Spamfunet Nanny Forum

NannyMUD => Misc => Topic started by: Maggs on September 06, 2004, 05:35:15 AM



Title: Improvement
Post by: Maggs on September 06, 2004, 05:35:15 AM
I've just noticed an improvement that has been made (Lars knows when).
Stats can be bought with NP. Well, bought with all available XP, provided
the NP left justifies your game level.

Thats much better then the previous sysyem, where you could only buy
stats with XP over and above your current level threshold.

So, given that I do enough moaning, I want to say 'hurrah for the admin',
and hope Banshee has a goodie birthday,

M


Title: Improvement
Post by: Kherec on September 06, 2004, 05:10:00 PM
This was the point of the Nannypoints system and has been like this since it was introduced.

If you have 9,500-10,000 qp you can thus spend every single point of experience on something, and still have enough Nannypoints to remain Paragon.

And yes, it's very convenient for guilds that die a lot, since you wouldn't have to first regain experience to level back up, then get the experience to raise your stats and/or guildstats, you'd just zoom back to your former level (unless you had paragon levels) and work on your stats immediately.


Title: Improvement
Post by: Kherec on September 06, 2004, 05:10:39 PM
Ok, sorry, correction -- You can spend all but 1 experience point ;)


Title: Improvement
Post by: Maggs on September 07, 2004, 02:56:35 AM
No it has not been like that since Nannypoints were introduced. Until
recently you could only buy stats with XP that was over and above
the threshold for your game level. That tended to put a lot of new
players off the game because they advanced game level, after solving a
few quests, only to find that they couldn't advance stats. Some left at
that point, some gave up and created new chars, all were discouraged.

Your knowledge of the game always ceases to amaze me

M


Title: Improvement
Post by: Kymn on September 07, 2004, 08:27:51 AM
It was changed approximately 2 years ago, that is after NP was introduced, but not very recently (or recently if you got 2 year timeframe hehe)


Title: Improvement
Post by: Sscorpion on September 07, 2004, 02:14:00 PM
I myselhad notied there the same
i has changed snce I started paying, so it was only recently, they new system is muh better
my advance of orisis t olevel 11 with statsmaxed forthat level in 6 hrs happened in th enew system, it was imossible iwt hthe old


Title: Improvement
Post by: Maggs on September 08, 2004, 08:25:29 AM
Well put :)

It certainly demonstrates the neccessity to periodically challenge your
assertions regarding how the game works.

Perhaps PK would rock again if you tried now Kymn?

Perhaps I can now heal 100HP/SP per heal with no Hsat effect?

Only Joking

Maggs


Title: Improvement
Post by: Kymn on September 08, 2004, 08:39:52 AM
Quote from: Maggs
Perhaps PK would rock again if you tried now Kymn?

good point :)
the system has been excellent for vampires, giving questing value without making it neccessary, should work great for PK too :)
especially since a few untimely deaths has made me give up on paragon levels ;)

But then I'd have to spend a lot of time making kymn ready for PK spellwise, so in a year you might see Kymn out throwing arrows on vampires ;)


Title: Improvement
Post by: Sscorpion on September 09, 2004, 10:52:28 PM
Army of Simmies and rain endless amounts of arrows upon them!
Arrow riddled bodies arent that much use.... :P


Title: Improvement
Post by: Kherec on September 10, 2004, 02:16:39 PM
Atleast I pay attention to how it works now Maggs. You didn't notice for years how it worked actually worked ... so enjoy your witty remarks.


Title: Improvement
Post by: Maggs on September 12, 2004, 04:18:20 AM
To recap:

I stated that I had just noticed a change.

You stated that it had been that way since 1999.

It clearly hadn't. That doesn't demonstrate much perception of the
subject to me.


Title: Improvement
Post by: Sscorpion on September 12, 2004, 03:40:49 PM
On the subject of exp, I must once again ask why 13 costs less than 12 in stats


Title: Improvement
Post by: Maggs on September 13, 2004, 11:14:58 AM
Good point, I agree with you, its strange.


