse tells you: silly or serious? Xero tells you: Who killed harry.....shrug...heh Lys tells you: hmm..lemme think Charisma tells you: hmm... [Simyarin] Moss tells you: where did you first get laid? Spuhling replies to you: wHat?!?!??!?!?! Kefka tells you: how about that one. Iceblink tells you: or favorite food... Falkenstein tells you: I don't know maybe let's rock Jifse tells you: Do you think Bill Clinton should do the porn movie? Killenian tells you: I am not sure what an echoall is.. Hemkoep tells you: uhm.. try "Lonewolf tells you: Hm, what echoall do you think I should do for this month's playerquestion?" ? :) Charisma tells you: Which admin is the most doable? Kingen tells you: Something like: what area and quest do you like the most ? Hera replies to you: if you were given a choice of 1 now forbidden feature, what would you want the admin to allow/ [-Druids-] Oak tells you: hmmm [-Druids-] Oak tells you: thinking Charisma tells you: and why :) Sheena tells you: ummmm have no idea:) Vincent replies to you: favorite quest? [Simyarin] Moss tells you: jk, hmm thinking Iceblink tells you: who would they like to see as the next admin? Pollux replies to you: well ? [-Druids-] Brujah tells you: Hmm. Shit. You're the editor (racks her brain) Something about mudparties? where what who something like that? Pearl tells you: echoall??? Silencer tells you: maybe, which guild you like best and why ? Chakaal tells you: Or _was_ that your playquestion? :) [Simyarin] Moss tells you: what were some of the other ones? Iceblink tells you: "just how much DOES Iceblink rock?" Leclerk tells you: tell banshee When you make your herring, do you add the parsley before or after you added the cream? Kingen tells you: or: What is the best part with playing a mud? Kingen tells you: I don't know really Gabe tells you: 'Hmm, what echoall do you think I should do for this month's playerquestion?' perhaps? Zalagadonka replies to you: What would you do if a wiz wanted to give you a q-help sheet... ha ha ha Leclerk tells you: oh, man!.. wrong tell.. i feel to stupid!... Xero tells you: or the one that you just used on everyone? *grin* Kefka tells you: echoall Lonewolf tells you: Hm, what echoall do you think I should do for this month's playerquestion? [-Druids-] The trees sigh as Chromium departs this world. Gabe grins evilly at you from a long way away. [-Druids-] The trees whisper happily: Chromium the greater druid is here. Iceblink tells you: "which girl has bigger breasts? Fortunato or Barbarella?" [-Druids-] Oak tells you: if you could give anyplayer a chastitybelt (aka: mudsex curse) who would it be? Iceblink tells you: how're those? Chakaal tells you: Prod. Zalagadonka tells you: dont get me bansihed for that... :P Lonewolf shouts: About a third of you caught on. Thanks for your replies etc. A blowkiss suddenly appears and kisses you affectionately. It lands directly on your right cheek! The kiss feels like it came from Lys's lips. A blowkiss suddenly appears and kisses you affectionately. It lands directly on your chin! The kiss feels like it came from Xero's lips. Aqua tells you: sorry what did you say Hesson tells you: DAMNIT! I thought I was special to you! not just another one-question stand! Brujah tells you: Huh? hey! Isobel tells you: heh. *Press return for more or q to end. > [-Druids-] Oak tells you: damn, i was wodnering if you were doihg that. Iceblink tells you: hehe [-Druids-] Oak tells you: ass! Title: Re: NannyMUD Times issue February 1998 Post by: Polar on September 06, 2006, 05:33:42 PM ---------------------- The NannyMUD Times --------------------- page 5 ---
The following are the puzzles and solutions from the last issue. The man who sold it did not want it. The man who bought it did not need it. The man who used it did not know it. What is it? Prize: 500 coins. Devron was the first with the answer of 'coffin'. What can go up a chimney down but not down a chimney up? Prize: 500 coins. Cathbad was the first with the answer of 'umbrella'. What number comes next? 10, 11, 12, 13, 14, 20, 22, 101, ? Prize: 1000 coins. Series: The next number is 1010. The series is the representation of 10 in base 10, 9, 8, etc. (The real question is -- what comes *next*?) Bixby was the first to answer this. What is the product of the following series: (x-a),(x-b),(x-c),.....(x-z)? (really nothing for math oriented minds) Prize: 1000 coins. The product of (x-a)..(x-z) presumably includes (x-x) and therefore, is zero. Cathbad was the first to answer this. Bixby and Sexcrime earned honorable mentions. In a hardware store, you ask the price of an item on display. Practically every hardware store carries this item, for no home should be without it. The following conversation takes place. Clerk: The price is a quarter each. Customer: That means seventy five cents for 100. Clerk: That's right. Customer: Well, I'll take fifty seven. Clerk: That will be fifty cents. The conversation makes perfect sense. What is the item? Prize: 2000 coins. The item is a number to place outside your house. 