Spamfunet Nanny Forum

NannyMUD => Wishes and Thoughts... => Topic started by: geertn on August 31, 2006, 07:10:49 AM



Title: 3D nanny
Post by: geertn on August 31, 2006, 07:10:49 AM
Would it be possible to generate a 3D environment based on the descriptions in Nanny? The fact that descriptions are free-form would be a hassle. Maybe there is a layer under the descriptions which is more standardized (I never had the chance to code in Nanny, so I don't know about that).


Title: Re: 3D nanny
Post by: Escaflowne on August 31, 2006, 10:01:46 AM
The underlying system on nanny isn't sophisticated enough for such a project to be worth it.  It could be done, but it would be pointless.


Title: Re: 3D nanny
Post by: Kherec on September 06, 2006, 08:33:07 AM
Not that many quests? Not sure what you're comparing it to, but I'll take one single quest from nanny over 99% of the world's fed-ex quests any day of the week and twice on sundays.

But yes, text is better than graphics, because a) we already grew up with the text here on nanny, and b) your own imagination will win, hands down, compared to anything a designer may conjure up.


Title: Re: 3D nanny
Post by: Escaflowne on September 07, 2006, 11:25:14 AM
Not that many quests? Not sure what you're comparing it to, but I'll take one single quest from nanny over 99% of the world's fed-ex quests any day of the week and twice on sundays.

But yes, text is better than graphics, because a) we already grew up with the text here on nanny, and b) your own imagination will win, hands down, compared to anything a designer may conjure up.

I don't buy the imagination argument.  If all I needed was imagination, I'd just sit here all day and imagine my fun without even turning on the computer.  What you can imagine depends on what the text provides you with, and imagination varies between individuals.


Title: Re: 3D nanny
Post by: geertn on September 11, 2006, 11:02:24 AM
I like text also better. But it would be a cool project:)


Title: Re: 3D nanny
Post by: Kherec on September 14, 2006, 10:49:07 AM
I don't buy the imagination argument.

Of course imagination is based on what's supplied, but just like there's good descriptions, there's good screenplay in a movie. The thing is, an awesome scene still does not match an awesome chapter in a book, not for me anyway. Because my imagination is limitless, I don't need to worry about the explosion being too big or too flashy.

When I read the text, I unconsciously adapt what I am reading to better suit my own preference. In a way I will corrupt the vision the reader had, but to me, that's a bonus. When I read a description of a dragon, I'll of course picture it in my mind as it is described, but I'll change minor things in my mental image, subconsciously, to make it perfect. Whereas a dragon in the movies usually fails to please me because the graphical designer for the dragon no doubt made one or many fatal mistakes on how _I_ percieve a dragon. That impact is much less when my imagination gets to paint it for me.