Title: Improvement
Post by: Russ on September 13, 2004, 12:10:42 PM
I'm not sure of the official reason, but I always assumed it was because some people think that the number 13 is unlucky... :cry: *shrug*


Title: Improvement
Post by: Sscorpion on September 14, 2004, 04:40:35 AM
Thats what they want you to think!
It's a conspiracy!
And Banshee is behind it!
It's all her fault!

~Sscorpion the raving lunatic


Title: Improvement
Post by: Carrion on September 14, 2004, 05:26:18 AM
Quote from: sscorpion
On the subject of exp, I must once again ask why 13 costs less than 12 in stats
Is this really the case? That's unbelievable, even though I'm a statistics freak, I've never noticed that one!!11!1!1


Title: Improvement
Post by: ladychris on September 14, 2004, 07:24:15 AM
I think Sscorpion is right, noticed some oddity when advanced my last char, although i could not swear at what level it was... Just thought i might have misread or something ;)


Title: Improvement
Post by: Russ on September 14, 2004, 08:55:38 AM
Yes, it is definately true... I think most people don't notice it if they advance all their stats equally every time...  :wink:
I think it is true of most LPMUDs... although don't quote me on that one!  :?


Title: Improvement
Post by: Sscorpion on September 14, 2004, 05:46:53 PM
Nanny has a rather unique system Russ
Most LPs have a completely different stats system
And those that are similar are only similar
I am yet to find one truely like nanny's
And unfortunately I have to admit that LPmuds are run by people who wont let me become a coder, only mercs and dikus tend to even consider it :( which is why I'm not on nanny at the moment, I got a new keyboard and I've got a place to code, try and stop me wearing my fingers out!

~SS the manic


Title: Improvement
Post by: Sharky on September 15, 2004, 05:24:05 PM
Quote from: sscorpion
Nanny has a rather unique system Russ
Most LPs have a completely different stats system
And those that are similar are only similar
I am yet to find one truely like nanny's
And unfortunately I have to admit that LPmuds are run by people who wont let me become a coder, only mercs and dikus tend to even consider it :( which is why I'm not on nanny at the moment, I got a new keyboard and I've got a place to code, try and stop me wearing my fingers out!

~SS the manic

Hehe... I know the feeling! Have fun and create something nice  :)


Title: Improvement
Post by: Carrion on September 16, 2004, 01:40:52 AM
Quote from: sscorpion
~SS the manic
I think you left an 'a' out there mate ;)


Title: Improvement
Post by: Snafu on September 16, 2004, 09:18:45 AM
Quote from: sscorpion
I myselhad notied there the same
i has changed snce I started paying, so it was only recently, they new system is muh better
my advance of orisis t olevel 11 with statsmaxed forthat level in 6 hrs happened in th enew system, it was imossible iwt hthe old


I have to call out a mighty bullshit on that. In the old days, through quests and puzzles, I used to get to level 10 or 11 or higher with maxed stats for level in only a few hours or less.

Now, his statement holds with nannypoints involved...or does it ;) I like the current system and that it makes questing a nice advantage.

When I started playing again a few months ago (though I havent been recently because of a few things RL), I would not advance my chars level, til the nannypoints I had would balance it out (ie, all xp is spendable [aside from 1 thanks to Kherec ;)]). That is feasible and easy, up until about level 12 or so. At that point, it doesn't give as much of an advantage, but by that time, yer mighty enough to start handling tougher monsters which give more xp.

/Snafu :D


Title: Improvement
Post by: Maggs on September 16, 2004, 11:04:09 AM
Quote from: Carrion
Quote from: sscorpion
~SS the manic
I think you left an 'a' out there mate ;)


Thats a bit harsh. I for one, appreciate his/her comments.

To respond to Snafu's note, things have become a bit tougher (for me at
least). Quests now seem to give little/no XP any more. All of Vincents
quest puzzles for example.

I guess some guilds are easier than others. The cult requires a ton of XP/
grade.

M