100 = three numbers = 75 cents. Devron was the first to answer this. Cathbad, Bixby, and Sexcrime earned honorable mentions. You are given nine trees and must arrange them so you have ten lines of three trees each. Prize: 5000 coins. Devron was the first to answer this, with a solution of: there are 9 trees a-i set up like this: a b c d e f g h i and the ten lines are these 1=acf 2=bcd 3=adh 4=bfi 5=ceg 6=def 7=beh 8=fgh 9=aei 10=dgi *Press return for more or q to end. > Hallon earned an honorable mention. You are at the bottom of the sea and notice something strange, you can breathe under the water. There's a lot of seaweed here. You stand in front of a cave, it looks dangerous, but tempting to enter. There's some text carved into the cavewall. There are two obvious exits: east and north. Prize: 5000 coins. Oriole was the only one to find this room, with a path of: w,2s,e,enter mirror,n,w,n,e,3n,6w,n,dive,w, 21 steps. The following is the roomhunt from November 1997. This is a small, ruined chamber with a low ceiling. Once mosaics must have covered all the walls, but now most are ruined from years of moisture and temperature changes. Only a few are left. At the west end of the chamber is a simple altar. There is one obvious exit: up. As added incentive to explore the mud, the prize for this room has risen to 10000 coins. This is the last month this prize will remain available, after which it will be retired to the Hall of Fame. Jass found this room, much to the chagrin of the staff of the Times, with a path of 3w, 5n, e, n, dig center. > > read page 6 You read page 6 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 6 --- With six toothpicks, make four equilateral triangles. Prize: 1000 coins. In the basement of your house are three light switches that control three light bulbs upstairs. If you can only flip two switches, how can you tell which switch controls which bulb? Prize: 2000 coins. Place a knight anywhere on a chessboard. Move the knight according to the rules (two squares in one direction, then one to either side) and step in every square on the board only once. (Treat the board as being numbered 1-8 horizontally and A-H vertically when describing your solution.) Prize: 2000 coins. * A cow is placed into a circular pen and tethered to a post, located on the side of the pen. If the cow stretches his tether to the limit, he can graze on exactly one half of the area of the circle. What is the ratio of the length of the tether to the radius of the circular pen? Prize: 5000 coins. The following is the roomhunt for February 1998. The prize is awarded to the player who identifies the quickest route to the described room without using teleport or movement-enhancing items. Light pours in through a curtain of water providing scant illumination for the cave mouth. The cave is really just a narrow fissure in the rock but there are signs that it is inhabited...dead gnawed sheep carcasses are strewn about the cave. Hopefully, whatever ate them won't be home... The cave continues into darkness. There are two obvious exits: out and northwest. A grotesque fomorian. Prize: 5000 coins. Title: Re: NannyMUD Times issue February 1998 Post by: Polar on September 06, 2006, 05:34:06 PM ---------------------- The NannyMUD Times --------------------- page 7 ---
Another thirteen marriages last month, and twice as many divorces. It has been determined that marriage is the primary cause of divorce. Stay single. Kimberly was married to Sentinel by Snafu Fri Jan 2 07:54:50 1998 Yin was married to Yang by Eertvee Sun Jan 4 10:10:13 1998 Milan was married to Grim by Grim Mon Jan 5 15:22:05 1998 Taz was married to Oozone by Ferrodor Wed Jan 7 10:07:59 1998 Decebal was married to Roq by Nothel Fri Jan 9 16:05:33 1998 Phade was married to Juliette by Bowen Mon Jan 12 02:35:59 1998 Iver was married to Wanessa by Iver Wed Jan 14 17:54:15 1998 Jolrael was married to Magenta by Nothel Mon Jan 19 14:16:02 1998 Jolrael was married to Magenta by Nothel Mon Jan 19 14:16:02 1998 Demone was married to Windmachine by Sovereign Wed Jan 21 11:24:58 1998 Sebell was married to Mazrim by Hawkie Thu Jan 22 03:05:05 1998 Rasheka was married to Yass by Leclerk Fri Jan 30 18:18:31 1998 Syla was married to Bloodlord by Gabe Sat Jan 31 19:55:19 1998 > > read page 8 You read page 8 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 8 --- It's a Good Thing by Marthastwrt The wonderful thing about fruit salad is its versatility and simplicity. My favorite salad requires no measuring, no searching markets for that strange looking fruit you've never heard of, no fancy dressings, no fuss. Best of all, it provides nearly infinite variety. Use your favorite combination of fruits, fresh or canned, local or imported, it's up to you. Clean the fresh fruits and drain the canned. Cut them into bite-sized pieces, if they're not bite-sized already, and mix them in a bowl to serve. I prefer to chill my salads a little ahead to be served cold and let flavors blend a little. You can add dried fruits, nuts, fresh or dried berries, or coconut in any combination that pleases you. No dressing is required but for an easy change try your favorite flavored yogurt. Be imaginative and take your inspiration from where ever you can find it... or just go ahead and give the following recipe a try. Newbie Island Tropical Fruit Salad Cut up the flesh of the following chilled fruits: 1 mango 