Spamfunet Nanny Forum

NannyMUD => Daily Rant => Topic started by: Maggs on November 16, 2004, 06:56:09 AM



Title: Sims
Post by: Maggs on November 16, 2004, 06:56:09 AM
As we were short of posts here goes.

A few years back, the knights guild was too prone to expel players.
The result was often the insertion of a disgruntled set of relatively
new players to Nanny. Not good, and not done anymore - as the current
knight GH and RTs rock (in my opinion).

This vacuum seems now to have been filled by the sims guild, which
is bannishing pretty requently it seems. To me, this is wrong for all the
same reasons.

Maggs
(couldn't give a toss if the admin brands her as a moaner)


Title: Re: Sims
Post by: Carrion on November 16, 2004, 07:01:35 AM
Quote from: Maggs
As we were short of posts here goes.

A few years back, the knights guild was too prone to expel players.
The result was often the insertion of a disgruntled set of relatively
new players to Nanny. Not good, and not done anymore - as the current
knight GH and RTs rock (in my opinion).

This vacuum seems now to have been filled by the sims guild, which
is bannishing pretty requently it seems. To me, this is wrong for all the
same reasons.

Maggs
(couldn't give a toss if the admin brands her as a moaner)
My sim(s?) have been inactive for quite some time, so I don't know about this... Is it the guild admin that banish? Or school heads? Or?


Title: Re: Sims
Post by: ladychris on November 16, 2004, 07:08:57 AM
Quote from: Maggs
as the current
knight GH and RTs rock (in my opinion).


Geeeeee, thanks Maggie  :D  :D  :D


Title: Sims
Post by: Kymn on November 16, 2004, 07:51:30 AM
The players are being banished. I mean according to the rules that apply to all players under 'help rules'
Quote

# Don't use a client to play the game for you. If you are leaving the
terminal for so long that you risk idling out, log off instead.


Simyarin guild has always had the ability to passively advance in the guild. Since the link was removed, that way of playing got more attractive.
That plus Gabe being both admin and guildhead makes catching and banishing cheaters a lot swifter.

My statistics show that active play is still the fastest way to advance in Simyarins though.
By using my client to count spellpoint spent through out my higher education, I've proven to myself that sp spent ~= guild advancing (the old assumption/fact).

Passively (not client casting) casting spells with the best spells for sp consumption gave me around 2000 sps / hour.

Actively hunting with the highest sp consumption spells gave me around 10-11k sps, when hunting with an balanced gold count.

10k sps / hour is very nice advancing, but kind of fades when I remember that with my chaos sim with link, I did 26k sps / hour solo ;)


Title: Sims
Post by: ladychris on November 16, 2004, 11:51:36 AM
Quote from: Kymn

Simyarin guild has always had the ability to passively advance in the guild. Since the link was removed, that way of playing got more attractive.

10k sps / hour is very nice advancing, but kind of fades when I remember that with my chaos sim with link, I did 26k sps / hour solo ;)


Pardon my asking, but which link are you talking about?


Title: Sims
Post by: Maggs on November 16, 2004, 01:41:11 PM
I haven't got much sympathy with the robots - I'm more concerned
about the players that are banished from the guild (not the game).

I heard that a player was banished from HED-2 (last week) for
disclosing secrecy rules? Obviously, I don't know the full story, but it
seems on the face of it 'abitary'. I mean, I thought HED spells were
supposed to be secret (like DI spells)?

There was also that terribly handled affair with the 'spell that could be
learn't early' - where some chars were banished from the guild, some
given a gulld punishment and some just given a 'tut-tut'.

The vibes that I hear from affected players are not good.

M


Title: Sims
Post by: Hewe on November 16, 2004, 04:26:15 PM
HED spells, DI spells...what's that? :shock:


Title: Re: Sims
Post by: Yavathol on November 17, 2004, 12:08:48 AM
Quote from: Maggs
the current knight GH and RTs rock (in my opinion).

Maggs
(couldn't give a toss if the admin brands her as a moaner)


Thanks so much, it's nice to be recognized.

Can't really comment on the situation in Sims, I am afraid - but I sure can sympathize with the problem.


Title: Sims
Post by: Kymn on November 17, 2004, 01:56:43 AM
Quote from: ladychris
Quote from: Kymn

Simyarin guild has always had the ability to passively advance in the guild. Since the link was removed, that way of playing got more attractive.

10k sps / hour is very nice advancing, but kind of fades when I remember that with my chaos sim with link, I did 26k sps / hour solo ;)


Pardon my asking, but which link are you talking about?


It was a good spell for xping and partying, if linked to a monster/player, you would recieve spellpoints when the monster/player was damaged, it was removed when it was abused with the monk-monk healing abuse a few years back.

I hadn't heard about that recent affair, Maggs, would be interesting to hear about it. Breaking the rule of secrecy is a serious offence, with the harsh punishment of exile, it's a thing we simyarins have to learn to live with, though it pains me sometimes that youngsters fill their mind with useless spells. I don't like the lack of communication to the guild though, if the people and reason for expell/banishment could be announced on a board, it could serve as a reminder that the rules indeed are rules that needs to be followed.


Title: Sims
Post by: Carrion on November 17, 2004, 03:32:47 AM
Quote from: Kymn
I don't like the lack of communication to the guild though, if the people and reason for expell/banishment could be announced on a board, it could serve as a reminder that the rules indeed are rules that needs to be followed.
I think this would be a good idea, as it often happens people have been thrown out of (some) guilds and when asking around nobody really knows, or just voice their own beliefs... An 'official' (guild) board with that info would be a nice feature... It would of course be of utmost importance what you actually write on the board, but probably better than just ignoring questions or having to answer them several times...


Title: Sims
Post by: sUiko-den on November 20, 2004, 03:16:49 PM
what would happen if i talked about simyarin spells (with exact namn and what it does) on this board?


Title: Sims
Post by: romichete on November 25, 2004, 12:34:38 PM
Quote from: Maggs

I heard that a player was banished from HED-2 (last week) for
disclosing secrecy rules? Obviously, I don't know the full story, but it
seems on the face of it 'abitary'. I mean, I thought HED spells were
supposed to be secret (like DI spells)?

M


That player if Im right translated and explained some wards to another sim. When he got caught he admitted that he was wrong and he broke a guild rule. He didn't argue and beg for mercy or something. He knew what is the punishment for this. And he got banish.

And about the notes that supposed to be on sims board, i posted one in which i claimed explanations for what happend but it was removed because "i should ask that player myself what happend". Seems the admins don't like this kind of debates on guilds boards. That's it.


Title: Sims
Post by: Jose on November 28, 2004, 02:33:12 PM
I can tell a story "How to get banished in three easy steps"   :twisted:


Title: Sims
Post by: Hewe on November 30, 2004, 03:59:15 PM
People talk whatever they want. I am very sorry if someone trying to help get banished.

I try to help, but using non-explicit vocabulary, and we can always offer to party to show them our art...most of the time, they dont want. These magic students normally have very clear what they want to know 8)


Title: Sims
Post by: Snafu on December 01, 2004, 12:57:09 PM
Whatever happened to mystery?

Now they want to know EVERYTHING in gory detail.

This brings back the days: I can tell you, but I'd have to banish you...er...well, you know what I mean ;)

/Snafu :D