1 papaya 1 guava into bite-sized pieses. Mix them in a bowl. Slice in 2 ripe bananas and toss gently. Serve in individual portions on a bed of fresh leaf lettuce and sprinkle a little coconut on top. Garnish each dish with fresh mint leaves and one macadamia nut halved. (garnish optional). Serve immediately. Throw a party with a tropical theme. Try making a decorative center-piece with sea shells and colorful feathers perhaps draped with a beautiful lea or some pretty jungle vines. Be creative and have fun. It's a good thing. > > [Explorers] Narya leaves on an expedition to RL. read page 9 You read page 9 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 9 --- Firelight tells you: og :) <00:08> Firelight tells you: whats the fithsth spell? <00:08> Firelight tells you: suck 6th spell <00:08> Firelight tells you: fuck i meamn <00:08> [Simyarin] You told Firelight: No one knows but me. :) [Simyarin] Firelight tells you: uou tell me ! <00:09> [Simyarin] You told Firelight: And the translation of that: I will not tell anyone, because if anyone knows, then that means I told someone. [Simyarin] Firelight tells you: bah! <00:09> [Simyarin] Firelight tells you: tell me! <00:09> [Simyarin] You told Firelight: You drunken Brit. [Simyarin] You told Firelight: Spell antidisestablishmentarianism. :) [Simyarin] Firelight tells you: dear god I'm so fucked <00:09> [Simyarin] You told Firelight: And then pneumonoultramicroscopicsilicovolcanocon Firelight tells you: dear god I'm so fucked <00:10> [Simyarin] You told Firelight: laugh hard Firelight tells you: i hurt all over <00:10> Firelight says: is almost unconcous You say: Keep talking. Firelight says: i cant :) You say: Hey, you can. What did you drink? Firelight says: i can hardly sprfek ;0 You say: Did you go drinking with Readis? Firelight says: cicer Firelight says: no, with Albikozza You say: Cider? You got drunk off of cider? Firelight says: the original albi You say: Oh, come on. I can drink that like it's water. Firelight says: yeah:) Firelight says: i drink a lot of cider Firelight says: i dont like lager :) You say: So how much did you drink? Firelight says: a lot Firelight says: pints and pijnts Firelight says: 7-8 You say: Ten? Twelve? Twenty? Firelight says: or somethjin You say: Oh, only 7? You say: You weenie. Firelight says: you fuclkiong yank Firelight says: you cant drink Firelight says: i know You say: Oh? Firelight says: i heard from horn You say: I limited myself to a half dozen julebrygs because I had to get up the next morning. You grin. Firelight says: s o therer Firelight says: yeah yeah Firelight says: yeah right You say: Horn was drunk. Firelight says: light wite Firelight says: fucking brits rock drinking You say: Wait - wait - I think I get it - the fact that you almost drank yourself into a coma means that you're better than I am? Firelight makes some magical gestures. Firelight says: YEH! Firelight says: urgh You say: Really? Firelight says: i gell ill] Firelight says: its all going hazy Firelight says: i feel ill You say: So the MIT freshman who drank himself to death is the coolest guy around? Firelight says: drinking is importntant touu know yo9u useless yank Firelight says: DRINK DRIDKD DRINK You say: It is? Why? Firelight says: because it is Firelight says: :) You say: Just how wasted are you? Firelight says: get elwoj in here :) Firelight says: leowon You say: Elwoj? Firelight says: leowon rocks You say: Yeah, but he's not a drunkard. Firelight says: the bugger gave me a curse You say: Because you're drunk. Firelight says: i can type is if i concentrate You say: You're embarrassing yourself. Firelight says: ssort of Firelight says: nof Firelight says: nod Firelight says: sickeninglyu true You say: You're sloshed. Firelight says: sadly true Firelight nods sadly. You say: You're tanked. Firelight says: i think i need to go home and sleep You say: You're bombed. You say: Do you think you'll remember this conversation? Firelight vomits eveywhere.e Firelight nods solemnly. Firelight says: i always rememebnr You say: You sure? Firelight says: just got to die seomwhere :) Firelight nods solemnly. Firelight says: i will remember You say: Why don't you go lie down and sleep? Firelight says: log log log Firelight says: log lgo lgog loglgo og You say: I'll make sure you remember. :) Firelight says: tou cunt P:)) Firelight giggles merrily. You say: Beg pardon? Firelight says: yo8u got to get into the UK swearrig scene :) Firelight says: swearing scene You say: I can't read what you're writing. It's illegible. You say: Jonny, go lie down and sleep this off. Firelight says: you need to get into the UK swearing scne Firelight says: nod that Firelight says: i think i need to go home You say: Yes. You say: Go home. Firelight says: its sall going grey Firelight snuggles you. You say: Don't forget to stop and tiddle on a wall with a bobby looking on. Firelight giggles merrily. Firelight says: probably You say: GO. Firelight says: i just talk to cymraeg first You say: You're too drunk. You say: I'll dest you in ten seconds, then you go home, okay? Firelight says: give me 2 mins You say: Okay. You say: You have two minutes. Firelight nods solemnly. You say: Now go talk to Cymraeg. [Simyarin] Firelight enters the reality. Firelight tells you: my head You told Firelight: laugh Firelight tells you: i dimly recall speaking to you last night. :) What a guy. Title: Re: NannyMUD Times issue February 1998 Post by: Polar on September 06, 2006, 05:34:28 PM ---------------------- The NannyMUD Times --------------------- page 10 --
Starting this month, I will be doing a running feature of an area review column. Any wizards who are interesting in having their area featured should send myself or Lonewolf mail, including directions on how to get there. This months entry is Padrone's area (6 west, 2 south, one east, south) One of the oldest areas around, this area has quite a variety of things to see and do. There are several useful services provided, such as a free Surgeon to change your gender, a BodyGuard Hiring service, and for confused mudders everywhere, Eliza the Psychologist. There is a ticket required that you can buy at the main gate for 20 coins, or perhaps find scattered about Lars Town. Padrone coded several quests before he moved on, of varied difficulty levels, which are as follows: Help Sir Obliterator in his evil work (15 points, by Brom and Padrone) A tree has fallen across a path (20 points, by Padrone) Find Padrone's walking castle (25 points, by Padrone) Help the Secret Police with the Chaosdemon (81 points, by Padrone) While unfortunately there is no booklet on them in the tourist office, there are few auto attacking creatures, so most lower level players need not fear poking around. The size of Padrone's is quite respectable and only his mirrormaze might be confusing, but to a player familiar with it, it allows fast movement throughout the mud. I tried to interview a variety of people on Padrone's, and came up with these general results... The Surgeon was thought to be the most useful service there, with a trickster named Eddie in a close second. Being both free and fast, Surgeon is an asset doing gender bending quests and for helping round out your character with a short description. Overall, people liked the quests. Only one person remarked that they disliked a re-code feature, which disallowed people from doing a quest repeatedly. With regards to Padrone's overall coding creativity, all of the wizards sampled were pleased. Barbarella went as far as to say "...assuming it survives the seemingly endless parade of re-codes, I think Padrone's will remain a model of what a good area can consist of.." For kills, people disagreed on the quality. Some folks polled said that it was lacking, others specified that it was "good for a Khorne". All in all, people liked Padrone's, and expressed wishes that the area remain, despite the absence of the coding wizard. I wish to thank the people who took time out to allow me to interview them; Agbane, Alainysi, Barbarella, Crono, Reece, Orcryst, Talando, Tmo, Yunnie and likely a few others who I can't remember the names of. If you'd like to join a elite cadre of area snoops, mail me, and I'll tell you the name and directions to the current month's choice, as soon as it is chosen. (a few quotes here) "TOK TOK TOK" --Alainysi, Wizard "Bring back the old sub-machinegun!" --Crono, Gallant Knight "I like that walking castle can be done by people of all levels..." --Orcryst, Master of Flowers "I don't take issue with that particular example of non-fantasy items mostly because Padrone's area has a certain legendary status in my mind - it's one of the first areas I spent lots of time exploring, and it is one of the original core areas of the mud" --Barbarella, Wizard //Thaadd > read page 11 You read page 11 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 11 -- You are in a large open grassy place just south of the village church, which dominates the scene. The main village lies over to the east to the west is a hump-backed bridge crossing a wide river, and beyond that untamed wilderness. Ingis Lane starts here and leads off south. The morning sun is rising in the east. There are four obvious exits: west, east, north and south. Coke the fighter of Khorne (neutral). Kimberly's hunting falcon. Kimberly the Exalted Knightess (good). Golgol the master druid (nasty). Doa the grand druid (TreeHugger). Saga the Toag (neutral). Dabot the Master of Khorne (demonic). Stjarna the utter novice (neutral). Spunkybutt the Daemon Prince of Khorne (nasty). A dead oak tree. A lane leads south from here. (Virgin)[2000} Golgol says: wimp yyrkoon..=) Golgol burps. Demonblade says: YOU WILL BE SURPRISED, VIRGIN, OF HOW LARGE PART! Kimberly neatly puts a nice bandage over Dabot's nasty wounds. Yunnie arrives. Yunnie leaves north. There is no yunnie here. (Virgin)[2000} No Yunnie here ! (Virgin)[2000} Lorca arrives. Lorca leaves east. Dabot leaves east. Kimberly leaves with her falcon east. Ender arrives. Yyrkoon arrives with his falcon. Golgol grabs some spores from a leather pouch and hurls them at Yyrkoon! Yyrkoon slashed Golgol. Dabot arrives. Kimberly arrives with her falcon. Teel arrives. Ender leaves east. Golgol slashed Yyrkoon in the chest. Yyrkoon misses Golgol completely with a misdirected blow. Yyrkoon slashed Golgol. Yyrkoon slashed Golgol in the chest. You missed. Yyrkoon nicked Golgol in the stomach. You smashed Yyrkoon with a bonecrushing sound. |** Yyrkoon is in superior shape. Yyrkoon's falcon scratches Golgol in the face. Golgol grabs some spores from a leather pouch and hurls them at Yyrkoon! k Saga starts pointing out the weak spots in Yyrkoon's defense. Yes, yes. (Virgin)[2000} Hungrig arrives. Yyrkoon waves a wand of fireballs and you are hit by a fireball. |** BP: 282/344 Golgol missed Yyrkoon. Yyrkoon slashed Golgol in the chest. Yyrkoon slashed Golgol. Saga continues pointing out the weak spots in Yyrkoon's defense. You smashed Yyrkoon with a bonecrushing sound. A powerful lightning is released from the sword. Yyrkoon slashed Golgol. Saga continues pointing out the weak spots in Yyrkoon's defense. You grazed Yyrkoon. |** Yyrkoon is in fair shape. Golgol grabs some spores from a leather pouch and hurls them at Yyrkoon! fDabot thinks carefully. Golgol slashed Yyrkoon in the chest. Yyrkoon's sword releases a powerful lightning. Yyrkoon misses Golgol completely with a misdirected blow. Yyrkoon slashed Golgol in the chest. Yyrkoon slashed Golgol. Saga continues pointing out the weak spots in Yyrkoon's defense. You smashed Yyrkoon with a bonecrushing sound. Yyrkoon slashed Golgol in the chest. Saga continues pointing out the weak spots in Yyrkoon's defense. You smashed Yyrkoon with a bonecrushing sound. |** Yyrkoon is in very weak shape. Demonblade says: OF COURSE, I DO NOT EXPECT YOU TO UNDERSTAND THE FINER POINTS! |** BP: 255/344 You gaze deep into Yyrkoon's eyes, holding him in place. (Virgin)[2000} Golgol grabs some spores from a leather pouch and hurls them at Yyrkoon! Yyrkoon's falcon flies home. Golgol nicked Yyrkoon in the stomach. Yyrkoon slashed Golgol. Yyrkoon tried, but failed to run away. Yyrkoon chops a slice out of Golgol. Yyrkoon cut Golgol lightly. Saga continues pointing out the weak spots in Yyrkoon's defense. Party: Experience points divided. [PKersinfo] Virgin just killed Yyrkoon. You are victorious!!! [PKersinfo] From somewhere deep inside the temple you hear a voice saying: Hail Virgin!!! Yyrkoon died. |** Golgol is in poor shape. The mist left the game. You can't when there are things in the backpack. The backpack will not let itself be put into the backpack. Couldn't put the backpack. backpack cannot contain robe. Couldn't put the robe. backpack cannot contain ring. Couldn't put the ring. backpack cannot contain wand of fireballs. Couldn't put the wand of fireballs. backpack cannot contain focusing crystal. Couldn't put the focusing crystal. You put an orb, a sharp black longsword, a rune armour, 5421 coins, a wand of healing, a mirror, a crucifix and pair of metal gauntlets in a backpack. (Virgin)[2000} The wind blows Golgol's spores back in its face! Golgol puts a robe, wand of fireballs, a ring and a focusing crystal in a backpack. gaSaga continues pointing out the weak spots in Golgol's defense. You smashed Golgol with a bonecrushing sound. Saga continues pointing out the weak spots in Golgol's defense. You missed. |** Golgol is in very weak shape. c You take a backpack from a corpse of Yyrkoon. (Virgin)[2000} Yunnie arrives. Yunnie leaves north. There is no yunnie here. (Virgin)[2000} No Yunnie here ! (Virgin)[2000} l Saga continues pointing out the weak spots in Golgol's defense. You smashed Golgol with a bonecrushing sound. Saga continues pointing out the weak spots in Golgol's defense. Party: Experience points divided. [PKersinfo] Virgin just killed Golgol. You are victorious!!! [PKersinfo] From somewhere deep inside the temple you hear a voice saying: Hail Virgin!!! Golgol died. |** BP: 344/344 You slowly drain corpse of Golgol of all blood. You are in a large open grassy place just south of the village church, which dominates the scene. The main village lies over to the east to the west is a hump-backed bridge crossing a wide river, and beyond that untamed wilderness. Ingis Lane starts here and leads off south. The morning sun is rising in the east. There are four obvious exits: west, east, north and south. A withered husk. A backpack. Kangaroo gloves. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. A fortune cookie. Dauron's field chainmail. A black amulet. A pair of black boots. A lovely springflower. The ring of truth. The giant king's heavy twohandsword. 40090 gold coins. Corpse of Yyrkoon. Hungrig the Master of Autumn (lonely). >Teel the Acoustic Warrior (neutral). Kimberly's hunting falcon. Kimberly the Exalted Knightess (good). Dabot the Master of Khorne (demonic). Coke the fighter of Khorne (neutral). Ghost of Golgol. Doa the grand druid (TreeHugger). Saga the Toag (neutral). Stjarna the utter novice (neutral). Spunkybutt the Daemon Prince of Khorne (nasty). A dead oak tree. A lane leads south from here. (Virgin)[2000} Tsk, tsk, there go the knights. > > read page 12 You read page 12 in your newspaper. Title: Re: NannyMUD Times issue February 1998 Post by: Polar on September 06, 2006, 05:34:50 PM To defend or not to defend.
=========================== We have heard rumours about a new tribe of playerkillers lurking around in Nannymud. Those rumours told us that these playerkillers were very skilled and powerful. They call themselves 'defenders of camelot' and belong to the guild of knights. The rumours say that their powers are way superiour any other guilds. We sent out our investigating reporters to the scene to see if there is any substance at all to these rumours. First of all, we discovered that a more suitable nickname for these 'defenders of camelot' is 'defenders of the church' since they spend much more time inside the village church than in the battlefield. Second, it is actually true that their powers are way superiour any other guild, but for some reason these 'defenders' seem to have a hard time using their powers in the correct and most skilled way, since most of the time they are the ones running with their tail between their legs from the battles. Finally we would like to present the hardcore proof of the lack of skills these 'defenders' have. This months killed 'defenders'. (Jan02-Feb01) ---- Eleven killed whiner (knight) Fri Jan 2 01:51:13 1998 Snuttegumma killed seego (knight) Sat Jan 3 21:42:00 1998 Murmandamus killed delekhan (knight) Sat Jan 3 22:00:41 1998 Snuttegumma killed phade (knight) Sat Jan 3 22:28:08 1998 Virgin killed yyrkoon (knight) Sun Jan 4 05:10:15 1998 Snuttegumma killed yunnie (knight) Thu Jan 15 04:42:26 1998 Christie killed perrin (knight) Sun Jan 18 00:19:44 1998 Christie killed yunnie (knight) Tue Jan 20 00:31:10 1998 Skrog killed seego (knight) Fri Jan 23 16:16:52 1998 Unholy killed yunnie (knight) Fri Jan 23 18:20:41 1998 Mayar killed yunnie (knight) Tue Jan 27 17:46:52 1998 Yass killed phade (knight) Fri Jan 30 14:20:14 1998 Christie killed whiner (knight) Sun Feb 1 01:53:26 1998 Christie killed pendragon (knight) Sun Feb 1 02:23:12 1998 Snuttegumma killed yunnie (knight) Sun Feb 1 02:33:26 1998 Unholy killed ripples (knight) Sun Feb 1 03:04:10 1998 Christie killed pendragon (knight) Sun Feb 1 03:19:06 1998 --- This gives us the toplist of killed 'defenders': 1. Yunnie 5 times. 2. Whiner 2 times. 2. Pendragon 2 times. 2. Phade 2 times. 2. Seego 2 times. 6. Delekhan 1 time. 6. Yyrkoon 1 time. 6. Perrin 1 time. 6. Ripples 1 time. Top 'defender' killer this month was: +++ Christie +++ *Congratulations* > > read page 13 You read page 13 in your newspaper. ---------------------- The NannyMUD Times --------------------- page 13 -- -== KNIGHTS TRIVIA ==- by Grimault This is not related to the game at all. It's just a compilation of historical trivia. There are probably blunders in the text. My excuse is that it was written in great haste. "Now God forbid," Roland makes answer wroth, "That living man should say he saw me go Blowing of horns for any Paynim foe! Ne'er shall my kindred be put to such reproach. When I shall stand in this great clash of hosts I'll strike a thousand and sev’n hundred strokes, Blood the steel of Durendal shall flow. Stout are the French, they will do battle bold. These men of Spain shall die and have no hope." - The Chanson de Roland Beginnings Knighthood as we know it started to develop from its early stages, when knights were fighters rather than noblemen, in the 12th century. Feudalism was simple enough to begin with. There were lords obeying a king and mustering groups of fighting men to defend their fiefs. The whole structure of warriors rested upon the backs of the hard working peasants they were supposed to protect. The training and equipping of a Lord's men was mirrored in an ethos developed directly from earlier Germanic warrior societies. The concept of chivalry grew from a simple warrior's code, which above all stressed loyalty to the warleader, prowess and courage, to a sophisticated system of values such as personal integrity, duty to defend the weak from oppression, practice of knightly virtues such as largesse (generosity), pite (compassion), franchise (a free and frank spirit) and courtoisie (courtliness, especially to women). The ideals of knights were described in romances such as the "Ordene de Chevalerie," and chansons de geste sung by wandering jongleurs who toured from castle to castle, particularly in southern France. In the 13th century church stepped in and ritualized ceremony of knighting, which already had started to formalize in the preceding century. The peak Europe was in the 13th century dominated by power struggles between over-powerful nobles and their feudal overlords, and saw a drastic restructuring of the European kingdoms. There were naturally many examples of behaviour to be imitated from history and myth. Arthurian romances, such as "Parzifal" and "Yves, le Chevalier de Lion" by Chretien de Troyes, were popular throughout the whole medieval period. The Nine Worthies were historical figures who were considered to be the greatest examples of chivalry - Alexander the Great, Julius Caesar, King Arthur, Charlemagne, Godefroi de Bouillon (leader of the First Crusade), and sometimes Richard the Lionhearted, were counted among these. When and what in arms and armour In the 11th century the mail shirt was refined to a knee-lenght hauberk, sometimes supplemented by leggings and mittens of mail. The late 11th century saw a development of the charge with couched lance, which was to be the basis of knights' military supremacy. A lance-charge with couched lances (gripping the shaft of the lance near the blunted end - it was a longer spear, really - and held tightly to the side). In the late 12th century the great helmet, sometimes called the Crusader's Helmet, started to be used instead of the bowl-like helmets inherited from Norman times. From as early as late 12th century the great helm was fitted with a crest. This perhaps served two functions; firstly it allowed knights to display their martial magnificence, and secondly it provided means of identification (since the helm was completely closed and heraldry was in its earliest stages). In the beginning of the 13th century pennons and free-standing devices appeared. Helmets developed further and knights started using steel cups on knees and elbows. The 14th century saw some plate armour, most importantly knights started using coats of plates (cloth garments with leather or metal plates sewed on), and later solid breast-plates. The helmet developed into a bascinet with aventail (mail cape). In the 15th century full platemail armour appeared. At the end of the century Gothic armour was developed. German smiths were particularly famous for crafting these. But, by now gunpowder and rifles had started to become so common in the battlefield that armour had outlived itself. Nobles and kings continued to dress in armour for state occasions such as parades, though, into the late 17th (and in some cases even the 18th) century. War In the 13th & 14th centuries it became more difficult for kings to maintain feudal armies in the field. Equipment and horses were too expensive. It started to become necessary to pay knights in coin or tempt with booty to be looted. Later Middle Ages saw the knight as an adventurer more often than earlier, since he had developed into a mercenary and had to support his expensive way of life. War also became uglier. The 13th century is perhaps most famous for the chevauchees of the Hundred Years War, in which groups of knights roamed the countryside pillaging, plundering, raping and killing as they saw fit. This hit-and-run form of guerilla war was very effective. The lord lost all income and couldn’t defend himself. Unfortunately enough for the peasantry and burghers this most often meant that chevauchees continued unopposed. France soon looked even worse than later during WW1. The century saw the formation of "free companies," unemployed soldiers who at the end of a campaign always was on the lookout for a new paymaster. If they didn't find one they lapsed into brigandage. One famous group of this kind is White Company under Sir John Hawkwood, so called because they used to polish their weapons and armour (!). Death on the battlefield was unusual. Most knights died during sieges, either from festering wounds or (more commonly) sickness. A custom of ransom soon developed, where important knights was captured and held hostage rather than executed. Even during the crusades Muslims and Christians exchanged hostages for ransom. Women This is really a far too interesting subject for this summary article. It is often believed that women had very low stature and no control over their own destiny during the Middle Ages. This is not necessarily true. Their situation improved greatly in the 12th century, partly because of the wide popularity of romances (that praised women) and the birth of knightly virtues. It happened that women went to war, dressed up as men. A few of these women were discovered late into campaigns, having fought side by side with men form months, and were sent back home with regret by the commanders. Women Cathars played an immensly important role in the development of this parallel christian faith, and the women of Languedoc were generally powerful and self-sufficient. Among the most famous and influential women are Queen Eleanor of Aquitaine and Empress Matilda (12th century), Joan of Arc (14th), Countess Beatrix of Die (a famous troubadour), Marie de France (a celebrated poetess), Hildegard of Bingen (an abbss, writer and visionary of the 12th century). > > read page 14 You read page 14 in your newspaper. Title: Re: NannyMUD Times issue February 1998 Post by: Polar on September 06, 2006, 05:36:32 PM ---------------------- The NannyMUD Times --------------------- page 14 --
This mud needs an enema. Once there was a generally lighthearted attitude towards the players and lesser wizards about, but not any more. And even though it has become cliche, I have to blame it on the admin. Before it was assumed all the players were trying to exploit bugs, all the non-coding wizzes were a bunch of no-good layabouts, and that the admin should try to keep their needs and desires in mind to make things more enjoyable for everyone. Recently the admin have taken the (admittedly correct) attitude that this is _their_ mud, and they will do with it as they please, regardless of the players' collective reactions. What they are forgetting is without players this is just a bunch of code with them to tinker with instead of a game. I've gotten the feeling that some of the present and recent admin have this attitude. If cornered on the issue, most admin will either joke about it or offer the same argument they've been offering for the past couple years, almost word for word: "If the mud is getting worse, why are there more and more players?" I relate this to the American tobacco companies saying "If smoking is so awful for you, why are there more Americans smoking now than 50 years ago?" The answer, ofc, is that the market has grown, and that generally uneducated people are happy with what they are given at first. Approximately two years ago was, in my opinion, when the mud started losing its appeal. Coincidentally, this was boomtime for the internet, with more and more people, especially the students that make up much of the mud-population, getting online. So while the old guard leaves because the quality of the mud has sunk drastically, a new, bright eyed group of players are introduced to it by trying it out randomly, hearing of it from less jaded friends, etc. Since the market is growing so quickly, any well established mud will also experience great growth, regardless of its actual quality in relation to other muds (RL example: people still buy hundreds of thousands of Packard Bell computers, even though they are significantly lower quality and no cheaper than other brands. Why? Name *Press return for more or q to end. > recognition, stupid friends with PBs and nothing to compare it to offering recommendations, and good marketing, like Nanny being based on a high-traffic university computer system.) The aforementioned layabouts and do-nothings put up with this since they aren't really affected by the changes, and are probably too lazy to protest anyhow. The players are upset, but feel powerless. They are hardly encouraged to use boards or praises, and the few that do quickly realise that it rarely, if ever, leads to change. Eventually old players and wizards look for new haunts. Every time this happens, the average quality and intelligence of the mud drops. This will continue until you, or I, or somebody does something about it. I doubt anyone ever will (successfully). Morb. ---------------------- The NannyMUD Times --------------------- page 15 -- Morb wrote most passionately about the decline of Nanny in last month's Times. His passion has persuaded me to write in reply. Morb opined that the admin have, in recent times, taken the attitude that, as this is their mud, they will do with it as they please. I wouldn't dream of calling that anything but truth. However, I would point out that it is far from the whole truth. The admin have always done with Nanny as they please, there has been no grand revelation in this. As for the player's reaction? What is best for Nanny may not always be what is best for an individual player. The admin are in a position to take a wider view of what is necessary and act upon it. The players, on the other hand, often consider things from a rather more personal viewpoint. I am not suggesting ignoring opinions, simply noting that popular opinion and necessity are not always reconcilable. As for the argument "If the mud is getting worse, why are there more and more players?" I can't comment on that. I've never heard a single admin use that argument. Nor am I particularly acquainted with the senses of humour amongst the admin. I've been looking for them for aeons and so Morb's revelation that the admin joke when "cornered" was rather a shock for me. Any system must change to survive and Nanny is not an exception to this rule. Clearly, the admin must be the agents of this change. As people remain on a changing system they develop a sense of a "Golden Age". This tends to lead to seeing the past through "Rose Coloured Spectacles" and thus leaves the player or wizard jaded with the current situation. Certainly, Morb's rationale for the growth of a mud should be given credence. However, that only explains how people find Nanny. Perhaps the question should be "If the admin are doing such a bad job, why do people stay?" Cathbad ---------------------- The NannyMUD Times --------------------- page 16 -- Another month come and gone. The typical response to that feedback page from the last issue was "The paper is great, but don't bother to wait for pages from other people." In accord with popular demand, the paper will not be delayed waiting for submissions from other people. Of course, it'll be delayed waiting for submissions from me, which was the cause of the ten-day delay. Kudos to those who contributed, and shame on those who criticized without contributing. And, of course, a blushing apology to those who criticized and contributed. Snug woo, one and all. //Lonewolf, editor-in-chief > > read page 17 But there are less pages than that! > w Elm Road <e n s>. This is Elm Road. You are walking in a north-south slope with old elms flanking you on both sides. Behind the trees old houses hide. South is the village and to the north Elm road crosses a small square. An elegant iron gate lies open to the east. There are three obvious exits: east, north and south. A group of people. > drop paper You drop a newspaper. > e A luscious lawn <e w>. You are upon a cobblestone path leading between the street and a grand old house. Luscious grass grows on either side of the path, shaded by large old elms. It feels very peaceful here. You can go east, up the porch of the old house. There are two obvious exits: east and west. |